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The indexes test call StartBackgroundSync(), which spawns a thread to run Sync(), only for the test thread to wait for it to complete by calling IndexWaitSynced(). So, since the sync is performed synchronously, we can skip the extra thread creation entirely and call Sync() directly.
118 lines
4.5 KiB
C++
118 lines
4.5 KiB
C++
// Copyright (c) 2020-2022 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <chainparams.h>
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#include <index/coinstatsindex.h>
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#include <interfaces/chain.h>
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#include <kernel/coinstats.h>
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#include <test/util/setup_common.h>
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#include <test/util/validation.h>
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#include <validation.h>
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#include <boost/test/unit_test.hpp>
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BOOST_AUTO_TEST_SUITE(coinstatsindex_tests)
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BOOST_FIXTURE_TEST_CASE(coinstatsindex_initial_sync, TestChain100Setup)
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{
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CoinStatsIndex coin_stats_index{interfaces::MakeChain(m_node), 1 << 20, true};
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BOOST_REQUIRE(coin_stats_index.Init());
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const CBlockIndex* block_index;
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{
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LOCK(cs_main);
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block_index = m_node.chainman->ActiveChain().Tip();
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}
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// CoinStatsIndex should not be found before it is started.
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BOOST_CHECK(!coin_stats_index.LookUpStats(*block_index));
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// BlockUntilSyncedToCurrentChain should return false before CoinStatsIndex
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// is started.
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BOOST_CHECK(!coin_stats_index.BlockUntilSyncedToCurrentChain());
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coin_stats_index.Sync();
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// Check that CoinStatsIndex works for genesis block.
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const CBlockIndex* genesis_block_index;
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{
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LOCK(cs_main);
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genesis_block_index = m_node.chainman->ActiveChain().Genesis();
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}
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BOOST_CHECK(coin_stats_index.LookUpStats(*genesis_block_index));
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// Check that CoinStatsIndex updates with new blocks.
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BOOST_CHECK(coin_stats_index.LookUpStats(*block_index));
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const CScript script_pub_key{CScript() << ToByteVector(coinbaseKey.GetPubKey()) << OP_CHECKSIG};
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std::vector<CMutableTransaction> noTxns;
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CreateAndProcessBlock(noTxns, script_pub_key);
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// Let the CoinStatsIndex to catch up again.
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BOOST_CHECK(coin_stats_index.BlockUntilSyncedToCurrentChain());
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const CBlockIndex* new_block_index;
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{
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LOCK(cs_main);
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new_block_index = m_node.chainman->ActiveChain().Tip();
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}
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BOOST_CHECK(coin_stats_index.LookUpStats(*new_block_index));
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BOOST_CHECK(block_index != new_block_index);
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// It is not safe to stop and destroy the index until it finishes handling
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// the last BlockConnected notification. The BlockUntilSyncedToCurrentChain()
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// call above is sufficient to ensure this, but the
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// SyncWithValidationInterfaceQueue() call below is also needed to ensure
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// TSAN always sees the test thread waiting for the notification thread, and
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// avoid potential false positive reports.
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m_node.validation_signals->SyncWithValidationInterfaceQueue();
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// Shutdown sequence (c.f. Shutdown() in init.cpp)
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coin_stats_index.Stop();
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}
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// Test shutdown between BlockConnected and ChainStateFlushed notifications,
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// make sure index is not corrupted and is able to reload.
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BOOST_FIXTURE_TEST_CASE(coinstatsindex_unclean_shutdown, TestChain100Setup)
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{
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Chainstate& chainstate = Assert(m_node.chainman)->ActiveChainstate();
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const CChainParams& params = Params();
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{
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CoinStatsIndex index{interfaces::MakeChain(m_node), 1 << 20};
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BOOST_REQUIRE(index.Init());
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index.Sync();
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std::shared_ptr<const CBlock> new_block;
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CBlockIndex* new_block_index = nullptr;
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{
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const CScript script_pub_key{CScript() << ToByteVector(coinbaseKey.GetPubKey()) << OP_CHECKSIG};
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const CBlock block = this->CreateBlock({}, script_pub_key, chainstate);
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new_block = std::make_shared<CBlock>(block);
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LOCK(cs_main);
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BlockValidationState state;
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BOOST_CHECK(CheckBlock(block, state, params.GetConsensus()));
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BOOST_CHECK(m_node.chainman->AcceptBlock(new_block, state, &new_block_index, true, nullptr, nullptr, true));
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CCoinsViewCache view(&chainstate.CoinsTip());
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BOOST_CHECK(chainstate.ConnectBlock(block, state, new_block_index, view));
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}
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// Send block connected notification, then stop the index without
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// sending a chainstate flushed notification. Prior to #24138, this
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// would cause the index to be corrupted and fail to reload.
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ValidationInterfaceTest::BlockConnected(ChainstateRole::NORMAL, index, new_block, new_block_index);
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index.Stop();
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}
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{
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CoinStatsIndex index{interfaces::MakeChain(m_node), 1 << 20};
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BOOST_REQUIRE(index.Init());
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// Make sure the index can be loaded.
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BOOST_REQUIRE(index.StartBackgroundSync());
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index.Stop();
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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