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net: remove cs_vRecvMsg
vRecvMsg is now only touched by the socket handler thread. The accounting vars (nRecvBytes/nLastRecv/mapRecvBytesPerMsgCmd) are also only used by the socket handler thread, with the exception of queries from rpc/gui. These accesses are not threadsafe, but they never were. This needs to be addressed separately. Also, update comment describing data flow
This commit is contained in:
33
src/net.cpp
33
src/net.cpp
@@ -644,7 +644,6 @@ void CNode::copyStats(CNodeStats &stats)
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}
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#undef X
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// requires LOCK(cs_vRecvMsg)
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bool CNode::ReceiveMsgBytes(const char *pch, unsigned int nBytes, bool& complete)
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{
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complete = false;
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@@ -1080,13 +1079,9 @@ void CConnman::ThreadSocketHandler()
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TRY_LOCK(pnode->cs_vSend, lockSend);
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if (lockSend)
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{
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv)
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{
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TRY_LOCK(pnode->cs_inventory, lockInv);
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if (lockInv)
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fDelete = true;
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}
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}
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}
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if (fDelete)
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@@ -1146,15 +1141,10 @@ void CConnman::ThreadSocketHandler()
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// write buffer in this case before receiving more. This avoids
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// needlessly queueing received data, if the remote peer is not themselves
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// receiving data. This means properly utilizing TCP flow control signalling.
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// * Otherwise, if there is no (complete) message in the receive buffer,
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// or there is space left in the buffer, select() for receiving data.
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// * (if neither of the above applies, there is certainly one message
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// in the receiver buffer ready to be processed).
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// Together, that means that at least one of the following is always possible,
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// so we don't deadlock:
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// * We send some data.
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// * We wait for data to be received (and disconnect after timeout).
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// * We process a message in the buffer (message handler thread).
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// * Otherwise, if there is space left in the receive buffer, select() for
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// receiving data.
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// * Hand off all complete messages to the processor, to be handled without
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// blocking here.
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{
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TRY_LOCK(pnode->cs_vSend, lockSend);
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if (lockSend) {
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@@ -1165,8 +1155,7 @@ void CConnman::ThreadSocketHandler()
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}
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}
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{
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv && !pnode->fPauseRecv)
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if (!pnode->fPauseRecv)
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FD_SET(pnode->hSocket, &fdsetRecv);
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}
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}
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@@ -1225,8 +1214,6 @@ void CConnman::ThreadSocketHandler()
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continue;
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if (FD_ISSET(pnode->hSocket, &fdsetRecv) || FD_ISSET(pnode->hSocket, &fdsetError))
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{
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv)
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{
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{
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// typical socket buffer is 8K-64K
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@@ -1865,14 +1852,8 @@ void CConnman::ThreadMessageHandler()
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continue;
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// Receive messages
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{
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv)
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{
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bool fMoreNodeWork = GetNodeSignals().ProcessMessages(pnode, *this, flagInterruptMsgProc);
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fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend);
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}
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}
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bool fMoreNodeWork = GetNodeSignals().ProcessMessages(pnode, *this, flagInterruptMsgProc);
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fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend);
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if (flagInterruptMsgProc)
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return;
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