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refactor: Remove chainparams arg from CChainState member functions
Passing this is confusing and redundant with the m_params member.
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@@ -493,7 +493,6 @@ struct CImportingNow {
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void ThreadImport(ChainstateManager& chainman, std::vector<fs::path> vImportFiles, const ArgsManager& args)
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{
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const CChainParams& chainparams = Params();
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ScheduleBatchPriority();
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{
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@@ -512,7 +511,7 @@ void ThreadImport(ChainstateManager& chainman, std::vector<fs::path> vImportFile
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break; // This error is logged in OpenBlockFile
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}
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LogPrintf("Reindexing block file blk%05u.dat...\n", (unsigned int)nFile);
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chainman.ActiveChainstate().LoadExternalBlockFile(chainparams, file, &pos);
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chainman.ActiveChainstate().LoadExternalBlockFile(file, &pos);
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if (ShutdownRequested()) {
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LogPrintf("Shutdown requested. Exit %s\n", __func__);
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return;
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@@ -523,7 +522,7 @@ void ThreadImport(ChainstateManager& chainman, std::vector<fs::path> vImportFile
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fReindex = false;
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LogPrintf("Reindexing finished\n");
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// To avoid ending up in a situation without genesis block, re-try initializing (no-op if reindexing worked):
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chainman.ActiveChainstate().LoadGenesisBlock(chainparams);
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chainman.ActiveChainstate().LoadGenesisBlock();
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}
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// -loadblock=
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@@ -531,7 +530,7 @@ void ThreadImport(ChainstateManager& chainman, std::vector<fs::path> vImportFile
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FILE* file = fsbridge::fopen(path, "rb");
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if (file) {
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LogPrintf("Importing blocks file %s...\n", path.string());
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chainman.ActiveChainstate().LoadExternalBlockFile(chainparams, file);
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chainman.ActiveChainstate().LoadExternalBlockFile(file);
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if (ShutdownRequested()) {
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LogPrintf("Shutdown requested. Exit %s\n", __func__);
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return;
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@@ -548,7 +547,7 @@ void ThreadImport(ChainstateManager& chainman, std::vector<fs::path> vImportFile
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// the relevant pointers before the ABC call.
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for (CChainState* chainstate : WITH_LOCK(::cs_main, return chainman.GetAll())) {
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BlockValidationState state;
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if (!chainstate->ActivateBestChain(state, chainparams, nullptr)) {
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if (!chainstate->ActivateBestChain(state, nullptr)) {
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LogPrintf("Failed to connect best block (%s)\n", state.ToString());
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StartShutdown();
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return;
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