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[addrman] Ensure collisions eventually get resolved
After 40 minutes, time out a test-before-evict entry and just evict without testing. Otherwise, if we were unable to test an entry for some reason, we might break using feelers altogether.
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@ -569,6 +569,13 @@ void CAddrMan::ResolveCollisions_()
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Good_(info_new, false, GetAdjustedTime());
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Good_(info_new, false, GetAdjustedTime());
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erase_collision = true;
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erase_collision = true;
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}
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}
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} else if (GetAdjustedTime() - info_new.nLastSuccess > ADDRMAN_TEST_WINDOW) {
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// If the collision hasn't resolved in some reasonable amount of time,
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// just evict the old entry -- we must not be able to
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// connect to it for some reason.
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LogPrint(BCLog::ADDRMAN, "Unable to test; swapping %s for %s in tried table anyway\n", info_new.ToString(), info_old.ToString());
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Good_(info_new, false, GetAdjustedTime());
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erase_collision = true;
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}
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}
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} else { // Collision is not actually a collision anymore
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} else { // Collision is not actually a collision anymore
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Good_(info_new, false, GetAdjustedTime());
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Good_(info_new, false, GetAdjustedTime());
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@ -166,6 +166,9 @@ public:
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//! the maximum number of tried addr collisions to store
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//! the maximum number of tried addr collisions to store
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#define ADDRMAN_SET_TRIED_COLLISION_SIZE 10
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#define ADDRMAN_SET_TRIED_COLLISION_SIZE 10
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//! the maximum time we'll spend trying to resolve a tried table collision, in seconds
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static const int64_t ADDRMAN_TEST_WINDOW = 40*60; // 40 minutes
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/**
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/**
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* Stochastical (IP) address manager
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* Stochastical (IP) address manager
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*/
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*/
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