Files
bitcoin/src/test/coinscachepair_tests.cpp
rustaceanrob e8691056c0 test: Unroll && conditions in macros
Using `&&` in `BOOST_CHECK` is problematic as failures will not indicate
which condition failed. By unrolling these checks, the user knows
exactly which expression is the failing case.

As an example, here is a line that would be particularly hard to debug
if it failed:

```
src/test/net_tests.cpp

BOOST_CHECK((*ret)[1] && (*ret)[1]->m_type == "headers" && std::ranges::equal((*ret)[1]->m_recv, MakeByteSpan(msg_data_2)));
```

If any one of these conditions fail, the whole expression fails, with no
values printed or indication as to which condition failed.

This is also required when using test macros that support value
decomposition, which requires `&&` and `||` are `delete`. Examples
include `BOOST_TEST`, doctest, Catch2, etc.

ref: https://catch2-temp.readthedocs.io/en/latest/assertions.html#other-limitations
ref: https://fekir.info/post/decomposing-an-expression/
2026-08-03 11:10:13 +01:00

211 lines
7.3 KiB
C++

// Copyright (c) 2024-present The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <coins.h>
#include <boost/test/unit_test.hpp>
#include <list>
BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
static constexpr auto NUM_NODES{4};
std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
{
std::list<CoinsCachePair> nodes;
for (auto i{0}; i < NUM_NODES; ++i) {
nodes.emplace_back();
auto node{std::prev(nodes.end())};
CCoinsCacheEntry::SetDirty(*node, sentinel);
BOOST_CHECK(node->second.IsDirty());
BOOST_CHECK(!node->second.IsFresh());
BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
if (i > 0) {
BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
}
}
return nodes;
}
BOOST_AUTO_TEST_CASE(linked_list_iteration)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
auto node{sentinel.second.Next()};
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check iterating through pairs is identical to iterating through a list
// Clear the state during iteration
node = sentinel.second.Next();
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
auto next = node->second.Next();
node->second.SetClean();
node = next;
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
// Delete the nodes from the list to make sure there are no dangling pointers
for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
BOOST_CHECK(!it->second.IsDirty());
BOOST_CHECK(!it->second.IsFresh());
}
}
BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
// Erase the nodes as we iterate through, but don't clear state
// The state will be cleared by the CCoinsCacheEntry's destructor
auto node{sentinel.second.Next()};
for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
BOOST_CHECK_EQUAL(&(*expected), node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Create linked list sentinel->n1->n2->n3->n4->sentinel
auto n1{nodes.begin()};
auto n2{std::next(n1)};
auto n3{std::next(n2)};
auto n4{std::next(n3)};
// Delete n2
// sentinel->n1->n3->n4->sentinel
nodes.erase(n2);
// Check that n1 now points to n3, and n3 still points to n4
// Also check that state was not altered
BOOST_CHECK(n1->second.IsDirty());
BOOST_CHECK(!n1->second.IsFresh());
BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
BOOST_CHECK(n3->second.IsDirty());
BOOST_CHECK(!n3->second.IsFresh());
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
// Delete n1
// sentinel->n3->n4->sentinel
nodes.erase(n1);
// Check that sentinel now points to n3, and n3 still points to n4
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty());
BOOST_CHECK(!n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
// Delete n4
// sentinel->n3->sentinel
nodes.erase(n4);
// Check that sentinel still points to n3, and n3 points to sentinel
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty());
BOOST_CHECK(!n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
// Delete n3
// sentinel->sentinel
nodes.erase(n3);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_set_state)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
CoinsCachePair n1;
CoinsCachePair n2;
// Check that setting DIRTY inserts it into linked list and sets state
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty());
BOOST_CHECK(!n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
// Check that setting FRESH on new node inserts it after n1
CCoinsCacheEntry::SetFresh(n2, sentinel);
BOOST_CHECK(n2.second.IsFresh());
BOOST_CHECK(!n2.second.IsDirty());
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
// Check that we can set extra state, but they don't change our position
CCoinsCacheEntry::SetFresh(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty());
BOOST_CHECK(n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
// Check that we can clear state then re-set it
n1.second.SetClean();
BOOST_CHECK(!n1.second.IsDirty());
BOOST_CHECK(!n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Calling `SetClean` a second time has no effect
n1.second.SetClean();
BOOST_CHECK(!n1.second.IsDirty());
BOOST_CHECK(!n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Adding DIRTY re-inserts it after n2
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty());
BOOST_CHECK(!n1.second.IsFresh());
BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
}
BOOST_AUTO_TEST_SUITE_END()