refactor: Remove ::Params() global from inside CChainState member functions

It is confusing and verbose to repeatedly access the global when a
member variable can simply refer to it.
This commit is contained in:
MarcoFalke
2021-04-27 21:06:48 +02:00
parent 9c1ec689f3
commit fa38947125
2 changed files with 11 additions and 11 deletions

View File

@@ -1210,6 +1210,7 @@ void CoinsViews::InitCache()
CChainState::CChainState(CTxMemPool& mempool, BlockManager& blockman, std::optional<uint256> from_snapshot_blockhash)
: m_mempool(mempool),
m_params(::Params()),
m_blockman(blockman),
m_from_snapshot_blockhash(from_snapshot_blockhash) {}
@@ -2196,20 +2197,19 @@ bool CChainState::FlushStateToDisk(
return true;
}
void CChainState::ForceFlushStateToDisk() {
void CChainState::ForceFlushStateToDisk()
{
BlockValidationState state;
const CChainParams& chainparams = Params();
if (!this->FlushStateToDisk(chainparams, state, FlushStateMode::ALWAYS)) {
if (!this->FlushStateToDisk(m_params, state, FlushStateMode::ALWAYS)) {
LogPrintf("%s: failed to flush state (%s)\n", __func__, state.ToString());
}
}
void CChainState::PruneAndFlush() {
void CChainState::PruneAndFlush()
{
BlockValidationState state;
fCheckForPruning = true;
const CChainParams& chainparams = Params();
if (!this->FlushStateToDisk(chainparams, state, FlushStateMode::NONE)) {
if (!this->FlushStateToDisk(m_params, state, FlushStateMode::NONE)) {
LogPrintf("%s: failed to flush state (%s)\n", __func__, state.ToString());
}
}
@@ -4507,16 +4507,14 @@ bool CChainState::ResizeCoinsCaches(size_t coinstip_size, size_t coinsdb_size)
this->ToString(), coinstip_size * (1.0 / 1024 / 1024));
BlockValidationState state;
const CChainParams& chainparams = Params();
bool ret;
if (coinstip_size > old_coinstip_size) {
// Likely no need to flush if cache sizes have grown.
ret = FlushStateToDisk(chainparams, state, FlushStateMode::IF_NEEDED);
ret = FlushStateToDisk(m_params, state, FlushStateMode::IF_NEEDED);
} else {
// Otherwise, flush state to disk and deallocate the in-memory coins map.
ret = FlushStateToDisk(chainparams, state, FlushStateMode::ALWAYS);
ret = FlushStateToDisk(m_params, state, FlushStateMode::ALWAYS);
CoinsTip().ReallocateCache();
}
return ret;