not process any already received messages.
The primary reason to do this is if a node spams hundreds of messages
and we ban them, we don't want to continue processing the rest of it.
* do not let vnThreadsRunning[1] go negative
* do not perform locking operations while vnThreadsRunning[1] is decreased
* check vnThreadsRunning[1] at exit
This fixes a potential bug where some NATs may replace the node's
interal IP with its external IP in version messages, causing
incorrect checksums when version messages begin being checksummed
on February 14, 2012.
Partial cherry pick of:
Compile with extra warnings turned on. And more makefile/code tidying up.
This turns on most gcc warnings, and removes some unused variables and other code that triggers warnings.
Exceptions are:
-Wno-sign-compare : triggered by lots of comparisons of signed integer to foo.size(), which is unsigned.
-Wno-char-subscripts : triggered by the convert-to-hex functions (I may fix this in a future commit).
Conflicts:
src/makefile.osx
src/makefile.unix
src/netbase.cpp
src/rpc.cpp
Made three critical blocks for cs_mapAddresses smaller, and moved
writing to the database out of them. This should also improve the
concurrency of the code.
Explicitly make these global variables less-global to reduce the maximum
scope of this global state.
In my experience global variables tend to be a major source of bugs. As
such the less accessible they are the less likely they are to be the
source of a bug.
Signed-off-by: Giel van Schijndel <me@mortis.eu>
Don't check for a negative parameter count, because not only will it
never happen, it doesn't make any sense either.
Invalid sockets (as returned by socket(2)) are always exactly -1 (not
just negative as negative file descriptors are technically not
prohibited by POSIX) on POSIX systems. Since we store them in SOCKET
(unsigned int), however, that really is ~0U (or MAX_UINT) which happens
to be what INVALID_SOCKET is already defined to, so an additional check
for being negative is not only unnecessary (unsigned integers aren't
*ever* negative) its redundant as well (the INVALID_SOCKET comparison is
enough).
Signed-off-by: Giel van Schijndel <me@mortis.eu>
Introduce SendBufferSize() and ReceiveBufferSize(), and limit
the blocks sent as response to the "getblocks" message to
half of the active send buffer size.
* A new class CKeyStore manages private keys, and script.cpp depends on access to CKeyStore.
* A new class CWallet extends CKeyStore, and contains all former wallet-specific globals; CWallet depends on script.cpp, not the other way around.
* Wallet-specific functions in CTransaction/CTxIn/CTxOut (GetDebit, GetCredit, GetChange, IsMine, IsFromMe), are moved to CWallet, taking their former 'this' argument as an explicit parameter
* CWalletTx objects know which CWallet they belong to, for convenience, so they have their own direct (and caching) GetDebit/... functions.
* Some code was moved from CWalletDB to CWallet, such as handling of reserve keys.
* Main.cpp keeps a set of all 'registered' wallets, which should be informed about updates to the block chain, and does not have any notion about any 'main' wallet. Function in main.cpp that require a wallet (such as GenerateCoins), take an explicit CWallet* argument.
* The actual CWallet instance used by the application is defined in init.cpp as "CWallet* pwalletMain". rpc.cpp and ui.cpp use this variable.
* Functions in main.cpp and db.cpp that are not used by other modules are marked static.
* The code for handling the 'submitorder' message is removed, as it not really compatible with the idea that a node is independent from the wallet(s) connected to it, and obsolete anyway.
Use non-blocking connects, and a select() call to wait a predefined
time (5s by default, but configurable with -timeout) for either
success or failure. This allows much more connections to be tried
per time unit.
Based on a patch by phantomcircuit.