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miniscript: use optional instead of bool/outarg
Co-authored-by: Pieter Wuille <pieter.wuille@gmail.com>
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@@ -281,16 +281,15 @@ size_t ComputeScriptLen(Fragment fragment, Type sub0typ, size_t subsize, uint32_
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return 0;
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}
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bool DecomposeScript(const CScript& script, std::vector<std::pair<opcodetype, std::vector<unsigned char>>>& out)
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std::optional<std::vector<std::pair<opcodetype, std::vector<unsigned char>>>> DecomposeScript(const CScript& script)
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{
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out.clear();
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std::vector<std::pair<opcodetype, std::vector<unsigned char>>> out;
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CScript::const_iterator it = script.begin(), itend = script.end();
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while (it != itend) {
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std::vector<unsigned char> push_data;
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opcodetype opcode;
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if (!script.GetOp(it, opcode, push_data)) {
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out.clear();
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return false;
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return {};
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} else if (opcode >= OP_1 && opcode <= OP_16) {
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// Deal with OP_n (GetOp does not turn them into pushes).
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push_data.assign(1, CScript::DecodeOP_N(opcode));
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@@ -307,30 +306,28 @@ bool DecomposeScript(const CScript& script, std::vector<std::pair<opcodetype, st
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out.emplace_back(OP_EQUAL, std::vector<unsigned char>());
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opcode = OP_VERIFY;
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} else if (IsPushdataOp(opcode)) {
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if (!CheckMinimalPush(push_data, opcode)) return false;
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if (!CheckMinimalPush(push_data, opcode)) return {};
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} else if (it != itend && (opcode == OP_CHECKSIG || opcode == OP_CHECKMULTISIG || opcode == OP_EQUAL) && (*it == OP_VERIFY)) {
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// Rule out non minimal VERIFY sequences
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return false;
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return {};
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}
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out.emplace_back(opcode, std::move(push_data));
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}
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std::reverse(out.begin(), out.end());
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return true;
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return out;
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}
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bool ParseScriptNumber(const std::pair<opcodetype, std::vector<unsigned char>>& in, int64_t& k) {
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std::optional<int64_t> ParseScriptNumber(const std::pair<opcodetype, std::vector<unsigned char>>& in) {
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if (in.first == OP_0) {
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k = 0;
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return true;
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return 0;
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}
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if (!in.second.empty()) {
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if (IsPushdataOp(in.first) && !CheckMinimalPush(in.second, in.first)) return false;
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if (IsPushdataOp(in.first) && !CheckMinimalPush(in.second, in.first)) return {};
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try {
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k = CScriptNum(in.second, true).GetInt64();
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return true;
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return CScriptNum(in.second, true).GetInt64();
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} catch(const scriptnum_error&) {}
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}
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return false;
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return {};
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}
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int FindNextChar(Span<const char> sp, const char m)
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