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refactor: move flags to private uint8_t and rename to m_flags
No behavior change. This prepares to add CCoinsCacheEntrys to a doubly linked list when a flag is added.
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@@ -125,7 +125,7 @@ FUZZ_TARGET(coins_view, .init = initialize_coins_view)
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LIMITED_WHILE(good_data && fuzzed_data_provider.ConsumeBool(), 10'000)
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{
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CCoinsCacheEntry coins_cache_entry;
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coins_cache_entry.AddFlags(fuzzed_data_provider.ConsumeIntegral<unsigned char>());
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coins_cache_entry.AddFlags(fuzzed_data_provider.ConsumeIntegral<uint8_t>());
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if (fuzzed_data_provider.ConsumeBool()) {
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coins_cache_entry.coin = random_coin;
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} else {
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