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rpc: Register calls where they are defined
Split out methods to every module, apart from 'help' and 'stop' which
are implemented in rpcserver.cpp itself.
- This makes it easier to add or remove RPC commands - no longer everything that includes
rpcserver.h has to be rebuilt when there's a change there.
- Cleans up `rpc/server.h` by getting rid of the huge cluttered list of function definitions.
- Removes most of the bitcoin-specific code from rpcserver.cpp and .h.
Continues #7307 for the non-wallet.
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@@ -841,3 +841,23 @@ UniValue sendrawtransaction(const UniValue& params, bool fHelp)
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return hashTx.GetHex();
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}
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static const CRPCCommand commands[] =
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{ // category name actor (function) okSafeMode
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// --------------------- ------------------------ ----------------------- ----------
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{ "rawtransactions", "getrawtransaction", &getrawtransaction, true },
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{ "rawtransactions", "createrawtransaction", &createrawtransaction, true },
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{ "rawtransactions", "decoderawtransaction", &decoderawtransaction, true },
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{ "rawtransactions", "decodescript", &decodescript, true },
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{ "rawtransactions", "sendrawtransaction", &sendrawtransaction, false },
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{ "rawtransactions", "signrawtransaction", &signrawtransaction, false }, /* uses wallet if enabled */
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{ "blockchain", "gettxoutproof", &gettxoutproof, true },
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{ "blockchain", "verifytxoutproof", &verifytxoutproof, true },
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};
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void RegisterRawTransactionRPCCommands(CRPCTable &tableRPC)
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{
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for (unsigned int vcidx = 0; vcidx < ARRAYLEN(commands); vcidx++)
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tableRPC.appendCommand(commands[vcidx].name, &commands[vcidx]);
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}
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