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chain: dont check for null settings value in overwriteRwSetting
- Just call updateRwSetting it will erase the settings when the new value is null.
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@ -363,6 +363,9 @@ public:
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virtual bool updateRwSetting(const std::string& name, const SettingsUpdate& update_function) = 0;
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virtual bool updateRwSetting(const std::string& name, const SettingsUpdate& update_function) = 0;
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//! Replace a setting in <datadir>/settings.json with a new value.
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//! Replace a setting in <datadir>/settings.json with a new value.
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//! Null can be passed to erase the setting.
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//! This method provides a simpler alternative to updateRwSetting when
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//! atomically reading and updating the setting is not required.
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virtual bool overwriteRwSetting(const std::string& name, common::SettingsValue value, SettingsAction action = SettingsAction::WRITE) = 0;
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virtual bool overwriteRwSetting(const std::string& name, common::SettingsValue value, SettingsAction action = SettingsAction::WRITE) = 0;
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//! Delete a given setting in <datadir>/settings.json.
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//! Delete a given setting in <datadir>/settings.json.
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@ -834,7 +834,6 @@ public:
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}
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}
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bool overwriteRwSetting(const std::string& name, common::SettingsValue value, interfaces::SettingsAction action) override
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bool overwriteRwSetting(const std::string& name, common::SettingsValue value, interfaces::SettingsAction action) override
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{
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{
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if (value.isNull()) return deleteRwSettings(name, action);
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return updateRwSetting(name, [&](common::SettingsValue& settings) {
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return updateRwSetting(name, [&](common::SettingsValue& settings) {
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settings = std::move(value);
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settings = std::move(value);
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return action;
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return action;
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