refactor: Set fSuccessfullyConnected in FillNode

Also, pass ConnmanTestMsg& and PeerManager& (needed for later commits).
This commit is contained in:
MarcoFalke
2021-11-22 16:06:55 +01:00
parent fa3583f856
commit fae6e31df7
4 changed files with 10 additions and 10 deletions

View File

@@ -46,11 +46,8 @@ FUZZ_TARGET_INIT(process_messages, initialize_process_messages)
peers.push_back(ConsumeNodeAsUniquePtr(fuzzed_data_provider, i).release());
CNode& p2p_node = *peers.back();
const bool successfully_connected{fuzzed_data_provider.ConsumeBool()};
p2p_node.fSuccessfullyConnected = successfully_connected;
p2p_node.fPauseSend = false;
g_setup->m_node.peerman->InitializeNode(&p2p_node);
FillNode(fuzzed_data_provider, p2p_node, /*init_version=*/successfully_connected);
FillNode(fuzzed_data_provider, connman, *g_setup->m_node.peerman, p2p_node);
connman.AddTestNode(p2p_node);
}