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HTTPServer: disconnect after idle timeout (-rpcservertimeout)
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@@ -23,6 +23,7 @@
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#include <util/strencodings.h>
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#include <util/string.h>
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#include <util/threadinterrupt.h>
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#include <util/time.h>
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namespace util {
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class SignalInterrupt;
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@@ -413,6 +414,11 @@ public:
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*/
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void StopAccepting() { m_stop_accepting = true; }
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/**
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* Set the idle client timeout (-rpcservertimeout)
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*/
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void SetServerTimeout(std::chrono::seconds seconds) { m_rpcservertimeout = seconds; }
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/**
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* Force-remove all remaining clients from m_connected without waiting for
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* graceful disconnection. Must only be called after JoinSocketsThreads().
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@@ -503,6 +509,11 @@ private:
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std::function<void(std::unique_ptr<HTTPRequest>&&)> m_request_dispatcher GUARDED_BY(m_request_dispatcher_mutex);
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/// @}
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/**
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* Idle timeout after which clients are disconnected
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*/
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std::chrono::seconds m_rpcservertimeout{DEFAULT_HTTP_SERVER_TIMEOUT};
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/**
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* Accept a connection.
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* @param[in] listen_sock Socket on which to accept the connection.
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@@ -652,8 +663,13 @@ public:
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//! possibly overriding all other disconnect flags.
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std::atomic_bool m_disconnect{false};
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//! Timestamp of last send or receive activity, used for -rpcservertimeout.
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//! Due to optimistic sends it may be updated in either a worker thread or in the
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//! I/O thread. It is checked in the I/O thread to disconnect idle clients.
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std::atomic<SteadySeconds> m_idle_since;
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explicit HTTPRemoteClient(HTTPServer::Id id, const CService& addr, std::unique_ptr<Sock> socket)
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: m_id(id), m_addr(addr), m_origin(addr.ToStringAddrPort()), m_sock{std::move(socket)} {};
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: m_id(id), m_addr(addr), m_origin(addr.ToStringAddrPort()), m_sock{std::move(socket)}, m_idle_since{Now<SteadySeconds>()} {}
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// Disable copies (should only be used as shared pointers)
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HTTPRemoteClient(const HTTPRemoteClient&) = delete;
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