refactor: Use reference instead of pointer in IsBlockPruned

This makes it harder to pass nullptr and cause issues such as
dde7ac5c70
This commit is contained in:
MarcoFalke
2023-12-07 10:21:14 +01:00
parent dce1dfbc47
commit fa604eb6cf
5 changed files with 11 additions and 13 deletions

View File

@@ -582,10 +582,10 @@ const CBlockIndex* BlockManager::GetLastCheckpoint(const CCheckpointData& data)
return nullptr;
}
bool BlockManager::IsBlockPruned(const CBlockIndex* pblockindex)
bool BlockManager::IsBlockPruned(const CBlockIndex& block)
{
AssertLockHeld(::cs_main);
return (m_have_pruned && !(pblockindex->nStatus & BLOCK_HAVE_DATA) && pblockindex->nTx > 0);
return m_have_pruned && !(block.nStatus & BLOCK_HAVE_DATA) && (block.nTx > 0);
}
const CBlockIndex* BlockManager::GetFirstStoredBlock(const CBlockIndex& upper_block, const CBlockIndex* lower_block)

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@@ -344,7 +344,7 @@ public:
bool m_have_pruned = false;
//! Check whether the block associated with this index entry is pruned or not.
bool IsBlockPruned(const CBlockIndex* pblockindex) EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
bool IsBlockPruned(const CBlockIndex& block) EXCLUSIVE_LOCKS_REQUIRED(::cs_main);
//! Create or update a prune lock identified by its name
void UpdatePruneLock(const std::string& name, const PruneLockInfo& lock_info) EXCLUSIVE_LOCKS_REQUIRED(::cs_main);