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Remove g_parallel_script_checks
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@@ -120,7 +120,6 @@ RecursiveMutex cs_main;
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GlobalMutex g_best_block_mutex;
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std::condition_variable g_best_block_cv;
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uint256 g_best_block;
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bool g_parallel_script_checks{false};
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const CBlockIndex* Chainstate::FindForkInGlobalIndex(const CBlockLocator& locator) const
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{
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@@ -1991,6 +1990,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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uint256 block_hash{block.GetHash()};
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assert(*pindex->phashBlock == block_hash);
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const bool parallel_script_checks{scriptcheckqueue.HasThreads()};
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const auto time_start{SteadyClock::now()};
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@@ -2179,7 +2179,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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// in multiple threads). Preallocate the vector size so a new allocation
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// doesn't invalidate pointers into the vector, and keep txsdata in scope
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// for as long as `control`.
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && g_parallel_script_checks ? &scriptcheckqueue : nullptr);
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && parallel_script_checks ? &scriptcheckqueue : nullptr);
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std::vector<PrecomputedTransactionData> txsdata(block.vtx.size());
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std::vector<int> prevheights;
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@@ -2238,7 +2238,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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std::vector<CScriptCheck> vChecks;
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bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
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TxValidationState tx_state;
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if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], g_parallel_script_checks ? &vChecks : nullptr)) {
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if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], parallel_script_checks ? &vChecks : nullptr)) {
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// Any transaction validation failure in ConnectBlock is a block consensus failure
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS,
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tx_state.GetRejectReason(), tx_state.GetDebugMessage());
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