net: split CConnman::SocketHandler()

`CConnman::SocketHandler()` does 3 things:
1. Check sockets for readiness
2. Process ready listening sockets
3. Process ready connected sockets

Split the processing (2. and 3.) into separate methods to make the code
easier to grasp.

Also, move the processing of listening sockets after the processing of
connected sockets to make it obvious that there is no dependency and
also explicitly release the snapshot before dealing with listening
sockets - it is only necessary for the connected sockets part.
This commit is contained in:
Vasil Dimov
2021-10-25 11:03:58 +02:00
parent c7eb19ec83
commit f52b6b2d9f
2 changed files with 58 additions and 18 deletions

View File

@@ -1502,28 +1502,33 @@ void CConnman::SocketEvents(const std::vector<CNode*>& nodes,
void CConnman::SocketHandler()
{
const NodesSnapshot snap{*this, /*shuffle=*/false};
std::set<SOCKET> recv_set;
std::set<SOCKET> send_set;
std::set<SOCKET> error_set;
std::set<SOCKET> recv_set, send_set, error_set;
SocketEvents(snap.Nodes(), recv_set, send_set, error_set);
if (interruptNet) return;
//
// Accept new connections
//
for (const ListenSocket& hListenSocket : vhListenSocket)
{
if (hListenSocket.socket != INVALID_SOCKET && recv_set.count(hListenSocket.socket) > 0)
{
AcceptConnection(hListenSocket);
}
const NodesSnapshot snap{*this, /*shuffle=*/false};
// Check for the readiness of the already connected sockets and the
// listening sockets in one call ("readiness" as in poll(2) or
// select(2)). If none are ready, wait for a short while and return
// empty sets.
SocketEvents(snap.Nodes(), recv_set, send_set, error_set);
// Service (send/receive) each of the already connected nodes.
SocketHandlerConnected(snap.Nodes(), recv_set, send_set, error_set);
}
//
// Service each socket
//
for (CNode* pnode : snap.Nodes()) {
// Accept new connections from listening sockets.
SocketHandlerListening(recv_set);
}
void CConnman::SocketHandlerConnected(const std::vector<CNode*>& nodes,
const std::set<SOCKET>& recv_set,
const std::set<SOCKET>& send_set,
const std::set<SOCKET>& error_set)
{
for (CNode* pnode : nodes) {
if (interruptNet)
return;
@@ -1607,6 +1612,18 @@ void CConnman::SocketHandler()
}
}
void CConnman::SocketHandlerListening(const std::set<SOCKET>& recv_set)
{
for (const ListenSocket& listen_socket : vhListenSocket) {
if (interruptNet) {
return;
}
if (listen_socket.socket != INVALID_SOCKET && recv_set.count(listen_socket.socket) > 0) {
AcceptConnection(listen_socket);
}
}
}
void CConnman::ThreadSocketHandler()
{
SetSyscallSandboxPolicy(SyscallSandboxPolicy::NET);