refactor: Avoid &foo[0] on C-Style arrays

This is confusing at best when parts of a class use the
redundant operators and other parts do not.
This commit is contained in:
MarcoFalke
2021-04-30 19:52:00 +02:00
parent face961109
commit faece47c47
5 changed files with 6 additions and 6 deletions

View File

@@ -293,7 +293,7 @@ bool CKey::Derive(CKey& keyChild, ChainCode &ccChild, unsigned int nChild, const
bool CExtKey::Derive(CExtKey &out, unsigned int _nChild) const {
out.nDepth = nDepth + 1;
CKeyID id = key.GetPubKey().GetID();
memcpy(&out.vchFingerprint[0], &id, 4);
memcpy(out.vchFingerprint, &id, 4);
out.nChild = _nChild;
return key.Derive(out.key, out.chaincode, _nChild, chaincode);
}
@@ -312,7 +312,7 @@ void CExtKey::SetSeed(const unsigned char *seed, unsigned int nSeedLen) {
CExtPubKey CExtKey::Neuter() const {
CExtPubKey ret;
ret.nDepth = nDepth;
memcpy(&ret.vchFingerprint[0], &vchFingerprint[0], 4);
memcpy(ret.vchFingerprint, vchFingerprint, 4);
ret.nChild = nChild;
ret.pubkey = key.GetPubKey();
ret.chaincode = chaincode;