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bitcoin/src/cluster_linearize.h

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106 KiB
C++

// Copyright (c) The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_CLUSTER_LINEARIZE_H
#define BITCOIN_CLUSTER_LINEARIZE_H
#include <algorithm>
#include <cstdint>
#include <numeric>
#include <optional>
#include <utility>
#include <vector>
#include <memusage.h>
#include <random.h>
#include <span.h>
#include <util/feefrac.h>
#include <util/vecdeque.h>
namespace cluster_linearize {
/** Data type to represent transaction indices in DepGraphs and the clusters they represent. */
using DepGraphIndex = uint32_t;
/** Data structure that holds a transaction graph's preprocessed data (fee, size, ancestors,
* descendants). */
template<typename SetType>
class DepGraph
{
/** Information about a single transaction. */
struct Entry
{
/** Fee and size of transaction itself. */
FeeFrac feerate;
/** All ancestors of the transaction (including itself). */
SetType ancestors;
/** All descendants of the transaction (including itself). */
SetType descendants;
/** Equality operator (primarily for for testing purposes). */
friend bool operator==(const Entry&, const Entry&) noexcept = default;
/** Construct an empty entry. */
Entry() noexcept = default;
/** Construct an entry with a given feerate, ancestor set, descendant set. */
Entry(const FeeFrac& f, const SetType& a, const SetType& d) noexcept : feerate(f), ancestors(a), descendants(d) {}
};
/** Data for each transaction. */
std::vector<Entry> entries;
/** Which positions are used. */
SetType m_used;
public:
/** Equality operator (primarily for testing purposes). */
friend bool operator==(const DepGraph& a, const DepGraph& b) noexcept
{
if (a.m_used != b.m_used) return false;
// Only compare the used positions within the entries vector.
for (auto idx : a.m_used) {
if (a.entries[idx] != b.entries[idx]) return false;
}
return true;
}
// Default constructors.
DepGraph() noexcept = default;
DepGraph(const DepGraph&) noexcept = default;
DepGraph(DepGraph&&) noexcept = default;
DepGraph& operator=(const DepGraph&) noexcept = default;
DepGraph& operator=(DepGraph&&) noexcept = default;
/** Construct a DepGraph object given another DepGraph and a mapping from old to new.
*
* @param depgraph The original DepGraph that is being remapped.
*
* @param mapping A span such that mapping[i] gives the position in the new DepGraph
* for position i in the old depgraph. Its size must be equal to
* depgraph.PositionRange(). The value of mapping[i] is ignored if
* position i is a hole in depgraph (i.e., if !depgraph.Positions()[i]).
*
* @param pos_range The PositionRange() for the new DepGraph. It must equal the largest
* value in mapping for any used position in depgraph plus 1, or 0 if
* depgraph.TxCount() == 0.
*
* Complexity: O(N^2) where N=depgraph.TxCount().
*/
DepGraph(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> mapping, DepGraphIndex pos_range) noexcept : entries(pos_range)
{
Assume(mapping.size() == depgraph.PositionRange());
Assume((pos_range == 0) == (depgraph.TxCount() == 0));
for (DepGraphIndex i : depgraph.Positions()) {
auto new_idx = mapping[i];
Assume(new_idx < pos_range);
// Add transaction.
entries[new_idx].ancestors = SetType::Singleton(new_idx);
entries[new_idx].descendants = SetType::Singleton(new_idx);
m_used.Set(new_idx);
// Fill in fee and size.
entries[new_idx].feerate = depgraph.entries[i].feerate;
}
for (DepGraphIndex i : depgraph.Positions()) {
// Fill in dependencies by mapping direct parents.
SetType parents;
for (auto j : depgraph.GetReducedParents(i)) parents.Set(mapping[j]);
AddDependencies(parents, mapping[i]);
}
// Verify that the provided pos_range was correct (no unused positions at the end).
Assume(m_used.None() ? (pos_range == 0) : (pos_range == m_used.Last() + 1));
}
/** Get the set of transactions positions in use. Complexity: O(1). */
const SetType& Positions() const noexcept { return m_used; }
/** Get the range of positions in this DepGraph. All entries in Positions() are in [0, PositionRange() - 1]. */
DepGraphIndex PositionRange() const noexcept { return entries.size(); }
/** Get the number of transactions in the graph. Complexity: O(1). */
auto TxCount() const noexcept { return m_used.Count(); }
/** Get the feerate of a given transaction i. Complexity: O(1). */
const FeeFrac& FeeRate(DepGraphIndex i) const noexcept { return entries[i].feerate; }
/** Get the mutable feerate of a given transaction i. Complexity: O(1). */
FeeFrac& FeeRate(DepGraphIndex i) noexcept { return entries[i].feerate; }
/** Get the ancestors of a given transaction i. Complexity: O(1). */
const SetType& Ancestors(DepGraphIndex i) const noexcept { return entries[i].ancestors; }
/** Get the descendants of a given transaction i. Complexity: O(1). */
const SetType& Descendants(DepGraphIndex i) const noexcept { return entries[i].descendants; }
/** Add a new unconnected transaction to this transaction graph (in the first available
* position), and return its DepGraphIndex.
*
* Complexity: O(1) (amortized, due to resizing of backing vector).
*/
DepGraphIndex AddTransaction(const FeeFrac& feefrac) noexcept
{
static constexpr auto ALL_POSITIONS = SetType::Fill(SetType::Size());
auto available = ALL_POSITIONS - m_used;
Assume(available.Any());
DepGraphIndex new_idx = available.First();
if (new_idx == entries.size()) {
entries.emplace_back(feefrac, SetType::Singleton(new_idx), SetType::Singleton(new_idx));
} else {
entries[new_idx] = Entry(feefrac, SetType::Singleton(new_idx), SetType::Singleton(new_idx));
}
m_used.Set(new_idx);
return new_idx;
}
/** Remove the specified positions from this DepGraph.
*
* The specified positions will no longer be part of Positions(), and dependencies with them are
* removed. Note that due to DepGraph only tracking ancestors/descendants (and not direct
* dependencies), if a parent is removed while a grandparent remains, the grandparent will
* remain an ancestor.
*
* Complexity: O(N) where N=TxCount().
*/
void RemoveTransactions(const SetType& del) noexcept
{
m_used -= del;
// Remove now-unused trailing entries.
while (!entries.empty() && !m_used[entries.size() - 1]) {
entries.pop_back();
}
// Remove the deleted transactions from ancestors/descendants of other transactions. Note
// that the deleted positions will retain old feerate and dependency information. This does
// not matter as they will be overwritten by AddTransaction if they get used again.
for (auto& entry : entries) {
entry.ancestors &= m_used;
entry.descendants &= m_used;
}
}
/** Modify this transaction graph, adding multiple parents to a specified child.
*
* Complexity: O(N) where N=TxCount().
*/
void AddDependencies(const SetType& parents, DepGraphIndex child) noexcept
{
Assume(m_used[child]);
Assume(parents.IsSubsetOf(m_used));
// Compute the ancestors of parents that are not already ancestors of child.
SetType par_anc;
for (auto par : parents - Ancestors(child)) {
par_anc |= Ancestors(par);
}
par_anc -= Ancestors(child);
// Bail out if there are no such ancestors.
if (par_anc.None()) return;
// To each such ancestor, add as descendants the descendants of the child.
const auto& chl_des = entries[child].descendants;
for (auto anc_of_par : par_anc) {
entries[anc_of_par].descendants |= chl_des;
}
// To each descendant of the child, add those ancestors.
for (auto dec_of_chl : Descendants(child)) {
entries[dec_of_chl].ancestors |= par_anc;
}
}
/** Compute the (reduced) set of parents of node i in this graph.
*
* This returns the minimal subset of the parents of i whose ancestors together equal all of
* i's ancestors (unless i is part of a cycle of dependencies). Note that DepGraph does not
* store the set of parents; this information is inferred from the ancestor sets.
*
* Complexity: O(N) where N=Ancestors(i).Count() (which is bounded by TxCount()).
*/
SetType GetReducedParents(DepGraphIndex i) const noexcept
{
SetType parents = Ancestors(i);
parents.Reset(i);
for (auto parent : parents) {
if (parents[parent]) {
parents -= Ancestors(parent);
parents.Set(parent);
}
}
return parents;
}
/** Compute the (reduced) set of children of node i in this graph.
*
* This returns the minimal subset of the children of i whose descendants together equal all of
* i's descendants (unless i is part of a cycle of dependencies). Note that DepGraph does not
* store the set of children; this information is inferred from the descendant sets.
*
* Complexity: O(N) where N=Descendants(i).Count() (which is bounded by TxCount()).
*/
SetType GetReducedChildren(DepGraphIndex i) const noexcept
{
SetType children = Descendants(i);
children.Reset(i);
for (auto child : children) {
if (children[child]) {
children -= Descendants(child);
children.Set(child);
}
}
return children;
}
/** Compute the aggregate feerate of a set of nodes in this graph.
*
* Complexity: O(N) where N=elems.Count().
**/
FeeFrac FeeRate(const SetType& elems) const noexcept
{
FeeFrac ret;
for (auto pos : elems) ret += entries[pos].feerate;
return ret;
}
/** Get the connected component within the subset "todo" that contains tx (which must be in
* todo).
*
* Two transactions are considered connected if they are both in `todo`, and one is an ancestor
* of the other in the entire graph (so not just within `todo`), or transitively there is a
* path of transactions connecting them. This does mean that if `todo` contains a transaction
* and a grandparent, but misses the parent, they will still be part of the same component.
*
* Complexity: O(ret.Count()).
*/
SetType GetConnectedComponent(const SetType& todo, DepGraphIndex tx) const noexcept
{
Assume(todo[tx]);
Assume(todo.IsSubsetOf(m_used));
auto to_add = SetType::Singleton(tx);
SetType ret;
do {
SetType old = ret;
for (auto add : to_add) {
ret |= Descendants(add);
ret |= Ancestors(add);
}
ret &= todo;
to_add = ret - old;
} while (to_add.Any());
return ret;
}
/** Find some connected component within the subset "todo" of this graph.
*
* Specifically, this finds the connected component which contains the first transaction of
* todo (if any).
*
* Complexity: O(ret.Count()).
*/
SetType FindConnectedComponent(const SetType& todo) const noexcept
{
if (todo.None()) return todo;
return GetConnectedComponent(todo, todo.First());
}
/** Determine if a subset is connected.
*
* Complexity: O(subset.Count()).
*/
bool IsConnected(const SetType& subset) const noexcept
{
return FindConnectedComponent(subset) == subset;
}
/** Determine if this entire graph is connected.
*
* Complexity: O(TxCount()).
*/
bool IsConnected() const noexcept { return IsConnected(m_used); }
/** Append the entries of select to list in a topologically valid order.
*
* Complexity: O(select.Count() * log(select.Count())).
*/
void AppendTopo(std::vector<DepGraphIndex>& list, const SetType& select) const noexcept
{
DepGraphIndex old_len = list.size();
for (auto i : select) list.push_back(i);
std::sort(list.begin() + old_len, list.end(), [&](DepGraphIndex a, DepGraphIndex b) noexcept {
const auto a_anc_count = entries[a].ancestors.Count();
const auto b_anc_count = entries[b].ancestors.Count();
if (a_anc_count != b_anc_count) return a_anc_count < b_anc_count;
return a < b;
});
}
/** Check if this graph is acyclic. */
bool IsAcyclic() const noexcept
{
for (auto i : Positions()) {
if ((Ancestors(i) & Descendants(i)) != SetType::Singleton(i)) {
return false;
}
}
return true;
}
unsigned CountDependencies() const noexcept
{
unsigned ret = 0;
for (auto i : Positions()) {
ret += GetReducedParents(i).Count();
}
return ret;
}
/** Reduce memory usage if possible. No observable effect. */
void Compact() noexcept
{
entries.shrink_to_fit();
}
size_t DynamicMemoryUsage() const noexcept
{
return memusage::DynamicUsage(entries);
}
};
/** A set of transactions together with their aggregate feerate. */
template<typename SetType>
struct SetInfo
{
/** The transactions in the set. */
SetType transactions;
/** Their combined fee and size. */
FeeFrac feerate;
/** Construct a SetInfo for the empty set. */
SetInfo() noexcept = default;
/** Construct a SetInfo for a specified set and feerate. */
SetInfo(const SetType& txn, const FeeFrac& fr) noexcept : transactions(txn), feerate(fr) {}
/** Construct a SetInfo for a given transaction in a depgraph. */
explicit SetInfo(const DepGraph<SetType>& depgraph, DepGraphIndex pos) noexcept :
transactions(SetType::Singleton(pos)), feerate(depgraph.FeeRate(pos)) {}
/** Construct a SetInfo for a set of transactions in a depgraph. */
explicit SetInfo(const DepGraph<SetType>& depgraph, const SetType& txn) noexcept :
transactions(txn), feerate(depgraph.FeeRate(txn)) {}
/** Add a transaction to this SetInfo (which must not yet be in it). */
void Set(const DepGraph<SetType>& depgraph, DepGraphIndex pos) noexcept
{
Assume(!transactions[pos]);
transactions.Set(pos);
feerate += depgraph.FeeRate(pos);
}
/** Add the transactions of other to this SetInfo (no overlap allowed). */
SetInfo& operator|=(const SetInfo& other) noexcept
{
Assume(!transactions.Overlaps(other.transactions));
transactions |= other.transactions;
feerate += other.feerate;
return *this;
}
/** Remove the transactions of other from this SetInfo (which must be a subset). */
SetInfo& operator-=(const SetInfo& other) noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
transactions -= other.transactions;
feerate -= other.feerate;
return *this;
}
/** Compute the difference between this and other SetInfo (which must be a subset). */
SetInfo operator-(const SetInfo& other) const noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
return {transactions - other.transactions, feerate - other.feerate};
}
/** Construct a new SetInfo equal to this, with more transactions added (which may overlap
* with the existing transactions in the SetInfo). */
[[nodiscard]] SetInfo Add(const DepGraph<SetType>& depgraph, const SetType& txn) const noexcept
{
return {transactions | txn, feerate + depgraph.FeeRate(txn - transactions)};
}
/** Swap two SetInfo objects. */
friend void swap(SetInfo& a, SetInfo& b) noexcept
{
swap(a.transactions, b.transactions);
swap(a.feerate, b.feerate);
}
/** Permit equality testing. */
friend bool operator==(const SetInfo&, const SetInfo&) noexcept = default;
};
/** Compute the feerates of the chunks of linearization. */
template<typename SetType>
std::vector<FeeFrac> ChunkLinearization(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> linearization) noexcept
{
std::vector<FeeFrac> ret;
for (DepGraphIndex i : linearization) {
/** The new chunk to be added, initially a singleton. */
auto new_chunk = depgraph.FeeRate(i);
// As long as the new chunk has a higher feerate than the last chunk so far, absorb it.
while (!ret.empty() && new_chunk >> ret.back()) {
new_chunk += ret.back();
ret.pop_back();
}
// Actually move that new chunk into the chunking.
ret.push_back(std::move(new_chunk));
}
return ret;
}
/** Data structure encapsulating the chunking of a linearization, permitting removal of subsets. */
template<typename SetType>
class LinearizationChunking
{
/** The depgraph this linearization is for. */
const DepGraph<SetType>& m_depgraph;
/** The linearization we started from, possibly with removed prefix stripped. */
std::span<const DepGraphIndex> m_linearization;
/** Chunk sets and their feerates, of what remains of the linearization. */
std::vector<SetInfo<SetType>> m_chunks;
/** How large a prefix of m_chunks corresponds to removed transactions. */
DepGraphIndex m_chunks_skip{0};
/** Which transactions remain in the linearization. */
SetType m_todo;
/** Fill the m_chunks variable, and remove the done prefix of m_linearization. */
void BuildChunks() noexcept
{
// Caller must clear m_chunks.
Assume(m_chunks.empty());
// Chop off the initial part of m_linearization that is already done.
while (!m_linearization.empty() && !m_todo[m_linearization.front()]) {
m_linearization = m_linearization.subspan(1);
}
// Iterate over the remaining entries in m_linearization. This is effectively the same
// algorithm as ChunkLinearization, but supports skipping parts of the linearization and
// keeps track of the sets themselves instead of just their feerates.
for (auto idx : m_linearization) {
if (!m_todo[idx]) continue;
// Start with an initial chunk containing just element idx.
SetInfo add(m_depgraph, idx);
// Absorb existing final chunks into add while they have lower feerate.
while (!m_chunks.empty() && add.feerate >> m_chunks.back().feerate) {
add |= m_chunks.back();
m_chunks.pop_back();
}
// Remember new chunk.
m_chunks.push_back(std::move(add));
}
}
public:
/** Initialize a LinearizationSubset object for a given length of linearization. */
explicit LinearizationChunking(const DepGraph<SetType>& depgraph LIFETIMEBOUND, std::span<const DepGraphIndex> lin LIFETIMEBOUND) noexcept :
m_depgraph(depgraph), m_linearization(lin)
{
// Mark everything in lin as todo still.
for (auto i : m_linearization) m_todo.Set(i);
// Compute the initial chunking.
m_chunks.reserve(depgraph.TxCount());
BuildChunks();
}
/** Determine how many chunks remain in the linearization. */
DepGraphIndex NumChunksLeft() const noexcept { return m_chunks.size() - m_chunks_skip; }
/** Access a chunk. Chunk 0 is the highest-feerate prefix of what remains. */
const SetInfo<SetType>& GetChunk(DepGraphIndex n) const noexcept
{
Assume(n + m_chunks_skip < m_chunks.size());
return m_chunks[n + m_chunks_skip];
}
/** Remove some subset of transactions from the linearization. */
void MarkDone(SetType subset) noexcept
{
Assume(subset.Any());
Assume(subset.IsSubsetOf(m_todo));
m_todo -= subset;
if (GetChunk(0).transactions == subset) {
// If the newly done transactions exactly match the first chunk of the remainder of
// the linearization, we do not need to rechunk; just remember to skip one
// additional chunk.
++m_chunks_skip;
// With subset marked done, some prefix of m_linearization will be done now. How long
// that prefix is depends on how many done elements were interspersed with subset,
// but at least as many transactions as there are in subset.
m_linearization = m_linearization.subspan(subset.Count());
} else {
// Otherwise rechunk what remains of m_linearization.
m_chunks.clear();
m_chunks_skip = 0;
BuildChunks();
}
}
/** Find the shortest intersection between subset and the prefixes of remaining chunks
* of the linearization that has a feerate not below subset's.
*
* This is a crucial operation in guaranteeing improvements to linearizations. If subset has
* a feerate not below GetChunk(0)'s, then moving IntersectPrefixes(subset) to the front of
* (what remains of) the linearization is guaranteed not to make it worse at any point.
*
* See https://delvingbitcoin.org/t/introduction-to-cluster-linearization/1032 for background.
*/
SetInfo<SetType> IntersectPrefixes(const SetInfo<SetType>& subset) const noexcept
{
Assume(subset.transactions.IsSubsetOf(m_todo));
SetInfo<SetType> accumulator;
// Iterate over all chunks of the remaining linearization.
for (DepGraphIndex i = 0; i < NumChunksLeft(); ++i) {
// Find what (if any) intersection the chunk has with subset.
const SetType to_add = GetChunk(i).transactions & subset.transactions;
if (to_add.Any()) {
// If adding that to accumulator makes us hit all of subset, we are done as no
// shorter intersection with higher/equal feerate exists.
accumulator.transactions |= to_add;
if (accumulator.transactions == subset.transactions) break;
// Otherwise update the accumulator feerate.
accumulator.feerate += m_depgraph.FeeRate(to_add);
// If that does result in something better, or something with the same feerate but
// smaller, return that. Even if a longer, higher-feerate intersection exists, it
// does not hurt to return the shorter one (the remainder of the longer intersection
// will generally be found in the next call to Intersect, but even if not, it is not
// required for the improvement guarantee this function makes).
if (!(accumulator.feerate << subset.feerate)) return accumulator;
}
}
return subset;
}
};
/** Class encapsulating the state needed to find the best remaining ancestor set.
*
* It is initialized for an entire DepGraph, and parts of the graph can be dropped by calling
* MarkDone.
*
* As long as any part of the graph remains, FindCandidateSet() can be called which will return a
* SetInfo with the highest-feerate ancestor set that remains (an ancestor set is a single
* transaction together with all its remaining ancestors).
*/
template<typename SetType>
class AncestorCandidateFinder
{
/** Internal dependency graph. */
const DepGraph<SetType>& m_depgraph;
/** Which transaction are left to include. */
SetType m_todo;
/** Precomputed ancestor-set feerates (only kept up-to-date for indices in m_todo). */
std::vector<FeeFrac> m_ancestor_set_feerates;
public:
/** Construct an AncestorCandidateFinder for a given cluster.
*
* Complexity: O(N^2) where N=depgraph.TxCount().
*/
AncestorCandidateFinder(const DepGraph<SetType>& depgraph LIFETIMEBOUND) noexcept :
m_depgraph(depgraph),
m_todo{depgraph.Positions()},
m_ancestor_set_feerates(depgraph.PositionRange())
{
// Precompute ancestor-set feerates.
for (DepGraphIndex i : m_depgraph.Positions()) {
/** The remaining ancestors for transaction i. */
SetType anc_to_add = m_depgraph.Ancestors(i);
FeeFrac anc_feerate;
// Reuse accumulated feerate from first ancestor, if usable.
Assume(anc_to_add.Any());
DepGraphIndex first = anc_to_add.First();
if (first < i) {
anc_feerate = m_ancestor_set_feerates[first];
Assume(!anc_feerate.IsEmpty());
anc_to_add -= m_depgraph.Ancestors(first);
}
// Add in other ancestors (which necessarily include i itself).
Assume(anc_to_add[i]);
anc_feerate += m_depgraph.FeeRate(anc_to_add);
// Store the result.
m_ancestor_set_feerates[i] = anc_feerate;
}
}
/** Remove a set of transactions from the set of to-be-linearized ones.
*
* The same transaction may not be MarkDone()'d twice.
*
* Complexity: O(N*M) where N=depgraph.TxCount(), M=select.Count().
*/
void MarkDone(SetType select) noexcept
{
Assume(select.Any());
Assume(select.IsSubsetOf(m_todo));
m_todo -= select;
for (auto i : select) {
auto feerate = m_depgraph.FeeRate(i);
for (auto j : m_depgraph.Descendants(i) & m_todo) {
m_ancestor_set_feerates[j] -= feerate;
}
}
}
/** Check whether any unlinearized transactions remain. */
bool AllDone() const noexcept
{
return m_todo.None();
}
/** Count the number of remaining unlinearized transactions. */
DepGraphIndex NumRemaining() const noexcept
{
return m_todo.Count();
}
/** Find the best (highest-feerate, smallest among those in case of a tie) ancestor set
* among the remaining transactions. Requires !AllDone().
*
* Complexity: O(N) where N=depgraph.TxCount();
*/
SetInfo<SetType> FindCandidateSet() const noexcept
{
Assume(!AllDone());
std::optional<DepGraphIndex> best;
for (auto i : m_todo) {
if (best.has_value()) {
Assume(!m_ancestor_set_feerates[i].IsEmpty());
if (!(m_ancestor_set_feerates[i] > m_ancestor_set_feerates[*best])) continue;
}
best = i;
}
Assume(best.has_value());
return {m_depgraph.Ancestors(*best) & m_todo, m_ancestor_set_feerates[*best]};
}
};
/** Class to represent the internal state of the spanning-forest linearization (SFL) algorithm.
*
* At all times, each dependency is marked as either "active" or "inactive". The subset of active
* dependencies is the state of the SFL algorithm. The implementation maintains several other
* values to speed up operations, but everything is ultimately a function of what that subset of
* active dependencies is.
*
* Given such a subset, define a chunk as the set of transactions that are connected through active
* dependencies (ignoring their parent/child direction). Thus, every state implies a particular
* partitioning of the graph into chunks (including potential singletons). In the extreme, each
* transaction may be in its own chunk, or in the other extreme all transactions may form a single
* chunk. A chunk's feerate is its total fee divided by its total size.
*
* The algorithm consists of switching dependencies between active and inactive. The final
* linearization that is produced at the end consists of these chunks, sorted from high to low
* feerate, each individually sorted in an arbitrary but topological (= no child before parent)
* way.
*
* We define three quality properties the state can have, each being stronger than the previous:
*
* - acyclic: The state is acyclic whenever no cycle of active dependencies exists within the
* graph, ignoring the parent/child direction. This is equivalent to saying that within
* each chunk the set of active dependencies form a tree, and thus the overall set of
* active dependencies in the graph form a spanning forest, giving the algorithm its
* name. Being acyclic is also equivalent to every chunk of N transactions having
* exactly N-1 active dependencies.
*
* For example in a diamond graph, D->{B,C}->A, the 4 dependencies cannot be
* simultaneously active. If at least one is inactive, the state is acyclic.
*
* The algorithm maintains an acyclic state at *all* times as an invariant. This implies
* that activating a dependency always corresponds to merging two chunks, and that
* deactivating one always corresponds to splitting two chunks.
*
* - topological: We say the state is topological whenever it is acyclic and no inactive dependency
* exists between two distinct chunks such that the child chunk has higher or equal
* feerate than the parent chunk.
*
* The relevance is that whenever the state is topological, the produced output
* linearization will be topological too (i.e., not have children before parents).
* Note that the "or equal" part of the definition matters: if not, one can end up
* in a situation with mutually-dependent equal-feerate chunks that cannot be
* linearized. For example C->{A,B} and D->{A,B}, with C->A and D->B active. The AC
* chunk depends on DB through C->B, and the BD chunk depends on AC through D->A.
* Merging them into a single ABCD chunk fixes this.
*
* The algorithm attempts to keep the state topological as much as possible, so it
* can be interrupted to produce an output whenever, but will sometimes need to
* temporarily deviate from it when improving the state.
*
* - optimal: For every active dependency, define its top and bottom set as the set of transactions
* in the chunks that would result if the dependency were deactivated; the top being the
* one with the dependency's parent, and the bottom being the one with the child. Note
* that due to acyclicity, every deactivation splits a chunk exactly in two.
*
* We say the state is optimal whenever it is topological and it has no active
* dependency whose top feerate is strictly higher than its bottom feerate. The
* relevance is that it can be proven that whenever the state is optimal, the produced
* linearization will also be optimal (in the convexified feerate diagram sense). It can
* also be proven that for every graph at least one optimal state exists.
*
* Note that it is possible for the SFL state to not be optimal, but the produced
* linearization to still be optimal. This happens when the chunks of a state are
* identical to those of an optimal state, but the exact set of active dependencies
* within a chunk differ in such a way that the state optimality condition is not
* satisfied. Thus, the state being optimal is more a "the eventual output is *known*
* to be optimal".
*
* The algorithm terminates whenever an optimal state is reached.
*
*
* This leads to the following high-level algorithm:
* - Start with all dependencies inactive, and thus all transactions in their own chunk. This is
* definitely acyclic.
* - Activate dependencies (merging chunks) until the state is topological.
* - Loop until optimal (no dependencies with higher-feerate top than bottom), or time runs out:
* - Deactivate a violating dependency, potentially making the state non-topological.
* - Activate other dependencies to make the state topological again.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* When merging, we always either:
* - Merge upwards: merge a chunk with the lowest-feerate other chunk it depends on, among those
* with lower or equal feerate than itself.
* - Merge downwards: merge a chunk with the highest-feerate other chunk that depends on it, among
* those with higher or equal feerate than itself.
*
* Using these strategies in the improvement loop above guarantees that the output linearization
* after a deactivate + merge step is never worse or incomparable (in the convexified feerate
* diagram sense) than the output linearization that would be produced before the step. With that,
* we can refine the high-level algorithm to:
* - Start with all dependencies inactive.
* - Perform merges as described until none are possible anymore, making the state topological.
* - Loop until optimal or time runs out:
* - Pick a dependency D to deactivate among those with higher feerate top than bottom.
* - Deactivate D, causing the chunk it is in to split into top T and bottom B.
* - Do an upwards merge of T, if possible. If so, repeat the same with the merged result.
* - Do a downwards merge of B, if possible. If so, repeat the same with the merged result.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* Instead of performing merges arbitrarily to make the initial state topological, it is possible
* to do so guided by an existing linearization. This has the advantage that the state's would-be
* output linearization is immediately as good as the existing linearization it was based on:
* - Start with all dependencies inactive.
* - For each transaction t in the existing linearization:
* - Find the chunk C that transaction is in (which will be singleton).
* - Do an upwards merge of C, if possible. If so, repeat the same with the merged result.
* No downwards merges are needed in this case.
*
* What remains to be specified are a number of heuristics:
*
* - How to decide which chunks to merge:
* - The merge upwards and downward rules specify that the lowest-feerate respectively
* highest-feerate candidate chunk is merged with, but if there are multiple equal-feerate
* candidates, the chunk with the highest-index transaction involving a relevant dependency is
* picked (this will be changed in a later commit).
*
* - How to decide what dependency to activate (when merging chunks):
* - After picking two chunks to be merged (see above), the dependency with the lowest-index
* transaction in the other chunk is activated (this will be changed in a later commit).
*
* - How to decide which chunk to find a dependency to split in:
* - The chunk with the lowest-index representative (an implementation detail) that can be split
* is picked (this will be changed in a later commit).
*
* - How to decide what dependency to deactivate (when splitting chunks):
* - Inside the selected chunk (see above), among the dependencies whose top feerate is strictly
* higher than its bottom feerate in the selected chunk, if any, the one with the lowest-index
* child is deactivated (this will be changed in a later commit).
*/
template<typename SetType>
class SpanningForestState
{
private:
/** Data type to represent indexing into m_tx_data. */
using TxIdx = uint32_t;
/** Data type to represent indexing into m_dep_data. */
using DepIdx = uint32_t;
/** Structure with information about a single transaction. For transactions that are the
* representative for the chunk they are in, this also stores chunk information. */
struct TxData {
/** The dependencies to children of this transaction. Immutable after construction. */
std::vector<DepIdx> child_deps;
/** The set of parent transactions of this transaction. Immutable after construction. */
SetType parents;
/** The set of child transactions of this transaction. Immutable after construction. */
SetType children;
/** Which transaction holds the chunk_setinfo for the chunk this transaction is in
* (the representative for the chunk). */
TxIdx chunk_rep;
/** (Only if this transaction is the representative for the chunk it is in) the total
* chunk set and feerate. */
SetInfo<SetType> chunk_setinfo;
};
/** Structure with information about a single dependency. */
struct DepData {
/** Whether this dependency is active. */
bool active;
/** What the parent and child transactions are. Immutable after construction. */
TxIdx parent, child;
/** (Only if this dependency is active) the would-be top chunk and its feerate that would
* be formed if this dependency were to be deactivated. */
SetInfo<SetType> top_setinfo;
};
/** The set of all TxIdx's of transactions in the cluster indexing into m_tx_data. */
SetType m_transaction_idxs;
/** Information about each transaction (and chunks). Keeps the "holes" from DepGraph during
* construction. Indexed by TxIdx. */
std::vector<TxData> m_tx_data;
/** Information about each dependency. Indexed by DepIdx. */
std::vector<DepData> m_dep_data;
/** The number of updated transactions in activations/deactivations. */
uint64_t m_cost{0};
/** Update a chunk:
* - All transactions have their chunk representative set to `chunk_rep`.
* - All dependencies which have `query` in their top_setinfo get `dep_change` added to it
* (if `!Subtract`) or removed from it (if `Subtract`).
*/
template<bool Subtract>
void UpdateChunk(const SetType& chunk, TxIdx query, TxIdx chunk_rep, const SetInfo<SetType>& dep_change) noexcept
{
// Iterate over all the chunk's transactions.
for (auto tx_idx : chunk) {
auto& tx_data = m_tx_data[tx_idx];
// Update the chunk representative.
tx_data.chunk_rep = chunk_rep;
// Iterate over all active dependencies with tx_idx as parent. Combined with the outer
// loop this iterates over all internal active dependencies of the chunk.
auto child_deps = std::span{tx_data.child_deps};
for (auto dep_idx : child_deps) {
auto& dep_entry = m_dep_data[dep_idx];
Assume(dep_entry.parent == tx_idx);
// Skip inactive dependencies.
if (!dep_entry.active) continue;
// If this dependency's top_setinfo contains query, update it to add/remove
// dep_change.
if (dep_entry.top_setinfo.transactions[query]) {
if constexpr (Subtract) {
dep_entry.top_setinfo -= dep_change;
} else {
dep_entry.top_setinfo |= dep_change;
}
}
}
}
}
/** Make a specified inactive dependency active. Returns the merged chunk representative. */
TxIdx Activate(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(!dep_data.active);
auto& child_tx_data = m_tx_data[dep_data.child];
auto& parent_tx_data = m_tx_data[dep_data.parent];
// Gather information about the parent and child chunks.
Assume(parent_tx_data.chunk_rep != child_tx_data.chunk_rep);
auto& par_chunk_data = m_tx_data[parent_tx_data.chunk_rep];
auto& chl_chunk_data = m_tx_data[child_tx_data.chunk_rep];
TxIdx top_rep = parent_tx_data.chunk_rep;
auto top_part = par_chunk_data.chunk_setinfo;
auto bottom_part = chl_chunk_data.chunk_setinfo;
// Update the parent chunk to also contain the child.
par_chunk_data.chunk_setinfo |= bottom_part;
m_cost += par_chunk_data.chunk_setinfo.transactions.Count();
// Consider the following example:
//
// A A There are two chunks, ABC and DEF, and the inactive E->C dependency
// / \ / \ is activated, resulting in a single chunk ABCDEF.
// B C B C
// : ==> | Dependency | top set before | top set after | change
// D E D E B->A | AC | ACDEF | +DEF
// \ / \ / C->A | AB | AB |
// F F F->D | D | D |
// F->E | E | ABCE | +ABC
//
// The common pattern here is that any dependency which has the parent or child of the
// dependency being activated (E->C here) in its top set, will have the opposite part added
// to it. This is true for B->A and F->E, but not for C->A and F->D.
//
// Let UpdateChunk traverse the old parent chunk top_part (ABC in example), and add
// bottom_part (DEF) to every dependency's top_set which has the parent (C) in it. The
// representative of each of these transactions was already top_rep, so that is not being
// changed here.
UpdateChunk<false>(/*chunk=*/top_part.transactions, /*query=*/dep_data.parent,
/*chunk_rep=*/top_rep, /*dep_change=*/bottom_part);
// Let UpdateChunk traverse the old child chunk bottom_part (DEF in example), and add
// top_part (ABC) to every dependency's top_set which has the child (E) in it. At the same
// time, change the representative of each of these transactions to be top_rep, which
// becomes the representative for the merged chunk.
UpdateChunk<false>(/*chunk=*/bottom_part.transactions, /*query=*/dep_data.child,
/*chunk_rep=*/top_rep, /*dep_change=*/top_part);
// Make active.
dep_data.active = true;
dep_data.top_setinfo = top_part;
return top_rep;
}
/** Make a specified active dependency inactive. */
void Deactivate(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(dep_data.active);
auto& parent_tx_data = m_tx_data[dep_data.parent];
// Make inactive.
dep_data.active = false;
// Update representatives.
auto& chunk_data = m_tx_data[parent_tx_data.chunk_rep];
m_cost += chunk_data.chunk_setinfo.transactions.Count();
auto top_part = dep_data.top_setinfo;
auto bottom_part = chunk_data.chunk_setinfo - top_part;
TxIdx bottom_rep = dep_data.child;
auto& bottom_chunk_data = m_tx_data[bottom_rep];
bottom_chunk_data.chunk_setinfo = bottom_part;
TxIdx top_rep = dep_data.parent;
auto& top_chunk_data = m_tx_data[top_rep];
top_chunk_data.chunk_setinfo = top_part;
// See the comment above in Activate(). We perform the opposite operations here,
// removing instead of adding.
//
// Let UpdateChunk traverse the old parent chunk top_part, and remove bottom_part from
// every dependency's top_set which has the parent in it. At the same time, change the
// representative of each of these transactions to be top_rep.
UpdateChunk<true>(/*chunk=*/top_part.transactions, /*query=*/dep_data.parent,
/*chunk_rep=*/top_rep, /*dep_change=*/bottom_part);
// Let UpdateChunk traverse the old child chunk bottom_part, and remove top_part from every
// dependency's top_set which has the child in it. At the same time, change the
// representative of each of these transactions to be bottom_rep.
UpdateChunk<true>(/*chunk=*/bottom_part.transactions, /*query=*/dep_data.child,
/*chunk_rep=*/bottom_rep, /*dep_change=*/top_part);
}
/** Activate a dependency from the chunk represented by bottom_rep to the chunk represented by
* top_rep, which must exist. Return the representative of the merged chunk. */
TxIdx MergeChunks(TxIdx top_rep, TxIdx bottom_rep) noexcept
{
auto& top_chunk = m_tx_data[top_rep];
Assume(top_chunk.chunk_rep == top_rep);
auto& bottom_chunk = m_tx_data[bottom_rep];
Assume(bottom_chunk.chunk_rep == bottom_rep);
// Activate the first dependency between bottom_chunk and top_chunk.
for (auto tx : top_chunk.chunk_setinfo.transactions) {
auto& tx_data = m_tx_data[tx];
// As an optimization, only iterate over transactions which have dependencies in the
// bottom chunk.
if (tx_data.children.Overlaps(bottom_chunk.chunk_setinfo.transactions)) {
for (auto dep : tx_data.child_deps) {
auto& dep_data = m_dep_data[dep];
if (bottom_chunk.chunk_setinfo.transactions[dep_data.child]) {
return Activate(dep);
}
}
break;
}
}
Assume(false);
return TxIdx(-1);
}
/** Perform an upward or downward merge step, on the specified chunk representative. Returns
* the representative of the merged chunk, or TxIdx(-1) if no merge took place. */
template<bool DownWard>
TxIdx MergeStep(TxIdx chunk_rep) noexcept
{
/** Information about the chunk that tx_idx is currently in. */
auto& chunk_data = m_tx_data[chunk_rep];
SetType chunk_txn = chunk_data.chunk_setinfo.transactions;
// Iterate over all transactions in the chunk, figuring out which other chunk each
// depends on, but only testing each other chunk once. For those depended-on chunks,
// remember the highest-feerate (if DownWard) or lowest-feerate (if !DownWard) one.
// If multiple equal-feerate candidate chunks to merge with exist, pick the last one
// among them.
/** Which transactions have been reached from this chunk already. Initialize with the
* chunk itself, so internal dependencies within the chunk are ignored. */
SetType explored = chunk_txn;
/** The minimum feerate (if downward) or maximum feerate (if upward) to consider when
* looking for candidate chunks to merge with. Initially, this is the original chunk's
* feerate, but is updated to be the current best candidate whenever one is found. */
FeeFrac best_other_chunk_feerate = chunk_data.chunk_setinfo.feerate;
/** The representative for the best candidate chunk to merge with. -1 if none. */
TxIdx best_other_chunk_rep = TxIdx(-1);
for (auto tx : chunk_txn) {
auto& tx_data = m_tx_data[tx];
/** The transactions reached by following dependencies from tx that have not been
* explored before. */
auto newly_reached = (DownWard ? tx_data.children : tx_data.parents) - explored;
explored |= newly_reached;
while (newly_reached.Any()) {
// Find a chunk inside newly_reached, and remove it from newly_reached.
auto reached_chunk_rep = m_tx_data[newly_reached.First()].chunk_rep;
auto& reached_chunk = m_tx_data[reached_chunk_rep].chunk_setinfo;
newly_reached -= reached_chunk.transactions;
// See if it has an acceptable feerate.
auto cmp = DownWard ? FeeRateCompare(best_other_chunk_feerate, reached_chunk.feerate)
: FeeRateCompare(reached_chunk.feerate, best_other_chunk_feerate);
if (cmp <= 0) {
best_other_chunk_feerate = reached_chunk.feerate;
best_other_chunk_rep = reached_chunk_rep;
}
}
}
// Stop if there are no candidate chunks to merge with.
if (best_other_chunk_rep == TxIdx(-1)) return TxIdx(-1);
if constexpr (DownWard) {
chunk_rep = MergeChunks(chunk_rep, best_other_chunk_rep);
} else {
chunk_rep = MergeChunks(best_other_chunk_rep, chunk_rep);
}
Assume(chunk_rep != TxIdx(-1));
return chunk_rep;
}
/** Perform an upward or downward merge sequence on the specified transaction. */
template<bool DownWard>
void MergeSequence(TxIdx tx_idx) noexcept
{
auto chunk_rep = m_tx_data[tx_idx].chunk_rep;
while (true) {
auto merged_rep = MergeStep<DownWard>(chunk_rep);
if (merged_rep == TxIdx(-1)) break;
chunk_rep = merged_rep;
}
}
/** Split a chunk, and then merge the resulting two chunks to make the graph topological
* again. */
void Improve(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(dep_data.active);
// Deactivate the specified dependency, splitting it into two new chunks: a top containing
// the parent, and a bottom containing the child. The top should have a higher feerate.
Deactivate(dep_idx);
// At this point we have exactly two chunks which may violate topology constraints (the
// parent chunk and child chunk that were produced by deactivating dep_idx). We can fix
// these using just merge sequences, one upwards and one downwards, avoiding the need for a
// full MakeTopological.
// Merge the top chunk with lower-feerate chunks it depends on (which may be the bottom it
// was just split from, or other pre-existing chunks).
MergeSequence<false>(dep_data.parent);
// Merge the bottom chunk with higher-feerate chunks that depend on it.
MergeSequence<true>(dep_data.child);
}
public:
/** Construct a spanning forest for the given DepGraph, with every transaction in its own chunk
* (not topological). */
explicit SpanningForestState(const DepGraph<SetType>& depgraph) noexcept
{
m_transaction_idxs = depgraph.Positions();
auto num_transactions = m_transaction_idxs.Count();
m_tx_data.resize(depgraph.PositionRange());
// Reserve the maximum number of (reserved) dependencies the cluster can have, so
// m_dep_data won't need any reallocations during construction. For a cluster with N
// transactions, the worst case consists of two sets of transactions, the parents and the
// children, where each child depends on each parent and nothing else. For even N, both
// sets can be sized N/2, which means N^2/4 dependencies. For odd N, one can be (N + 1)/2
// and the other can be (N - 1)/2, meaning (N^2 - 1)/4 dependencies. Because N^2 is odd in
// this case, N^2/4 (with rounding-down division) is the correct value in both cases.
m_dep_data.reserve((num_transactions * num_transactions) / 4);
for (auto tx : m_transaction_idxs) {
// Fill in transaction data.
auto& tx_data = m_tx_data[tx];
tx_data.chunk_rep = tx;
tx_data.chunk_setinfo.transactions = SetType::Singleton(tx);
tx_data.chunk_setinfo.feerate = depgraph.FeeRate(tx);
// Add its dependencies.
SetType parents = depgraph.GetReducedParents(tx);
for (auto par : parents) {
auto& par_tx_data = m_tx_data[par];
auto dep_idx = m_dep_data.size();
// Construct new dependency.
auto& dep = m_dep_data.emplace_back();
dep.active = false;
dep.parent = par;
dep.child = tx;
// Add it as parent of the child.
tx_data.parents.Set(par);
// Add it as child of the parent.
par_tx_data.child_deps.push_back(dep_idx);
par_tx_data.children.Set(tx);
}
}
}
/** Load an existing linearization. Must be called immediately after constructor. The result is
* topological if the linearization is valid. Otherwise, MakeTopological still needs to be
* called. */
void LoadLinearization(std::span<const DepGraphIndex> old_linearization) noexcept
{
// Add transactions one by one, in order of existing linearization.
for (DepGraphIndex tx : old_linearization) {
auto chunk_rep = m_tx_data[tx].chunk_rep;
// Merge the chunk upwards, as long as merging succeeds.
while (true) {
chunk_rep = MergeStep<false>(chunk_rep);
if (chunk_rep == TxIdx(-1)) break;
}
}
}
/** Make state topological. Can be called after constructing, or after LoadLinearization. */
void MakeTopological() noexcept
{
while (true) {
bool done = true;
// Iterate over all transactions (only processing those which are chunk representatives).
for (auto chunk : m_transaction_idxs) {
auto& chunk_data = m_tx_data[chunk];
// If this is not a chunk representative, skip.
if (chunk_data.chunk_rep != chunk) continue;
// Attempt to merge the chunk upwards.
auto result_up = MergeStep<false>(chunk);
if (result_up != TxIdx(-1)) {
done = false;
continue;
}
// Attempt to merge the chunk downwards.
auto result_down = MergeStep<true>(chunk);
if (result_down != TxIdx(-1)) {
done = false;
continue;
}
}
// Stop if no changes were made anymore.
if (done) break;
}
}
/** Try to improve the forest. Returns false if it is optimal, true otherwise. */
bool OptimizeStep() noexcept
{
// Iterate over all transactions (only processing those which are chunk representatives).
for (auto chunk : m_transaction_idxs) {
auto& chunk_data = m_tx_data[chunk];
// If this is not a chunk representative, skip.
if (chunk_data.chunk_rep != chunk) continue;
// Iterate over all transactions of the chunk.
for (auto tx : chunk_data.chunk_setinfo.transactions) {
const auto& tx_data = m_tx_data[tx];
// Iterate over all active child dependencies of the transaction.
const auto children = std::span{tx_data.child_deps};
for (DepIdx dep_idx : children) {
const auto& dep_data = m_dep_data[dep_idx];
if (!dep_data.active) continue;
// Skip if this dependency is ineligible (the top chunk that would be created
// does not have higher feerate than the chunk it is currently part of).
if (!(dep_data.top_setinfo.feerate >> chunk_data.chunk_setinfo.feerate)) continue;
// Otherwise, deactivate it and then make the state topological again with a
// sequence of merges.
Improve(dep_idx);
return true;
}
}
}
// No improvable chunk was found, we are done.
return false;
}
/** Construct a topologically-valid linearization from the current forest state. Must be
* topological. */
std::vector<DepGraphIndex> GetLinearization() noexcept
{
/** The output linearization. */
std::vector<DepGraphIndex> ret;
ret.reserve(m_transaction_idxs.Count());
/** A heap with all chunks (by representative) that can currently be included, sorted by
* chunk feerate. */
std::vector<TxIdx> ready_chunks;
/** Information about chunks:
* - The first value is only used for chunk representatives, and counts the number of
* unmet dependencies this chunk has on other chunks (not including dependencies within
* the chunk itself).
* - The second value is the number of unmet dependencies overall.
*/
std::vector<std::pair<TxIdx, TxIdx>> chunk_deps(m_tx_data.size(), {0, 0});
/** The set of all chunk representatives. */
SetType chunk_reps;
/** A list with all transactions within the current chunk that can be included. */
std::vector<TxIdx> ready_tx;
// Populate chunk_deps[c] with the number of {out-of-chunk dependencies, dependencies} the
// child has.
for (TxIdx chl_idx : m_transaction_idxs) {
const auto& chl_data = m_tx_data[chl_idx];
chunk_deps[chl_idx].second = chl_data.parents.Count();
auto chl_chunk_rep = chl_data.chunk_rep;
chunk_reps.Set(chl_chunk_rep);
for (auto par_idx : chl_data.parents) {
auto par_chunk_rep = m_tx_data[par_idx].chunk_rep;
chunk_deps[chl_chunk_rep].first += (par_chunk_rep != chl_chunk_rep);
}
}
// Construct a heap with all chunks that have no out-of-chunk dependencies.
/** Comparison function for the heap. */
auto chunk_cmp_fn = [&](TxIdx a, TxIdx b) noexcept {
auto& chunk_a = m_tx_data[a];
auto& chunk_b = m_tx_data[b];
Assume(chunk_a.chunk_rep == a);
Assume(chunk_b.chunk_rep == b);
// First sort by chunk feerate.
if (chunk_a.chunk_setinfo.feerate != chunk_b.chunk_setinfo.feerate) {
return chunk_a.chunk_setinfo.feerate < chunk_b.chunk_setinfo.feerate;
}
// Tie-break by chunk representative.
return a < b;
};
for (TxIdx chunk_rep : chunk_reps) {
if (chunk_deps[chunk_rep].first == 0) ready_chunks.push_back(chunk_rep);
}
std::make_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
// Pop chunks off the heap, highest-feerate ones first.
while (!ready_chunks.empty()) {
auto chunk_rep = ready_chunks.front();
std::pop_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
ready_chunks.pop_back();
Assume(m_tx_data[chunk_rep].chunk_rep == chunk_rep);
Assume(chunk_deps[chunk_rep].first == 0);
const auto& chunk_txn = m_tx_data[chunk_rep].chunk_setinfo.transactions;
// Build heap of all includable transactions in chunk.
for (TxIdx tx_idx : chunk_txn) {
if (chunk_deps[tx_idx].second == 0) {
ready_tx.push_back(tx_idx);
}
}
Assume(!ready_tx.empty());
// Pick transactions from the ready queue, append them to linearization, and decrement
// dependency counts.
while (!ready_tx.empty()) {
auto tx_idx = ready_tx.back();
Assume(chunk_txn[tx_idx]);
ready_tx.pop_back();
// Append to linearization.
ret.push_back(tx_idx);
// Decrement dependency counts.
auto& tx_data = m_tx_data[tx_idx];
for (TxIdx chl_idx : tx_data.children) {
auto& chl_data = m_tx_data[chl_idx];
// Decrement tx dependency count.
Assume(chunk_deps[chl_idx].second > 0);
if (--chunk_deps[chl_idx].second == 0 && chunk_txn[chl_idx]) {
// Child tx has no dependencies left, and is in this chunk. Add it to the tx queue.
ready_tx.push_back(chl_idx);
}
// Decrement chunk dependency count if this is out-of-chunk dependency.
if (chl_data.chunk_rep != chunk_rep) {
Assume(chunk_deps[chl_data.chunk_rep].first > 0);
if (--chunk_deps[chl_data.chunk_rep].first == 0) {
// Child chunk has no dependencies left. Add it to the chunk heap.
ready_chunks.push_back(chl_data.chunk_rep);
std::push_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
}
}
}
}
}
Assume(ret.size() == m_transaction_idxs.Count());
return ret;
}
/** Get the diagram for the current state, which must be topological. Test-only.
*
* The linearization produced by GetLinearization() is always at least as good (in the
* CompareChunks() sense) as this diagram, but may be better.
*
* After an OptimizeStep(), the diagram will always be at least as good as before. Once
* OptimizeStep() returns false, the diagram will be equivalent to that produced by
* GetLinearization(), and optimal.
*/
std::vector<FeeFrac> GetDiagram() const noexcept
{
std::vector<FeeFrac> ret;
for (auto tx : m_transaction_idxs) {
if (m_tx_data[tx].chunk_rep == tx) {
ret.push_back(m_tx_data[tx].chunk_setinfo.feerate);
}
}
std::sort(ret.begin(), ret.end(), std::greater{});
return ret;
}
/** Determine how much work was performed so far. */
uint64_t GetCost() const noexcept { return m_cost; }
/** Verify internal consistency of the data structure. */
void SanityCheck(const DepGraph<SetType>& depgraph) const
{
//
// Verify dependency parent/child information, and build list of (active) dependencies.
//
std::vector<std::pair<TxIdx, TxIdx>> expected_dependencies;
std::vector<std::tuple<TxIdx, TxIdx, DepIdx>> all_dependencies;
std::vector<std::tuple<TxIdx, TxIdx, DepIdx>> active_dependencies;
for (auto parent_idx : depgraph.Positions()) {
for (auto child_idx : depgraph.GetReducedChildren(parent_idx)) {
expected_dependencies.emplace_back(parent_idx, child_idx);
}
}
for (DepIdx dep_idx = 0; dep_idx < m_dep_data.size(); ++dep_idx) {
const auto& dep_data = m_dep_data[dep_idx];
all_dependencies.emplace_back(dep_data.parent, dep_data.child, dep_idx);
// Also add to active_dependencies if it is active.
if (m_dep_data[dep_idx].active) {
active_dependencies.emplace_back(dep_data.parent, dep_data.child, dep_idx);
}
}
std::sort(expected_dependencies.begin(), expected_dependencies.end());
std::sort(all_dependencies.begin(), all_dependencies.end());
assert(expected_dependencies.size() == all_dependencies.size());
for (size_t i = 0; i < expected_dependencies.size(); ++i) {
assert(expected_dependencies[i] ==
std::make_pair(std::get<0>(all_dependencies[i]),
std::get<1>(all_dependencies[i])));
}
//
// Verify the chunks against the list of active dependencies
//
for (auto tx_idx: depgraph.Positions()) {
// Only process chunks for now.
if (m_tx_data[tx_idx].chunk_rep == tx_idx) {
const auto& chunk_data = m_tx_data[tx_idx];
// Verify that transactions in the chunk point back to it. This guarantees
// that chunks are non-overlapping.
for (auto chunk_tx : chunk_data.chunk_setinfo.transactions) {
assert(m_tx_data[chunk_tx].chunk_rep == tx_idx);
}
// Verify the chunk's transaction set: it must contain the representative, and for
// every active dependency, if it contains the parent or child, it must contain
// both. It must have exactly N-1 active dependencies in it, guaranteeing it is
// acyclic.
SetType expected_chunk = SetType::Singleton(tx_idx);
while (true) {
auto old = expected_chunk;
size_t active_dep_count{0};
for (const auto& [par, chl, _dep] : active_dependencies) {
if (expected_chunk[par] || expected_chunk[chl]) {
expected_chunk.Set(par);
expected_chunk.Set(chl);
++active_dep_count;
}
}
if (old == expected_chunk) {
assert(expected_chunk.Count() == active_dep_count + 1);
break;
}
}
assert(chunk_data.chunk_setinfo.transactions == expected_chunk);
// Verify the chunk's feerate.
assert(chunk_data.chunk_setinfo.feerate ==
depgraph.FeeRate(chunk_data.chunk_setinfo.transactions));
}
}
//
// Verify other transaction data.
//
assert(m_transaction_idxs == depgraph.Positions());
for (auto tx_idx : m_transaction_idxs) {
const auto& tx_data = m_tx_data[tx_idx];
// Verify it has a valid chunk representative, and that chunk includes this
// transaction.
assert(m_tx_data[tx_data.chunk_rep].chunk_rep == tx_data.chunk_rep);
assert(m_tx_data[tx_data.chunk_rep].chunk_setinfo.transactions[tx_idx]);
// Verify parents/children.
assert(tx_data.parents == depgraph.GetReducedParents(tx_idx));
assert(tx_data.children == depgraph.GetReducedChildren(tx_idx));
// Verify list of child dependencies.
std::vector<DepIdx> expected_child_deps;
for (const auto& [par_idx, chl_idx, dep_idx] : all_dependencies) {
if (tx_idx == par_idx) {
assert(tx_data.children[chl_idx]);
expected_child_deps.push_back(dep_idx);
}
}
std::sort(expected_child_deps.begin(), expected_child_deps.end());
auto child_deps_copy = tx_data.child_deps;
std::sort(child_deps_copy.begin(), child_deps_copy.end());
assert(expected_child_deps == child_deps_copy);
}
//
// Verify active dependencies' top_setinfo.
//
for (const auto& [par_idx, chl_idx, dep_idx] : active_dependencies) {
const auto& dep_data = m_dep_data[dep_idx];
// Verify the top_info's transactions: it must contain the parent, and for every
// active dependency, except dep_idx itself, if it contains the parent or child, it
// must contain both.
SetType expected_top = SetType::Singleton(par_idx);
while (true) {
auto old = expected_top;
for (const auto& [par2_idx, chl2_idx, dep2_idx] : active_dependencies) {
if (dep2_idx != dep_idx && (expected_top[par2_idx] || expected_top[chl2_idx])) {
expected_top.Set(par2_idx);
expected_top.Set(chl2_idx);
}
}
if (old == expected_top) break;
}
assert(!expected_top[chl_idx]);
assert(dep_data.top_setinfo.transactions == expected_top);
// Verify the top_info's feerate.
assert(dep_data.top_setinfo.feerate ==
depgraph.FeeRate(dep_data.top_setinfo.transactions));
}
}
};
/** Class encapsulating the state needed to perform search for good candidate sets.
*
* It is initialized for an entire DepGraph, and parts of the graph can be dropped by calling
* MarkDone().
*
* As long as any part of the graph remains, FindCandidateSet() can be called to perform a search
* over the set of topologically-valid subsets of that remainder, with a limit on how many
* combinations are tried.
*/
template<typename SetType>
class SearchCandidateFinder
{
/** Internal RNG. */
InsecureRandomContext m_rng;
/** m_sorted_to_original[i] is the original position that sorted transaction position i had. */
std::vector<DepGraphIndex> m_sorted_to_original;
/** m_original_to_sorted[i] is the sorted position original transaction position i has. */
std::vector<DepGraphIndex> m_original_to_sorted;
/** Internal dependency graph for the cluster (with transactions in decreasing individual
* feerate order). */
DepGraph<SetType> m_sorted_depgraph;
/** Which transactions are left to do (indices in m_sorted_depgraph's order). */
SetType m_todo;
/** Given a set of transactions with sorted indices, get their original indices. */
SetType SortedToOriginal(const SetType& arg) const noexcept
{
SetType ret;
for (auto pos : arg) ret.Set(m_sorted_to_original[pos]);
return ret;
}
/** Given a set of transactions with original indices, get their sorted indices. */
SetType OriginalToSorted(const SetType& arg) const noexcept
{
SetType ret;
for (auto pos : arg) ret.Set(m_original_to_sorted[pos]);
return ret;
}
public:
/** Construct a candidate finder for a graph.
*
* @param[in] depgraph Dependency graph for the to-be-linearized cluster.
* @param[in] rng_seed A random seed to control the search order.
*
* Complexity: O(N^2) where N=depgraph.Count().
*/
SearchCandidateFinder(const DepGraph<SetType>& depgraph, uint64_t rng_seed) noexcept :
m_rng(rng_seed),
m_sorted_to_original(depgraph.TxCount()),
m_original_to_sorted(depgraph.PositionRange())
{
// Determine reordering mapping, by sorting by decreasing feerate. Unused positions are
// not included, as they will never be looked up anyway.
DepGraphIndex sorted_pos{0};
for (auto i : depgraph.Positions()) {
m_sorted_to_original[sorted_pos++] = i;
}
std::sort(m_sorted_to_original.begin(), m_sorted_to_original.end(), [&](auto a, auto b) {
auto feerate_cmp = depgraph.FeeRate(a) <=> depgraph.FeeRate(b);
if (feerate_cmp == 0) return a < b;
return feerate_cmp > 0;
});
// Compute reverse mapping.
for (DepGraphIndex i = 0; i < m_sorted_to_original.size(); ++i) {
m_original_to_sorted[m_sorted_to_original[i]] = i;
}
// Compute reordered dependency graph.
m_sorted_depgraph = DepGraph(depgraph, m_original_to_sorted, m_sorted_to_original.size());
m_todo = m_sorted_depgraph.Positions();
}
/** Check whether any unlinearized transactions remain. */
bool AllDone() const noexcept
{
return m_todo.None();
}
/** Find a high-feerate topologically-valid subset of what remains of the cluster.
* Requires !AllDone().
*
* @param[in] max_iterations The maximum number of optimization steps that will be performed.
* @param[in] best A set/feerate pair with an already-known good candidate. This may
* be empty.
* @return A pair of:
* - The best (highest feerate, smallest size as tiebreaker)
* topologically valid subset (and its feerate) that was
* encountered during search. It will be at least as good as the
* best passed in (if not empty).
* - The number of optimization steps that were performed. This will
* be <= max_iterations. If strictly < max_iterations, the
* returned subset is optimal.
*
* Complexity: possibly O(N * min(max_iterations, sqrt(2^N))) where N=depgraph.TxCount().
*/
std::pair<SetInfo<SetType>, uint64_t> FindCandidateSet(uint64_t max_iterations, SetInfo<SetType> best) noexcept
{
Assume(!AllDone());
// Convert the provided best to internal sorted indices.
best.transactions = OriginalToSorted(best.transactions);
/** Type for work queue items. */
struct WorkItem
{
/** Set of transactions definitely included (and its feerate). This must be a subset
* of m_todo, and be topologically valid (includes all in-m_todo ancestors of
* itself). */
SetInfo<SetType> inc;
/** Set of undecided transactions. This must be a subset of m_todo, and have no overlap
* with inc. The set (inc | und) must be topologically valid. */
SetType und;
/** (Only when inc is not empty) The best feerate of any superset of inc that is also a
* subset of (inc | und), without requiring it to be topologically valid. It forms a
* conservative upper bound on how good a set this work item can give rise to.
* Transactions whose feerate is below best's are ignored when determining this value,
* which means it may technically be an underestimate, but if so, this work item
* cannot result in something that beats best anyway. */
FeeFrac pot_feerate;
/** Construct a new work item. */
WorkItem(SetInfo<SetType>&& i, SetType&& u, FeeFrac&& p_f) noexcept :
inc(std::move(i)), und(std::move(u)), pot_feerate(std::move(p_f))
{
Assume(pot_feerate.IsEmpty() == inc.feerate.IsEmpty());
}
/** Swap two WorkItems. */
void Swap(WorkItem& other) noexcept
{
swap(inc, other.inc);
swap(und, other.und);
swap(pot_feerate, other.pot_feerate);
}
};
/** The queue of work items. */
VecDeque<WorkItem> queue;
queue.reserve(std::max<size_t>(256, 2 * m_todo.Count()));
// Create initial entries per connected component of m_todo. While clusters themselves are
// generally connected, this is not necessarily true after some parts have already been
// removed from m_todo. Without this, effort can be wasted on searching "inc" sets that
// span multiple components.
auto to_cover = m_todo;
do {
auto component = m_sorted_depgraph.FindConnectedComponent(to_cover);
to_cover -= component;
// If best is not provided, set it to the first component, so that during the work
// processing loop below, and during the add_fn/split_fn calls, we do not need to deal
// with the best=empty case.
if (best.feerate.IsEmpty()) best = SetInfo(m_sorted_depgraph, component);
queue.emplace_back(/*inc=*/SetInfo<SetType>{},
/*und=*/std::move(component),
/*pot_feerate=*/FeeFrac{});
} while (to_cover.Any());
/** Local copy of the iteration limit. */
uint64_t iterations_left = max_iterations;
/** The set of transactions in m_todo which have feerate > best's. */
SetType imp = m_todo;
while (imp.Any()) {
DepGraphIndex check = imp.Last();
if (m_sorted_depgraph.FeeRate(check) >> best.feerate) break;
imp.Reset(check);
}
/** Internal function to add an item to the queue of elements to explore if there are any
* transactions left to split on, possibly improving it before doing so, and to update
* best/imp.
*
* - inc: the "inc" value for the new work item (must be topological).
* - und: the "und" value for the new work item ((inc | und) must be topological).
*/
auto add_fn = [&](SetInfo<SetType> inc, SetType und) noexcept {
/** SetInfo object with the set whose feerate will become the new work item's
* pot_feerate. It starts off equal to inc. */
auto pot = inc;
if (!inc.feerate.IsEmpty()) {
// Add entries to pot. We iterate over all undecided transactions whose feerate is
// higher than best. While undecided transactions of lower feerate may improve pot,
// the resulting pot feerate cannot possibly exceed best's (and this item will be
// skipped in split_fn anyway).
for (auto pos : imp & und) {
// Determine if adding transaction pos to pot (ignoring topology) would improve
// it. If not, we're done updating pot. This relies on the fact that
// m_sorted_depgraph, and thus the transactions iterated over, are in decreasing
// individual feerate order.
if (!(m_sorted_depgraph.FeeRate(pos) >> pot.feerate)) break;
pot.Set(m_sorted_depgraph, pos);
}
// The "jump ahead" optimization: whenever pot has a topologically-valid subset,
// that subset can be added to inc. Any subset of (pot - inc) has the property that
// its feerate exceeds that of any set compatible with this work item (superset of
// inc, subset of (inc | und)). Thus, if T is a topological subset of pot, and B is
// the best topologically-valid set compatible with this work item, and (T - B) is
// non-empty, then (T | B) is better than B and also topological. This is in
// contradiction with the assumption that B is best. Thus, (T - B) must be empty,
// or T must be a subset of B.
//
// See https://delvingbitcoin.org/t/how-to-linearize-your-cluster/303 section 2.4.
const auto init_inc = inc.transactions;
for (auto pos : pot.transactions - inc.transactions) {
// If the transaction's ancestors are a subset of pot, we can add it together
// with its ancestors to inc. Just update the transactions here; the feerate
// update happens below.
auto anc_todo = m_sorted_depgraph.Ancestors(pos) & m_todo;
if (anc_todo.IsSubsetOf(pot.transactions)) inc.transactions |= anc_todo;
}
// Finally update und and inc's feerate to account for the added transactions.
und -= inc.transactions;
inc.feerate += m_sorted_depgraph.FeeRate(inc.transactions - init_inc);
// If inc's feerate is better than best's, remember it as our new best.
if (inc.feerate > best.feerate) {
best = inc;
// See if we can remove any entries from imp now.
while (imp.Any()) {
DepGraphIndex check = imp.Last();
if (m_sorted_depgraph.FeeRate(check) >> best.feerate) break;
imp.Reset(check);
}
}
// If no potential transactions exist beyond the already included ones, no
// improvement is possible anymore.
if (pot.feerate.size == inc.feerate.size) return;
// At this point und must be non-empty. If it were empty then pot would equal inc.
Assume(und.Any());
} else {
Assume(inc.transactions.None());
// If inc is empty, we just make sure there are undecided transactions left to
// split on.
if (und.None()) return;
}
// Actually construct a new work item on the queue. Due to the switch to DFS when queue
// space runs out (see below), we know that no reallocation of the queue should ever
// occur.
Assume(queue.size() < queue.capacity());
queue.emplace_back(/*inc=*/std::move(inc),
/*und=*/std::move(und),
/*pot_feerate=*/std::move(pot.feerate));
};
/** Internal process function. It takes an existing work item, and splits it in two: one
* with a particular transaction (and its ancestors) included, and one with that
* transaction (and its descendants) excluded. */
auto split_fn = [&](WorkItem&& elem) noexcept {
// Any queue element must have undecided transactions left, otherwise there is nothing
// to explore anymore.
Assume(elem.und.Any());
// The included and undecided set are all subsets of m_todo.
Assume(elem.inc.transactions.IsSubsetOf(m_todo) && elem.und.IsSubsetOf(m_todo));
// Included transactions cannot be undecided.
Assume(!elem.inc.transactions.Overlaps(elem.und));
// If pot is empty, then so is inc.
Assume(elem.inc.feerate.IsEmpty() == elem.pot_feerate.IsEmpty());
const DepGraphIndex first = elem.und.First();
if (!elem.inc.feerate.IsEmpty()) {
// If no undecided transactions remain with feerate higher than best, this entry
// cannot be improved beyond best.
if (!elem.und.Overlaps(imp)) return;
// We can ignore any queue item whose potential feerate isn't better than the best
// seen so far.
if (elem.pot_feerate <= best.feerate) return;
} else {
// In case inc is empty use a simpler alternative check.
if (m_sorted_depgraph.FeeRate(first) <= best.feerate) return;
}
// Decide which transaction to split on. Splitting is how new work items are added, and
// how progress is made. One split transaction is chosen among the queue item's
// undecided ones, and:
// - A work item is (potentially) added with that transaction plus its remaining
// descendants excluded (removed from the und set).
// - A work item is (potentially) added with that transaction plus its remaining
// ancestors included (added to the inc set).
//
// To decide what to split on, consider the undecided ancestors of the highest
// individual feerate undecided transaction. Pick the one which reduces the search space
// most. Let I(t) be the size of the undecided set after including t, and E(t) the size
// of the undecided set after excluding t. Then choose the split transaction t such
// that 2^I(t) + 2^E(t) is minimal, tie-breaking by highest individual feerate for t.
DepGraphIndex split = 0;
const auto select = elem.und & m_sorted_depgraph.Ancestors(first);
Assume(select.Any());
std::optional<std::pair<DepGraphIndex, DepGraphIndex>> split_counts;
for (auto t : select) {
// Call max = max(I(t), E(t)) and min = min(I(t), E(t)). Let counts = {max,min}.
// Sorting by the tuple counts is equivalent to sorting by 2^I(t) + 2^E(t). This
// expression is equal to 2^max + 2^min = 2^max * (1 + 1/2^(max - min)). The second
// factor (1 + 1/2^(max - min)) there is in (1,2]. Thus increasing max will always
// increase it, even when min decreases. Because of this, we can first sort by max.
std::pair<DepGraphIndex, DepGraphIndex> counts{
(elem.und - m_sorted_depgraph.Ancestors(t)).Count(),
(elem.und - m_sorted_depgraph.Descendants(t)).Count()};
if (counts.first < counts.second) std::swap(counts.first, counts.second);
// Remember the t with the lowest counts.
if (!split_counts.has_value() || counts < *split_counts) {
split = t;
split_counts = counts;
}
}
// Since there was at least one transaction in select, we must always find one.
Assume(split_counts.has_value());
// Add a work item corresponding to exclusion of the split transaction.
const auto& desc = m_sorted_depgraph.Descendants(split);
add_fn(/*inc=*/elem.inc,
/*und=*/elem.und - desc);
// Add a work item corresponding to inclusion of the split transaction.
const auto anc = m_sorted_depgraph.Ancestors(split) & m_todo;
add_fn(/*inc=*/elem.inc.Add(m_sorted_depgraph, anc),
/*und=*/elem.und - anc);
// Account for the performed split.
--iterations_left;
};
// Work processing loop.
//
// New work items are always added at the back of the queue, but items to process use a
// hybrid approach where they can be taken from the front or the back.
//
// Depth-first search (DFS) corresponds to always taking from the back of the queue. This
// is very memory-efficient (linear in the number of transactions). Breadth-first search
// (BFS) corresponds to always taking from the front, which potentially uses more memory
// (up to exponential in the transaction count), but seems to work better in practice.
//
// The approach here combines the two: use BFS (plus random swapping) until the queue grows
// too large, at which point we temporarily switch to DFS until the size shrinks again.
while (!queue.empty()) {
// Randomly swap the first two items to randomize the search order.
if (queue.size() > 1 && m_rng.randbool()) {
queue[0].Swap(queue[1]);
}
// Processing the first queue item, and then using DFS for everything it gives rise to,
// may increase the queue size by the number of undecided elements in there, minus 1
// for the first queue item being removed. Thus, only when that pushes the queue over
// its capacity can we not process from the front (BFS), and should we use DFS.
while (queue.size() - 1 + queue.front().und.Count() > queue.capacity()) {
if (!iterations_left) break;
auto elem = queue.back();
queue.pop_back();
split_fn(std::move(elem));
}
// Process one entry from the front of the queue (BFS exploration)
if (!iterations_left) break;
auto elem = queue.front();
queue.pop_front();
split_fn(std::move(elem));
}
// Return the found best set (converted to the original transaction indices), and the
// number of iterations performed.
best.transactions = SortedToOriginal(best.transactions);
return {std::move(best), max_iterations - iterations_left};
}
/** Remove a subset of transactions from the cluster being linearized.
*
* Complexity: O(N) where N=done.Count().
*/
void MarkDone(const SetType& done) noexcept
{
const auto done_sorted = OriginalToSorted(done);
Assume(done_sorted.Any());
Assume(done_sorted.IsSubsetOf(m_todo));
m_todo -= done_sorted;
}
};
/** Find or improve a linearization for a cluster.
*
* @param[in] depgraph Dependency graph of the cluster to be linearized.
* @param[in] max_iterations Upper bound on the number of optimization steps that will be done.
* @param[in] rng_seed A random number seed to control search order. This prevents peers
* from predicting exactly which clusters would be hard for us to
* linearize.
* @param[in] old_linearization An existing linearization for the cluster (which must be
* topologically valid), or empty.
* @return A tuple of:
* - The resulting linearization. It is guaranteed to be at least as
* good (in the feerate diagram sense) as old_linearization.
* - A boolean indicating whether the result is guaranteed to be
* optimal.
* - How many optimization steps were actually performed.
*
* Complexity: possibly O(N * min(max_iterations + N, sqrt(2^N))) where N=depgraph.TxCount().
*/
template<typename SetType>
std::tuple<std::vector<DepGraphIndex>, bool, uint64_t> Linearize(const DepGraph<SetType>& depgraph, uint64_t max_iterations, uint64_t rng_seed, std::span<const DepGraphIndex> old_linearization = {}) noexcept
{
Assume(old_linearization.empty() || old_linearization.size() == depgraph.TxCount());
if (depgraph.TxCount() == 0) return {{}, true, 0};
uint64_t iterations_left = max_iterations;
std::vector<DepGraphIndex> linearization;
AncestorCandidateFinder anc_finder(depgraph);
std::optional<SearchCandidateFinder<SetType>> src_finder;
linearization.reserve(depgraph.TxCount());
bool optimal = true;
// Treat the initialization of SearchCandidateFinder as taking N^2/64 (rounded up) iterations
// (largely due to the cost of constructing the internal sorted-by-feerate DepGraph inside
// SearchCandidateFinder), a rough approximation based on benchmark. If we don't have that
// many, don't start it.
uint64_t start_iterations = (uint64_t{depgraph.TxCount()} * depgraph.TxCount() + 63) / 64;
if (iterations_left > start_iterations) {
iterations_left -= start_iterations;
src_finder.emplace(depgraph, rng_seed);
}
/** Chunking of what remains of the old linearization. */
LinearizationChunking old_chunking(depgraph, old_linearization);
while (true) {
// Find the highest-feerate prefix of the remainder of old_linearization.
SetInfo<SetType> best_prefix;
if (old_chunking.NumChunksLeft()) best_prefix = old_chunking.GetChunk(0);
// Then initialize best to be either the best remaining ancestor set, or the first chunk.
auto best = anc_finder.FindCandidateSet();
if (!best_prefix.feerate.IsEmpty() && best_prefix.feerate >= best.feerate) best = best_prefix;
uint64_t iterations_done_now = 0;
uint64_t max_iterations_now = 0;
if (src_finder) {
// Treat the invocation of SearchCandidateFinder::FindCandidateSet() as costing N/4
// up-front (rounded up) iterations (largely due to the cost of connected-component
// splitting), a rough approximation based on benchmarks.
uint64_t base_iterations = (anc_finder.NumRemaining() + 3) / 4;
if (iterations_left > base_iterations) {
// Invoke bounded search to update best, with up to half of our remaining
// iterations as limit.
iterations_left -= base_iterations;
max_iterations_now = (iterations_left + 1) / 2;
std::tie(best, iterations_done_now) = src_finder->FindCandidateSet(max_iterations_now, best);
iterations_left -= iterations_done_now;
}
}
if (iterations_done_now == max_iterations_now) {
optimal = false;
// If the search result is not (guaranteed to be) optimal, run intersections to make
// sure we don't pick something that makes us unable to reach further diagram points
// of the old linearization.
if (old_chunking.NumChunksLeft() > 0) {
best = old_chunking.IntersectPrefixes(best);
}
}
// Add to output in topological order.
depgraph.AppendTopo(linearization, best.transactions);
// Update state to reflect best is no longer to be linearized.
anc_finder.MarkDone(best.transactions);
if (anc_finder.AllDone()) break;
if (src_finder) src_finder->MarkDone(best.transactions);
if (old_chunking.NumChunksLeft() > 0) {
old_chunking.MarkDone(best.transactions);
}
}
return {std::move(linearization), optimal, max_iterations - iterations_left};
}
/** Improve a given linearization.
*
* @param[in] depgraph Dependency graph of the cluster being linearized.
* @param[in,out] linearization On input, an existing linearization for depgraph. On output, a
* potentially better linearization for the same graph.
*
* Postlinearization guarantees:
* - The resulting chunks are connected.
* - If the input has a tree shape (either all transactions have at most one child, or all
* transactions have at most one parent), the result is optimal.
* - Given a linearization L1 and a leaf transaction T in it. Let L2 be L1 with T moved to the end,
* optionally with its fee increased. Let L3 be the postlinearization of L2. L3 will be at least
* as good as L1. This means that replacing transactions with same-size higher-fee transactions
* will not worsen linearizations through a "drop conflicts, append new transactions,
* postlinearize" process.
*/
template<typename SetType>
void PostLinearize(const DepGraph<SetType>& depgraph, std::span<DepGraphIndex> linearization)
{
// This algorithm performs a number of passes (currently 2); the even ones operate from back to
// front, the odd ones from front to back. Each results in an equal-or-better linearization
// than the one started from.
// - One pass in either direction guarantees that the resulting chunks are connected.
// - Each direction corresponds to one shape of tree being linearized optimally (forward passes
// guarantee this for graphs where each transaction has at most one child; backward passes
// guarantee this for graphs where each transaction has at most one parent).
// - Starting with a backward pass guarantees the moved-tree property.
//
// During an odd (forward) pass, the high-level operation is:
// - Start with an empty list of groups L=[].
// - For every transaction i in the old linearization, from front to back:
// - Append a new group C=[i], containing just i, to the back of L.
// - While L has at least one group before C, and the group immediately before C has feerate
// lower than C:
// - If C depends on P:
// - Merge P into C, making C the concatenation of P+C, continuing with the combined C.
// - Otherwise:
// - Swap P with C, continuing with the now-moved C.
// - The output linearization is the concatenation of the groups in L.
//
// During even (backward) passes, i iterates from the back to the front of the existing
// linearization, and new groups are prepended instead of appended to the list L. To enable
// more code reuse, both passes append groups, but during even passes the meanings of
// parent/child, and of high/low feerate are reversed, and the final concatenation is reversed
// on output.
//
// In the implementation below, the groups are represented by singly-linked lists (pointing
// from the back to the front), which are themselves organized in a singly-linked circular
// list (each group pointing to its predecessor, with a special sentinel group at the front
// that points back to the last group).
//
// Information about transaction t is stored in entries[t + 1], while the sentinel is in
// entries[0].
/** Index of the sentinel in the entries array below. */
static constexpr DepGraphIndex SENTINEL{0};
/** Indicator that a group has no previous transaction. */
static constexpr DepGraphIndex NO_PREV_TX{0};
/** Data structure per transaction entry. */
struct TxEntry
{
/** The index of the previous transaction in this group; NO_PREV_TX if this is the first
* entry of a group. */
DepGraphIndex prev_tx;
// The fields below are only used for transactions that are the last one in a group
// (referred to as tail transactions below).
/** Index of the first transaction in this group, possibly itself. */
DepGraphIndex first_tx;
/** Index of the last transaction in the previous group. The first group (the sentinel)
* points back to the last group here, making it a singly-linked circular list. */
DepGraphIndex prev_group;
/** All transactions in the group. Empty for the sentinel. */
SetType group;
/** All dependencies of the group (descendants in even passes; ancestors in odd ones). */
SetType deps;
/** The combined fee/size of transactions in the group. Fee is negated in even passes. */
FeeFrac feerate;
};
// As an example, consider the state corresponding to the linearization [1,0,3,2], with
// groups [1,0,3] and [2], in an odd pass. The linked lists would be:
//
// +-----+
// 0<-P-- | 0 S | ---\ Legend:
// +-----+ |
// ^ | - digit in box: entries index
// /--------------F---------+ G | (note: one more than tx value)
// v \ | | - S: sentinel group
// +-----+ +-----+ +-----+ | (empty feerate)
// 0<-P-- | 2 | <--P-- | 1 | <--P-- | 4 T | | - T: tail transaction, contains
// +-----+ +-----+ +-----+ | fields beyond prev_tv.
// ^ | - P: prev_tx reference
// G G - F: first_tx reference
// | | - G: prev_group reference
// +-----+ |
// 0<-P-- | 3 T | <--/
// +-----+
// ^ |
// \-F-/
//
// During an even pass, the diagram above would correspond to linearization [2,3,0,1], with
// groups [2] and [3,0,1].
std::vector<TxEntry> entries(depgraph.PositionRange() + 1);
// Perform two passes over the linearization.
for (int pass = 0; pass < 2; ++pass) {
int rev = !(pass & 1);
// Construct a sentinel group, identifying the start of the list.
entries[SENTINEL].prev_group = SENTINEL;
Assume(entries[SENTINEL].feerate.IsEmpty());
// Iterate over all elements in the existing linearization.
for (DepGraphIndex i = 0; i < linearization.size(); ++i) {
// Even passes are from back to front; odd passes from front to back.
DepGraphIndex idx = linearization[rev ? linearization.size() - 1 - i : i];
// Construct a new group containing just idx. In even passes, the meaning of
// parent/child and high/low feerate are swapped.
DepGraphIndex cur_group = idx + 1;
entries[cur_group].group = SetType::Singleton(idx);
entries[cur_group].deps = rev ? depgraph.Descendants(idx): depgraph.Ancestors(idx);
entries[cur_group].feerate = depgraph.FeeRate(idx);
if (rev) entries[cur_group].feerate.fee = -entries[cur_group].feerate.fee;
entries[cur_group].prev_tx = NO_PREV_TX; // No previous transaction in group.
entries[cur_group].first_tx = cur_group; // Transaction itself is first of group.
// Insert the new group at the back of the groups linked list.
entries[cur_group].prev_group = entries[SENTINEL].prev_group;
entries[SENTINEL].prev_group = cur_group;
// Start merge/swap cycle.
DepGraphIndex next_group = SENTINEL; // We inserted at the end, so next group is sentinel.
DepGraphIndex prev_group = entries[cur_group].prev_group;
// Continue as long as the current group has higher feerate than the previous one.
while (entries[cur_group].feerate >> entries[prev_group].feerate) {
// prev_group/cur_group/next_group refer to (the last transactions of) 3
// consecutive entries in groups list.
Assume(cur_group == entries[next_group].prev_group);
Assume(prev_group == entries[cur_group].prev_group);
// The sentinel has empty feerate, which is neither higher or lower than other
// feerates. Thus, the while loop we are in here guarantees that cur_group and
// prev_group are not the sentinel.
Assume(cur_group != SENTINEL);
Assume(prev_group != SENTINEL);
if (entries[cur_group].deps.Overlaps(entries[prev_group].group)) {
// There is a dependency between cur_group and prev_group; merge prev_group
// into cur_group. The group/deps/feerate fields of prev_group remain unchanged
// but become unused.
entries[cur_group].group |= entries[prev_group].group;
entries[cur_group].deps |= entries[prev_group].deps;
entries[cur_group].feerate += entries[prev_group].feerate;
// Make the first of the current group point to the tail of the previous group.
entries[entries[cur_group].first_tx].prev_tx = prev_group;
// The first of the previous group becomes the first of the newly-merged group.
entries[cur_group].first_tx = entries[prev_group].first_tx;
// The previous group becomes whatever group was before the former one.
prev_group = entries[prev_group].prev_group;
entries[cur_group].prev_group = prev_group;
} else {
// There is no dependency between cur_group and prev_group; swap them.
DepGraphIndex preprev_group = entries[prev_group].prev_group;
// If PP, P, C, N were the old preprev, prev, cur, next groups, then the new
// layout becomes [PP, C, P, N]. Update prev_groups to reflect that order.
entries[next_group].prev_group = prev_group;
entries[prev_group].prev_group = cur_group;
entries[cur_group].prev_group = preprev_group;
// The current group remains the same, but the groups before/after it have
// changed.
next_group = prev_group;
prev_group = preprev_group;
}
}
}
// Convert the entries back to linearization (overwriting the existing one).
DepGraphIndex cur_group = entries[0].prev_group;
DepGraphIndex done = 0;
while (cur_group != SENTINEL) {
DepGraphIndex cur_tx = cur_group;
// Traverse the transactions of cur_group (from back to front), and write them in the
// same order during odd passes, and reversed (front to back) in even passes.
if (rev) {
do {
*(linearization.begin() + (done++)) = cur_tx - 1;
cur_tx = entries[cur_tx].prev_tx;
} while (cur_tx != NO_PREV_TX);
} else {
do {
*(linearization.end() - (++done)) = cur_tx - 1;
cur_tx = entries[cur_tx].prev_tx;
} while (cur_tx != NO_PREV_TX);
}
cur_group = entries[cur_group].prev_group;
}
Assume(done == linearization.size());
}
}
/** Merge two linearizations for the same cluster into one that is as good as both.
*
* Complexity: O(N^2) where N=depgraph.TxCount(); O(N) if both inputs are identical.
*/
template<typename SetType>
std::vector<DepGraphIndex> MergeLinearizations(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> lin1, std::span<const DepGraphIndex> lin2)
{
Assume(lin1.size() == depgraph.TxCount());
Assume(lin2.size() == depgraph.TxCount());
/** Chunkings of what remains of both input linearizations. */
LinearizationChunking chunking1(depgraph, lin1), chunking2(depgraph, lin2);
/** Output linearization. */
std::vector<DepGraphIndex> ret;
if (depgraph.TxCount() == 0) return ret;
ret.reserve(depgraph.TxCount());
while (true) {
// As long as we are not done, both linearizations must have chunks left.
Assume(chunking1.NumChunksLeft() > 0);
Assume(chunking2.NumChunksLeft() > 0);
// Find the set to output by taking the best remaining chunk, and then intersecting it with
// prefixes of remaining chunks of the other linearization.
SetInfo<SetType> best;
const auto& lin1_firstchunk = chunking1.GetChunk(0);
const auto& lin2_firstchunk = chunking2.GetChunk(0);
if (lin2_firstchunk.feerate >> lin1_firstchunk.feerate) {
best = chunking1.IntersectPrefixes(lin2_firstchunk);
} else {
best = chunking2.IntersectPrefixes(lin1_firstchunk);
}
// Append the result to the output and mark it as done.
depgraph.AppendTopo(ret, best.transactions);
chunking1.MarkDone(best.transactions);
if (chunking1.NumChunksLeft() == 0) break;
chunking2.MarkDone(best.transactions);
}
Assume(ret.size() == depgraph.TxCount());
return ret;
}
/** Make linearization topological, retaining its ordering where possible. */
template<typename SetType>
void FixLinearization(const DepGraph<SetType>& depgraph, std::span<DepGraphIndex> linearization) noexcept
{
// This algorithm can be summarized as moving every element in the linearization backwards
// until it is placed after all its ancestors.
SetType done;
const auto len = linearization.size();
// Iterate over the elements of linearization from back to front (i is distance from back).
for (DepGraphIndex i = 0; i < len; ++i) {
/** The element at that position. */
DepGraphIndex elem = linearization[len - 1 - i];
/** j represents how far from the back of the linearization elem should be placed. */
DepGraphIndex j = i;
// Figure out which elements need to be moved before elem.
SetType place_before = done & depgraph.Ancestors(elem);
// Find which position to place elem in (updating j), continuously moving the elements
// in between forward.
while (place_before.Any()) {
// j cannot be 0 here; if it was, then there was necessarily nothing earlier which
// elem needs to be placed before anymore, and place_before would be empty.
Assume(j > 0);
auto to_swap = linearization[len - 1 - (j - 1)];
place_before.Reset(to_swap);
linearization[len - 1 - (j--)] = to_swap;
}
// Put elem in its final position and mark it as done.
linearization[len - 1 - j] = elem;
done.Set(elem);
}
}
} // namespace cluster_linearize
#endif // BITCOIN_CLUSTER_LINEARIZE_H