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Reduce checkpoints' effect on consensus.
Instead of only checking height to decide whether to disable script checks, actually check whether a block is an ancestor of a checkpoint, up to which headers have been validated. This means that we don't have to prevent accepting a side branch anymore - it will be safe, just less fast to do. We still need to prevent being fed a multitude of low-difficulty headers filling up our memory. The mechanism for that is unchanged for now: once a checkpoint is reached with headers, no headers chain branching off before that point are allowed anymore.
This commit is contained in:
16
src/main.cpp
16
src/main.cpp
@@ -1714,7 +1714,14 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
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return true;
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}
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bool fScriptChecks = (!fCheckpointsEnabled || pindex->nHeight >= Checkpoints::GetTotalBlocksEstimate(chainparams.Checkpoints()));
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bool fScriptChecks = true;
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if (fCheckpointsEnabled) {
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CBlockIndex *pindexLastCheckpoint = Checkpoints::GetLastCheckpoint(chainparams.Checkpoints());
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if (pindexLastCheckpoint && pindexLastCheckpoint->GetAncestor(pindex->nHeight) == pindex) {
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// This block is an ancestor of a checkpoint: disable script checks
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fScriptChecks = false;
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}
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}
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// Do not allow blocks that contain transactions which 'overwrite' older transactions,
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// unless those are already completely spent.
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@@ -2630,13 +2637,8 @@ bool ContextualCheckBlockHeader(const CBlockHeader& block, CValidationState& sta
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return state.Invalid(error("%s: block's timestamp is too early", __func__),
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REJECT_INVALID, "time-too-old");
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if(fCheckpointsEnabled)
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if (fCheckpointsEnabled)
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{
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// Check that the block chain matches the known block chain up to a checkpoint
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if (!Checkpoints::CheckBlock(chainParams.Checkpoints(), nHeight, hash))
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return state.DoS(100, error("%s: rejected by checkpoint lock-in at %d", __func__, nHeight),
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REJECT_CHECKPOINT, "checkpoint mismatch");
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// Don't accept any forks from the main chain prior to last checkpoint
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CBlockIndex* pcheckpoint = Checkpoints::GetLastCheckpoint(chainParams.Checkpoints());
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if (pcheckpoint && nHeight < pcheckpoint->nHeight)
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