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[net/refactor] Add block relay only connections to ConnectionType enum
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@@ -118,6 +118,7 @@ enum class ConnectionType {
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OUTBOUND,
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MANUAL,
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FEELER,
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BLOCK_RELAY,
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};
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class NetEventsInterface;
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@@ -203,7 +204,7 @@ public:
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bool GetNetworkActive() const { return fNetworkActive; };
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bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
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void SetNetworkActive(bool active);
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void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, ConnectionType conn_type = ConnectionType::OUTBOUND, bool block_relay_only = false);
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void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, ConnectionType conn_type = ConnectionType::OUTBOUND);
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bool CheckIncomingNonce(uint64_t nonce);
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bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
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@@ -368,7 +369,7 @@ private:
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CNode* FindNode(const CService& addr);
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bool AttemptToEvictConnection();
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type, bool block_relay_only);
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type);
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void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;
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void DeleteNode(CNode* pnode);
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@@ -862,7 +863,7 @@ public:
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std::set<uint256> orphan_work_set;
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CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn = "", ConnectionType conn_type_in = ConnectionType::OUTBOUND, bool block_relay_only = false);
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CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn = "", ConnectionType conn_type_in = ConnectionType::OUTBOUND);
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~CNode();
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CNode(const CNode&) = delete;
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CNode& operator=(const CNode&) = delete;
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