rpc: Register calls where they are defined

Split out methods to every module, apart from 'help' and 'stop' which
are implemented in rpcserver.cpp itself.

- This makes it easier to add or remove RPC commands - no longer everything that includes
    rpcserver.h has to be rebuilt when there's a change there.
- Cleans up `rpc/server.h` by getting rid of the huge cluttered list of function definitions.
- Removes most of the bitcoin-specific code from rpcserver.cpp and .h.

Continues #7307 for the non-wallet.
This commit is contained in:
Wladimir J. van der Laan
2016-03-29 19:43:02 +02:00
parent 5131005e5b
commit fb8a8cf2e6
15 changed files with 165 additions and 137 deletions

View File

@@ -626,3 +626,25 @@ UniValue clearbanned(const UniValue& params, bool fHelp)
return NullUniValue;
}
static const CRPCCommand commands[] =
{ // category name actor (function) okSafeMode
// --------------------- ------------------------ ----------------------- ----------
{ "network", "getconnectioncount", &getconnectioncount, true },
{ "network", "ping", &ping, true },
{ "network", "getpeerinfo", &getpeerinfo, true },
{ "network", "addnode", &addnode, true },
{ "network", "disconnectnode", &disconnectnode, true },
{ "network", "getaddednodeinfo", &getaddednodeinfo, true },
{ "network", "getnettotals", &getnettotals, true },
{ "network", "getnetworkinfo", &getnetworkinfo, true },
{ "network", "setban", &setban, true },
{ "network", "listbanned", &listbanned, true },
{ "network", "clearbanned", &clearbanned, true },
};
void RegisterNetRPCCommands(CRPCTable &tableRPC)
{
for (unsigned int vcidx = 0; vcidx < ARRAYLEN(commands); vcidx++)
tableRPC.appendCommand(commands[vcidx].name, &commands[vcidx]);
}