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util: move MapIntoRange() for reuse in fuzz tests
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@ -24,37 +24,6 @@ static const std::map<BlockFilterType, std::string> g_filter_types = {
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{BlockFilterType::BASIC, "basic"},
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{BlockFilterType::BASIC, "basic"},
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};
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};
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// Map a value x that is uniformly distributed in the range [0, 2^64) to a
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// value uniformly distributed in [0, n) by returning the upper 64 bits of
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// x * n.
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//
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// See: https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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static uint64_t MapIntoRange(uint64_t x, uint64_t n)
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{
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#ifdef __SIZEOF_INT128__
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return (static_cast<unsigned __int128>(x) * static_cast<unsigned __int128>(n)) >> 64;
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#else
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// To perform the calculation on 64-bit numbers without losing the
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// result to overflow, split the numbers into the most significant and
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// least significant 32 bits and perform multiplication piece-wise.
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//
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// See: https://stackoverflow.com/a/26855440
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uint64_t x_hi = x >> 32;
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uint64_t x_lo = x & 0xFFFFFFFF;
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uint64_t n_hi = n >> 32;
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uint64_t n_lo = n & 0xFFFFFFFF;
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uint64_t ac = x_hi * n_hi;
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uint64_t ad = x_hi * n_lo;
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uint64_t bc = x_lo * n_hi;
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uint64_t bd = x_lo * n_lo;
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uint64_t mid34 = (bd >> 32) + (bc & 0xFFFFFFFF) + (ad & 0xFFFFFFFF);
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uint64_t upper64 = ac + (bc >> 32) + (ad >> 32) + (mid34 >> 32);
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return upper64;
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#endif
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}
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uint64_t GCSFilter::HashToRange(const Element& element) const
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uint64_t GCSFilter::HashToRange(const Element& element) const
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{
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{
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uint64_t hash = CSipHasher(m_params.m_siphash_k0, m_params.m_siphash_k1)
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uint64_t hash = CSipHasher(m_params.m_siphash_k0, m_params.m_siphash_k1)
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@ -19,20 +19,6 @@
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#include <vector>
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#include <vector>
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namespace {
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namespace {
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uint64_t MapIntoRange(const uint64_t x, const uint64_t n)
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{
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const uint64_t x_hi = x >> 32;
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const uint64_t x_lo = x & 0xFFFFFFFF;
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const uint64_t n_hi = n >> 32;
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const uint64_t n_lo = n & 0xFFFFFFFF;
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const uint64_t ac = x_hi * n_hi;
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const uint64_t ad = x_hi * n_lo;
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const uint64_t bc = x_lo * n_hi;
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const uint64_t bd = x_lo * n_lo;
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const uint64_t mid34 = (bd >> 32) + (bc & 0xFFFFFFFF) + (ad & 0xFFFFFFFF);
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const uint64_t upper64 = ac + (bc >> 32) + (ad >> 32) + (mid34 >> 32);
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return upper64;
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}
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uint64_t HashToRange(const std::vector<uint8_t>& element, const uint64_t f)
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uint64_t HashToRange(const std::vector<uint8_t>& element, const uint64_t f)
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{
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{
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@ -40,4 +40,35 @@ uint64_t GolombRiceDecode(BitStreamReader<IStream>& bitreader, uint8_t P)
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return (q << P) + r;
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return (q << P) + r;
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}
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}
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// Map a value x that is uniformly distributed in the range [0, 2^64) to a
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// value uniformly distributed in [0, n) by returning the upper 64 bits of
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// x * n.
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//
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// See: https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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static inline uint64_t MapIntoRange(uint64_t x, uint64_t n)
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{
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#ifdef __SIZEOF_INT128__
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return (static_cast<unsigned __int128>(x) * static_cast<unsigned __int128>(n)) >> 64;
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#else
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// To perform the calculation on 64-bit numbers without losing the
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// result to overflow, split the numbers into the most significant and
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// least significant 32 bits and perform multiplication piece-wise.
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//
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// See: https://stackoverflow.com/a/26855440
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const uint64_t x_hi = x >> 32;
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const uint64_t x_lo = x & 0xFFFFFFFF;
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const uint64_t n_hi = n >> 32;
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const uint64_t n_lo = n & 0xFFFFFFFF;
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const uint64_t ac = x_hi * n_hi;
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const uint64_t ad = x_hi * n_lo;
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const uint64_t bc = x_lo * n_hi;
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const uint64_t bd = x_lo * n_lo;
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const uint64_t mid34 = (bd >> 32) + (bc & 0xFFFFFFFF) + (ad & 0xFFFFFFFF);
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const uint64_t upper64 = ac + (bc >> 32) + (ad >> 32) + (mid34 >> 32);
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return upper64;
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#endif
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}
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#endif // BITCOIN_UTIL_GOLOMBRICE_H
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#endif // BITCOIN_UTIL_GOLOMBRICE_H
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