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refactor: Avoid &foo[0] on C-Style arrays
This is confusing at best when parts of a class use the redundant operators and other parts do not.
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@@ -293,7 +293,7 @@ bool CKey::Derive(CKey& keyChild, ChainCode &ccChild, unsigned int nChild, const
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bool CExtKey::Derive(CExtKey &out, unsigned int _nChild) const {
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out.nDepth = nDepth + 1;
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CKeyID id = key.GetPubKey().GetID();
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memcpy(&out.vchFingerprint[0], &id, 4);
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memcpy(out.vchFingerprint, &id, 4);
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out.nChild = _nChild;
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return key.Derive(out.key, out.chaincode, _nChild, chaincode);
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}
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@@ -312,7 +312,7 @@ void CExtKey::SetSeed(const unsigned char *seed, unsigned int nSeedLen) {
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CExtPubKey CExtKey::Neuter() const {
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CExtPubKey ret;
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ret.nDepth = nDepth;
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memcpy(&ret.vchFingerprint[0], &vchFingerprint[0], 4);
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memcpy(ret.vchFingerprint, vchFingerprint, 4);
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ret.nChild = nChild;
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ret.pubkey = key.GetPubKey();
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ret.chaincode = chaincode;
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