Do not turn OP_1NEGATE in scriptSig into 0x0181 in signing code

Co-authored-by: Samuel Dobson <dobsonsa68@gmail.com>
This commit is contained in:
Pieter Wuille 2018-04-25 16:49:39 -07:00 committed by MeshCollider
parent f4de89edfa
commit e629d07199
2 changed files with 4 additions and 0 deletions

View File

@ -186,6 +186,8 @@ static CScript PushAll(const std::vector<valtype>& values)
result << OP_0;
} else if (v.size() == 1 && v[0] >= 1 && v[0] <= 16) {
result << CScript::EncodeOP_N(v[0]);
} else if (v.size() == 1 && v[0] == 0x81) {
result << OP_1NEGATE;
} else {
result << v;
}

View File

@ -361,6 +361,8 @@ static CScript PushAll(const std::vector<valtype>& values)
result << OP_0;
} else if (v.size() == 1 && v[0] >= 1 && v[0] <= 16) {
result << CScript::EncodeOP_N(v[0]);
} else if (v.size() == 1 && v[0] == 0x81) {
result << OP_1NEGATE;
} else {
result << v;
}