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Rename Interval() to DifficultyAdjustmentInterval()
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@@ -20,8 +20,8 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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if (pindexLast == NULL)
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return nProofOfWorkLimit;
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// Only change once per interval
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if ((pindexLast->nHeight+1) % Params().Interval() != 0)
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// Only change once per difficulty adjustment interval
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if ((pindexLast->nHeight+1) % Params().DifficultyAdjustmentInterval() != 0)
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{
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if (Params().AllowMinDifficultyBlocks())
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{
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@@ -34,7 +34,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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{
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// Return the last non-special-min-difficulty-rules-block
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const CBlockIndex* pindex = pindexLast;
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while (pindex->pprev && pindex->nHeight % Params().Interval() != 0 && pindex->nBits == nProofOfWorkLimit)
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while (pindex->pprev && pindex->nHeight % Params().DifficultyAdjustmentInterval() != 0 && pindex->nBits == nProofOfWorkLimit)
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pindex = pindex->pprev;
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return pindex->nBits;
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}
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@@ -44,7 +44,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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// Go back by what we want to be 14 days worth of blocks
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const CBlockIndex* pindexFirst = pindexLast;
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for (int i = 0; pindexFirst && i < Params().Interval()-1; i++)
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for (int i = 0; pindexFirst && i < Params().DifficultyAdjustmentInterval()-1; i++)
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pindexFirst = pindexFirst->pprev;
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assert(pindexFirst);
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