Remove g_parallel_script_checks

This commit is contained in:
MacroFake
2022-09-02 15:07:31 +02:00
parent fa7c834b9f
commit fa9ebec096
5 changed files with 5 additions and 11 deletions

View File

@@ -120,7 +120,6 @@ RecursiveMutex cs_main;
GlobalMutex g_best_block_mutex;
std::condition_variable g_best_block_cv;
uint256 g_best_block;
bool g_parallel_script_checks{false};
const CBlockIndex* Chainstate::FindForkInGlobalIndex(const CBlockLocator& locator) const
{
@@ -1991,6 +1990,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
uint256 block_hash{block.GetHash()};
assert(*pindex->phashBlock == block_hash);
const bool parallel_script_checks{scriptcheckqueue.HasThreads()};
const auto time_start{SteadyClock::now()};
@@ -2179,7 +2179,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
// in multiple threads). Preallocate the vector size so a new allocation
// doesn't invalidate pointers into the vector, and keep txsdata in scope
// for as long as `control`.
CCheckQueueControl<CScriptCheck> control(fScriptChecks && g_parallel_script_checks ? &scriptcheckqueue : nullptr);
CCheckQueueControl<CScriptCheck> control(fScriptChecks && parallel_script_checks ? &scriptcheckqueue : nullptr);
std::vector<PrecomputedTransactionData> txsdata(block.vtx.size());
std::vector<int> prevheights;
@@ -2238,7 +2238,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
std::vector<CScriptCheck> vChecks;
bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
TxValidationState tx_state;
if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], g_parallel_script_checks ? &vChecks : nullptr)) {
if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], parallel_script_checks ? &vChecks : nullptr)) {
// Any transaction validation failure in ConnectBlock is a block consensus failure
state.Invalid(BlockValidationResult::BLOCK_CONSENSUS,
tx_state.GetRejectReason(), tx_state.GetDebugMessage());