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Using `&&` in `BOOST_CHECK` is problematic as failures will not indicate which condition failed. By unrolling these checks, the user knows exactly which expression is the failing case. As an example, here is a line that would be particularly hard to debug if it failed: ``` src/test/net_tests.cpp BOOST_CHECK((*ret)[1] && (*ret)[1]->m_type == "headers" && std::ranges::equal((*ret)[1]->m_recv, MakeByteSpan(msg_data_2))); ``` If any one of these conditions fail, the whole expression fails, with no values printed or indication as to which condition failed. This is also required when using test macros that support value decomposition, which requires `&&` and `||` are `delete`. Examples include `BOOST_TEST`, doctest, Catch2, etc. ref: https://catch2-temp.readthedocs.io/en/latest/assertions.html#other-limitations ref: https://fekir.info/post/decomposing-an-expression/
211 lines
7.3 KiB
C++
211 lines
7.3 KiB
C++
// Copyright (c) 2024-present The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <coins.h>
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#include <boost/test/unit_test.hpp>
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#include <list>
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BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
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static constexpr auto NUM_NODES{4};
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std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
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{
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std::list<CoinsCachePair> nodes;
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for (auto i{0}; i < NUM_NODES; ++i) {
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nodes.emplace_back();
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auto node{std::prev(nodes.end())};
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CCoinsCacheEntry::SetDirty(*node, sentinel);
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BOOST_CHECK(node->second.IsDirty());
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BOOST_CHECK(!node->second.IsFresh());
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BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
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if (i > 0) {
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BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
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BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
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}
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}
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return nodes;
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}
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BOOST_AUTO_TEST_CASE(linked_list_iteration)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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auto node{sentinel.second.Next()};
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check iterating through pairs is identical to iterating through a list
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// Clear the state during iteration
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node = sentinel.second.Next();
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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auto next = node->second.Next();
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node->second.SetClean();
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node = next;
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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// Delete the nodes from the list to make sure there are no dangling pointers
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for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
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BOOST_CHECK(!it->second.IsDirty());
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BOOST_CHECK(!it->second.IsFresh());
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}
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}
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BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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// Erase the nodes as we iterate through, but don't clear state
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// The state will be cleared by the CCoinsCacheEntry's destructor
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auto node{sentinel.second.Next()};
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for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
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BOOST_CHECK_EQUAL(&(*expected), node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Create linked list sentinel->n1->n2->n3->n4->sentinel
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auto n1{nodes.begin()};
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auto n2{std::next(n1)};
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auto n3{std::next(n2)};
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auto n4{std::next(n3)};
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// Delete n2
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// sentinel->n1->n3->n4->sentinel
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nodes.erase(n2);
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// Check that n1 now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n1->second.IsDirty());
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BOOST_CHECK(!n1->second.IsFresh());
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BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
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// Delete n1
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// sentinel->n3->n4->sentinel
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nodes.erase(n1);
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// Check that sentinel now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
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// Delete n4
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// sentinel->n3->sentinel
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nodes.erase(n4);
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// Check that sentinel still points to n3, and n3 points to sentinel
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
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// Delete n3
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// sentinel->sentinel
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nodes.erase(n3);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_set_state)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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CoinsCachePair n1;
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CoinsCachePair n2;
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// Check that setting DIRTY inserts it into linked list and sets state
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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// Check that setting FRESH on new node inserts it after n1
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CCoinsCacheEntry::SetFresh(n2, sentinel);
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BOOST_CHECK(n2.second.IsFresh());
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BOOST_CHECK(!n2.second.IsDirty());
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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// Check that we can set extra state, but they don't change our position
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CCoinsCacheEntry::SetFresh(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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// Check that we can clear state then re-set it
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Calling `SetClean` a second time has no effect
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Adding DIRTY re-inserts it after n2
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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}
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BOOST_AUTO_TEST_SUITE_END()
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