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Replace uses of char* with void* in Arena's member variables. Instead, cast to char* where needed in the implementation. Certain compiler environments disallow std::hash<char*> specializations to prevent hashing the pointer's value instead of the string contents. Thus, compilation fails when std::unordered_map is keyed by char*. Explicitly using void* is a workaround in such environments. For consistency, void* is used throughout all member variables similarly to the public interface.