Integrate ASN bucketing in Addrman and add tests

Instead of using /16 netgroups to bucket nodes in Addrman for connection
diversification, ASN, which better represents an actor in terms
of network-layer infrastructure, is used.
For testing, asmap.raw is used. It represents a minimal
asmap needed for testing purposes.
This commit is contained in:
Gleb Naumenko
2019-12-24 13:18:44 -05:00
parent 8feb4e4b66
commit ec45646de9
11 changed files with 483 additions and 88 deletions

View File

@@ -12,11 +12,17 @@
#include <sync.h>
#include <timedata.h>
#include <util/system.h>
#include <clientversion.h>
#include <map>
#include <set>
#include <stdint.h>
#include <vector>
#include <iostream>
#include <streams.h>
#include <fs.h>
#include <hash.h>
/**
* Extended statistics about a CAddress
@@ -72,15 +78,15 @@ public:
}
//! Calculate in which "tried" bucket this entry belongs
int GetTriedBucket(const uint256 &nKey) const;
int GetTriedBucket(const uint256 &nKey, const std::vector<bool> &asmap) const;
//! Calculate in which "new" bucket this entry belongs, given a certain source
int GetNewBucket(const uint256 &nKey, const CNetAddr& src) const;
int GetNewBucket(const uint256 &nKey, const CNetAddr& src, const std::vector<bool> &asmap) const;
//! Calculate in which "new" bucket this entry belongs, using its default source
int GetNewBucket(const uint256 &nKey) const
int GetNewBucket(const uint256 &nKey, const std::vector<bool> &asmap) const
{
return GetNewBucket(nKey, source);
return GetNewBucket(nKey, source, asmap);
}
//! Calculate in which position of a bucket to store this entry.
@@ -174,6 +180,7 @@ static const int64_t ADDRMAN_TEST_WINDOW = 40*60; // 40 minutes
*/
class CAddrMan
{
friend class CAddrManTest;
protected:
//! critical section to protect the inner data structures
mutable CCriticalSection cs;
@@ -268,9 +275,29 @@ protected:
void SetServices_(const CService &addr, ServiceFlags nServices) EXCLUSIVE_LOCKS_REQUIRED(cs);
public:
// Compressed IP->ASN mapping, loaded from a file when a node starts.
// Should be always empty if no file was provided.
// This mapping is then used for bucketing nodes in Addrman.
//
// If asmap is provided, nodes will be bucketed by
// AS they belong to, in order to make impossible for a node
// to connect to several nodes hosted in a single AS.
// This is done in response to Erebus attack, but also to generally
// diversify the connections every node creates,
// especially useful when a large fraction of nodes
// operate under a couple of cloud providers.
//
// If a new asmap was provided, the existing records
// would be re-bucketed accordingly.
std::vector<bool> m_asmap;
// Read asmap from provided binary file
static std::vector<bool> DecodeAsmap(fs::path path);
/**
* serialized format:
* * version byte (currently 1)
* * version byte (1 for pre-asmap files, 2 for files including asmap version)
* * 0x20 + nKey (serialized as if it were a vector, for backward compatibility)
* * nNew
* * nTried
@@ -302,7 +329,7 @@ public:
{
LOCK(cs);
unsigned char nVersion = 1;
unsigned char nVersion = 2;
s << nVersion;
s << ((unsigned char)32);
s << nKey;
@@ -345,6 +372,13 @@ public:
}
}
}
// Store asmap version after bucket entries so that it
// can be ignored by older clients for backward compatibility.
uint256 asmap_version;
if (m_asmap.size() != 0) {
asmap_version = SerializeHash(m_asmap);
}
s << asmap_version;
}
template<typename Stream>
@@ -353,7 +387,6 @@ public:
LOCK(cs);
Clear();
unsigned char nVersion;
s >> nVersion;
unsigned char nKeySize;
@@ -383,16 +416,6 @@ public:
mapAddr[info] = n;
info.nRandomPos = vRandom.size();
vRandom.push_back(n);
if (nVersion != 1 || nUBuckets != ADDRMAN_NEW_BUCKET_COUNT) {
// In case the new table data cannot be used (nVersion unknown, or bucket count wrong),
// immediately try to give them a reference based on their primary source address.
int nUBucket = info.GetNewBucket(nKey);
int nUBucketPos = info.GetBucketPosition(nKey, true, nUBucket);
if (vvNew[nUBucket][nUBucketPos] == -1) {
vvNew[nUBucket][nUBucketPos] = n;
info.nRefCount++;
}
}
}
nIdCount = nNew;
@@ -401,7 +424,7 @@ public:
for (int n = 0; n < nTried; n++) {
CAddrInfo info;
s >> info;
int nKBucket = info.GetTriedBucket(nKey);
int nKBucket = info.GetTriedBucket(nKey, m_asmap);
int nKBucketPos = info.GetBucketPosition(nKey, false, nKBucket);
if (vvTried[nKBucket][nKBucketPos] == -1) {
info.nRandomPos = vRandom.size();
@@ -417,7 +440,9 @@ public:
}
nTried -= nLost;
// Deserialize positions in the new table (if possible).
// Store positions in the new table buckets to apply later (if possible).
std::map<int, int> entryToBucket; // Represents which entry belonged to which bucket when serializing
for (int bucket = 0; bucket < nUBuckets; bucket++) {
int nSize = 0;
s >> nSize;
@@ -425,12 +450,38 @@ public:
int nIndex = 0;
s >> nIndex;
if (nIndex >= 0 && nIndex < nNew) {
CAddrInfo &info = mapInfo[nIndex];
int nUBucketPos = info.GetBucketPosition(nKey, true, bucket);
if (nVersion == 1 && nUBuckets == ADDRMAN_NEW_BUCKET_COUNT && vvNew[bucket][nUBucketPos] == -1 && info.nRefCount < ADDRMAN_NEW_BUCKETS_PER_ADDRESS) {
info.nRefCount++;
vvNew[bucket][nUBucketPos] = nIndex;
}
entryToBucket[nIndex] = bucket;
}
}
}
uint256 supplied_asmap_version;
if (m_asmap.size() != 0) {
supplied_asmap_version = SerializeHash(m_asmap);
}
uint256 serialized_asmap_version;
if (nVersion > 1) {
s >> serialized_asmap_version;
}
for (int n = 0; n < nNew; n++) {
CAddrInfo &info = mapInfo[n];
int bucket = entryToBucket[n];
int nUBucketPos = info.GetBucketPosition(nKey, true, bucket);
if (nVersion == 2 && nUBuckets == ADDRMAN_NEW_BUCKET_COUNT && vvNew[bucket][nUBucketPos] == -1 &&
info.nRefCount < ADDRMAN_NEW_BUCKETS_PER_ADDRESS && serialized_asmap_version == supplied_asmap_version) {
// Bucketing has not changed, using existing bucket positions for the new table
vvNew[bucket][nUBucketPos] = n;
info.nRefCount++;
} else {
// In case the new table data cannot be used (nVersion unknown, bucket count wrong or new asmap),
// try to give them a reference based on their primary source address.
LogPrint(BCLog::ADDRMAN, "Bucketing method was updated, re-bucketing addrman entries from disk\n");
bucket = info.GetNewBucket(nKey, m_asmap);
nUBucketPos = info.GetBucketPosition(nKey, true, bucket);
if (vvNew[bucket][nUBucketPos] == -1) {
vvNew[bucket][nUBucketPos] = n;
info.nRefCount++;
}
}
}