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node: Use mempool from node context instead of global
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@@ -263,7 +263,7 @@ public:
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}
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return true;
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}
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void findCoins(std::map<COutPoint, Coin>& coins) override { return FindCoins(coins); }
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void findCoins(std::map<COutPoint, Coin>& coins) override { return FindCoins(m_node, coins); }
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double guessVerificationProgress(const uint256& block_hash) override
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{
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LOCK(cs_main);
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@@ -167,8 +167,8 @@ public:
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}
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int64_t getTotalBytesRecv() override { return m_context.connman ? m_context.connman->GetTotalBytesRecv() : 0; }
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int64_t getTotalBytesSent() override { return m_context.connman ? m_context.connman->GetTotalBytesSent() : 0; }
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size_t getMempoolSize() override { return ::mempool.size(); }
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size_t getMempoolDynamicUsage() override { return ::mempool.DynamicMemoryUsage(); }
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size_t getMempoolSize() override { return m_context.mempool ? m_context.mempool->size() : 0; }
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size_t getMempoolDynamicUsage() override { return m_context.mempool ? m_context.mempool->DynamicMemoryUsage() : 0; }
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bool getHeaderTip(int& height, int64_t& block_time) override
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{
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LOCK(::cs_main);
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