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Dont create pcoinsTip until after ReplayBlocks.
This requires that we not access pcoinsTip in InitBlockIndex's FlushStateToDisk (so we just skip it until later in AppInitMain) and the LoadChainTip in LoadBlockIndex (which there is already one later in AppinitMain, after ReplayBlocks, so skipping it there is fine). Includes some simplifications by Suhas Daftuar and Pieter Wuille.
This commit is contained in:
committed by
Pieter Wuille
parent
eaca1b7b08
commit
d6af06d68a
@@ -1385,7 +1385,6 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
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pblocktree = new CBlockTreeDB(nBlockTreeDBCache, false, fReindex);
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pcoinsdbview = new CCoinsViewDB(nCoinDBCache, false, fReindex || fReindexChainState);
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pcoinscatcher = new CCoinsViewErrorCatcher(pcoinsdbview);
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pcoinsTip = new CCoinsViewCache(pcoinscatcher);
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if (fReindex) {
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pblocktree->WriteReindexing(true);
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@@ -1433,7 +1432,7 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
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strLoadError = _("Unable to replay blocks. You will need to rebuild the database using -reindex-chainstate.");
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break;
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}
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pcoinsTip->SetBestBlock(pcoinsdbview->GetBestBlock()); // TODO: only initialize pcoinsTip after ReplayBlocks
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pcoinsTip = new CCoinsViewCache(pcoinscatcher);
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LoadChainTip(chainparams);
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if (!fReindex && chainActive.Tip() != NULL) {
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