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Inline signature serializer
Instead of building a full copy of a CTransaction being signed, and then modifying bits and pieces until its fits the form necessary for computing the signature hash, use a wrapper serializer that only serializes the necessary bits on-the-fly. This makes it easier to see which data is actually being hash, reduces load on the heap, and also marginally improves performances (around 3-4us/sigcheck here). The performance improvements are much larger for large transactions, though. The old implementation of SignatureHash is moved to a unit tests, to test whether the old and new algorithm result in the same value for randomly-constructed transactions.
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@@ -21,7 +21,7 @@ using namespace std;
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using namespace json_spirit;
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using namespace boost::algorithm;
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extern uint256 SignatureHash(CScript scriptCode, const CTransaction& txTo, unsigned int nIn, int nHashType);
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extern uint256 SignatureHash(const CScript &scriptCode, const CTransaction& txTo, unsigned int nIn, int nHashType);
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static const unsigned int flags = SCRIPT_VERIFY_P2SH | SCRIPT_VERIFY_STRICTENC;
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