Files
bitcoin/src/httpserver.h
Matthew Zipkin f946ff5a0b Add helper methods to HTTPRequest to match original API
These methods are called by http_request_cb() and are present in the
original http_libevent::HTTPRequest.
2026-06-22 05:47:00 -04:00

639 lines
22 KiB
C++

// Copyright (c) 2015-present The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_HTTPSERVER_H
#define BITCOIN_HTTPSERVER_H
#include <atomic>
#include <deque>
#include <functional>
#include <memory>
#include <optional>
#include <span>
#include <stdexcept>
#include <string>
#include <vector>
#include <netaddress.h>
#include <rpc/protocol.h>
#include <util/byte_units.h>
#include <util/expected.h>
#include <util/sock.h>
#include <util/strencodings.h>
#include <util/string.h>
#include <util/threadinterrupt.h>
namespace util {
class SignalInterrupt;
} // namespace util
/**
* The default value for `-rpcthreads`. This number of threads will be created at startup.
*/
static const int DEFAULT_HTTP_THREADS=16;
/**
* The default value for `-rpcworkqueue`. This is the maximum depth of the work queue,
* we don't allocate this number of work queue items upfront.
*/
static const int DEFAULT_HTTP_WORKQUEUE=64;
static const int DEFAULT_HTTP_SERVER_TIMEOUT=30;
struct evhttp_request;
struct event_base;
class CService;
enum class HTTPRequestMethod {
UNKNOWN,
GET,
POST,
HEAD,
PUT
};
namespace http_libevent {
class HTTPRequest;
/** Initialize HTTP server.
* Call this before RegisterHTTPHandler or EventBase().
*/
bool InitHTTPServer(const util::SignalInterrupt& interrupt);
/** Start HTTP server.
* This is separate from InitHTTPServer to give users race-condition-free time
* to register their handlers between InitHTTPServer and StartHTTPServer.
*/
void StartHTTPServer();
/** Interrupt HTTP server threads */
void InterruptHTTPServer();
/** Stop HTTP server */
void StopHTTPServer();
/** Change logging level for libevent. */
void UpdateHTTPServerLogging(bool enable);
} // namespace http_libevent
/** Handler for requests to a certain HTTP path */
typedef std::function<void(http_libevent::HTTPRequest* req, const std::string &)> HTTPRequestHandler;
/** Register handler for prefix.
* If multiple handlers match a prefix, the first-registered one will
* be invoked.
*/
void RegisterHTTPHandler(const std::string &prefix, bool exactMatch, const HTTPRequestHandler &handler);
/** Unregister handler for prefix */
void UnregisterHTTPHandler(const std::string &prefix, bool exactMatch);
namespace http_libevent {
/** Return evhttp event base. This can be used by submodules to
* queue timers or custom events.
*/
struct event_base* EventBase();
/** In-flight HTTP request.
* Thin C++ wrapper around evhttp_request.
*/
class HTTPRequest
{
private:
struct evhttp_request* req;
const util::SignalInterrupt& m_interrupt;
bool replySent;
public:
explicit HTTPRequest(struct evhttp_request* req, const util::SignalInterrupt& interrupt, bool replySent = false);
~HTTPRequest();
/** Get requested URI.
*/
std::string GetURI() const;
/** Get CService (address:ip) for the origin of the http request.
*/
CService GetPeer() const;
/** Get request method.
*/
HTTPRequestMethod GetRequestMethod() const;
/** Get the query parameter value from request uri for a specified key, or std::nullopt if the
* key is not found.
*
* If the query string contains duplicate keys, the first value is returned. Many web frameworks
* would instead parse this as an array of values, but this is not (yet) implemented as it is
* currently not needed in any of the endpoints.
*
* @param[in] key represents the query parameter of which the value is returned
*/
std::optional<std::string> GetQueryParameter(const std::string& key) const;
/**
* Get the request header specified by hdr, or an empty string.
* Return a pair (isPresent,string).
*/
std::pair<bool, std::string> GetHeader(const std::string& hdr) const;
/**
* Read request body.
*
* @note As this consumes the underlying buffer, call this only once.
* Repeated calls will return an empty string.
*/
std::string ReadBody();
/**
* Write output header.
*
* @note call this before calling WriteErrorReply or Reply.
*/
void WriteHeader(const std::string& hdr, const std::string& value);
/**
* Write HTTP reply.
* nStatus is the HTTP status code to send.
* reply is the body of the reply. Keep it empty to send a standard message.
*
* @note Can be called only once. As this will give the request back to the
* main thread, do not call any other HTTPRequest methods after calling this.
*/
void WriteReply(int nStatus, std::string_view reply = "")
{
WriteReply(nStatus, std::as_bytes(std::span{reply}));
}
void WriteReply(int nStatus, std::span<const std::byte> reply);
};
/** Get the query parameter value from request uri for a specified key, or std::nullopt if the key
* is not found.
*
* If the query string contains duplicate keys, the first value is returned. Many web frameworks
* would instead parse this as an array of values, but this is not (yet) implemented as it is
* currently not needed in any of the endpoints.
*
* Helper function for HTTPRequest::GetQueryParameter.
*
* @param[in] uri is the entire request uri
* @param[in] key represents the query parameter of which the value is returned
*/
std::optional<std::string> GetQueryParameterFromUri(const char* uri, const std::string& key);
} // namespace http_libevent
/** Event class. This can be used either as a cross-thread trigger or as a timer.
*/
class HTTPEvent
{
public:
/** Create a new event.
* deleteWhenTriggered deletes this event object after the event is triggered (and the handler called)
* handler is the handler to call when the event is triggered.
*/
HTTPEvent(struct event_base* base, bool deleteWhenTriggered, const std::function<void()>& handler);
~HTTPEvent();
/** Trigger the event. If tv is 0, trigger it immediately. Otherwise trigger it after
* the given time has elapsed.
*/
void trigger(struct timeval* tv);
bool deleteWhenTriggered;
std::function<void()> handler;
private:
struct event* ev;
};
namespace http_bitcoin {
using util::LineReader;
//! Shortest valid request line, used by libevent in evhttp_parse_request_line()
constexpr size_t MIN_REQUEST_LINE_LENGTH = std::string_view("GET / HTTP/1.0").size();
//! Maximum size of each headers line in an HTTP request,
//! also the maximum size of all headers total.
//! See https://github.com/bitcoin/bitcoin/pull/6859
//! And libevent http.c evhttp_parse_headers_()
constexpr size_t MAX_HEADERS_SIZE{8192};
//! Maximum size of an HTTP request body
constexpr uint64_t MAX_BODY_SIZE{32_MiB};
//! Thrown when a request body exceeds MAX_BODY_SIZE (or *will* exceed, in chunked transfer)
//! so the server can reply with more specific code 413 (content too large) vs general 400 (bad request)
struct ContentTooLargeError : std::runtime_error {
using std::runtime_error::runtime_error;
};
class HTTPHeaders
{
public:
/**
* @param[in] key The field-name of the header to search for
* @returns The value of the first header that matches the provided key
* nullopt if key is not found
*/
std::optional<std::string> FindFirst(std::string_view key) const;
/**
* @param[in] key The field-name of the header to search for
* @returns Views into all values matching the provided key (valid while this object is alive)
*/
std::vector<std::string_view> FindAll(std::string_view key) const;
void Write(std::string&& key, std::string&& value);
/**
* @param[in] key The field-name of the header to search for and delete
*/
void RemoveAll(std::string_view key);
/**
* @returns false if LineReader hits the end of the buffer before reading an
* \n, meaning that we are still waiting on more data from the client.
* true after reading an entire HTTP headers section, terminated
* by an empty line and \n.
* @throws on exceeded read limit and on bad headers syntax (e.g. no ":" in a line)
*/
bool Read(util::LineReader& reader);
std::string Stringify() const;
private:
/**
* Headers can have duplicate field names, so we use a vector of key-value pairs instead of a map.
* https://httpwg.org/specs/rfc9110.html#rfc.section.5.2
*/
std::vector<std::pair<std::string, std::string>> m_headers;
};
struct HTTPVersion {
/**
* Default HTTP protocol version 1.1 is used by error responses
* when a request is unreadable.
*/
/// @{
uint8_t major{1};
uint8_t minor{1};
/// @}
};
class HTTPResponse
{
public:
HTTPVersion m_version;
HTTPStatusCode m_status{HTTP_INTERNAL_SERVER_ERROR};
HTTPHeaders m_headers;
std::string StringifyHeaders() const;
};
class HTTPRemoteClient;
class HTTPRequest
{
public:
HTTPRequestMethod m_method;
std::string m_target;
HTTPVersion m_version;
HTTPHeaders m_headers;
std::string m_body;
//! Pointer to the client that made the request so we know who to respond to.
std::shared_ptr<HTTPRemoteClient> m_client;
//! Response headers may be set in advance before response body is known
HTTPHeaders m_response_headers;
explicit HTTPRequest(std::shared_ptr<HTTPRemoteClient> client) : m_client{std::move(client)} {}
//! Construct with a null client for unit tests
explicit HTTPRequest() : m_client{} {}
/**
* Methods that attempt to parse HTTP request fields line-by-line
* from a receive buffer.
* @param[in] reader A LineReader object constructed over a span of data.
* @returns true If the request field was parsed.
* false If there was not enough data in the buffer to complete the field.
* @throws std::runtime_error if data is invalid.
*/
/// @{
bool LoadControlData(LineReader& reader);
bool LoadHeaders(LineReader& reader);
bool LoadBody(LineReader& reader);
/// @}
void WriteReply(HTTPStatusCode status, std::span<const std::byte> reply_body = {});
void WriteReply(HTTPStatusCode status, std::string_view reply_body_view)
{
WriteReply(status, std::as_bytes(std::span{reply_body_view}));
}
// These methods reimplement the API from http_libevent::HTTPRequest
// for downstream JSONRPC and REST modules.
std::string GetURI() const { return m_target; }
CService GetPeer() const;
HTTPRequestMethod GetRequestMethod() const { return m_method; }
std::optional<std::string> GetQueryParameter(std::string_view key) const;
std::pair<bool, std::string> GetHeader(std::string_view hdr) const;
std::string ReadBody() const { return m_body; }
void WriteHeader(std::string&& hdr, std::string&& value);
};
class HTTPServer
{
public:
/**
* Each connection is assigned an unique id of this type.
*/
using Id = uint64_t;
explicit HTTPServer(std::function<void(std::unique_ptr<HTTPRequest>&&)> func) : m_request_dispatcher{std::move(func)} {}
virtual ~HTTPServer()
{
Assume(!m_thread_socket_handler.joinable()); // Missing call to JoinSocketsThreads()
Assume(m_connected.empty()); // Missing call to DisconnectClients(), or disconnect flags not set
Assume(m_listen.empty()); // Missing call to StopListening()
}
/**
* Bind to a new address:port, start listening and add the listen socket to `m_listen`.
* @param[in] to Where to bind.
* @returns {} or the reason for failure.
*/
util::Expected<void, std::string> BindAndStartListening(const CService& to);
/**
* Stop listening by closing all listening sockets.
*/
void StopListening();
/**
* Get the number of sockets the server is bound to and listening on
*/
size_t GetListeningSocketCount() const { return m_listen.size(); }
/**
* Get the number of HTTPRemoteClients we are connected to
*/
size_t GetConnectionsCount() const { return m_connected_size.load(std::memory_order_acquire); }
/**
* Start the necessary threads for sockets IO.
*/
void StartSocketsThreads();
/**
* Join (wait for) the threads started by `StartSocketsThreads()` to exit.
*/
void JoinSocketsThreads();
/**
* Stop network activity
*/
void InterruptNet() { m_interrupt_net(); }
/**
* Start disconnecting clients when possible in the I/O loop
*/
void DisconnectAllClients() { m_disconnect_all_clients = true; }
private:
/**
* List of listening sockets.
*/
std::vector<std::shared_ptr<Sock>> m_listen;
/**
* The id to assign to the next created connection.
*/
std::atomic<Id> m_next_id{0};
/**
* List of HTTPRemoteClients with connected sockets.
* Connections will only be added and removed in the I/O thread, but
* shared pointers may be passed to worker threads to handle requests
* and send replies.
*/
std::vector<std::shared_ptr<HTTPRemoteClient>> m_connected;
/**
* Flag used during shutdown.
* Overrides HTTPRemoteClient flags m_keep_alive and m_connection_busy.
* Set by main thread and read by the I/O thread.
*/
std::atomic_bool m_disconnect_all_clients{false};
/**
* The number of connected sockets.
* Updated from the I/O thread but safely readable from
* the main thread without locks.
*/
std::atomic<size_t> m_connected_size{0};
/**
* Info about which socket has which event ready and a reverse map
* back to the HTTPRemoteClient that owns the socket.
*/
struct IOReadiness {
/**
* Map of socket -> socket events. For example:
* socket1 -> { requested = SEND|RECV, occurred = RECV }
* socket2 -> { requested = SEND, occurred = SEND }
*/
Sock::EventsPerSock events_per_sock;
/**
* Map of socket -> HTTPRemoteClient. For example:
* socket1 -> HTTPRemoteClient{ id=23 }
* socket2 -> HTTPRemoteClient{ id=56 }
*/
std::unordered_map<Sock::EventsPerSock::key_type,
std::shared_ptr<HTTPRemoteClient>,
Sock::HashSharedPtrSock,
Sock::EqualSharedPtrSock>
httpclients_per_sock;
};
/**
* This is signaled when network activity should cease.
*/
CThreadInterrupt m_interrupt_net;
/**
* Thread that sends to and receives from sockets and accepts connections.
* Executes the I/O loop of the server.
*/
std::thread m_thread_socket_handler;
/*
* What to do with HTTP requests once received, validated and parsed
*/
std::function<void(std::unique_ptr<HTTPRequest>&&)> m_request_dispatcher;
/**
* Accept a connection.
* @param[in] listen_sock Socket on which to accept the connection.
* @param[out] addr Address of the peer that was accepted.
* @return Newly created socket for the accepted connection.
*/
std::unique_ptr<Sock> AcceptConnection(const Sock& listen_sock, CService& addr);
/**
* Generate an id for a newly created connection.
*/
Id GetNewId();
/**
* After a new socket with a client has been created, configure its flags,
* make a new HTTPRemoteClient and Id and save its shared pointer.
* @param[in] sock The newly created socket.
* @param[in] addr Address of the new peer.
*/
void NewSockAccepted(std::unique_ptr<Sock>&& sock, const CService& addr);
/**
* Do the read/write for connected sockets that are ready for IO.
* @param[in] io_readiness Which sockets are ready and their corresponding HTTPRemoteClients.
*/
void SocketHandlerConnected(const IOReadiness& io_readiness) const;
/**
* Accept incoming connections, one from each read-ready listening socket.
* @param[in] events_per_sock Sockets that are ready for IO.
*/
void SocketHandlerListening(const Sock::EventsPerSock& events_per_sock);
/**
* Generate a collection of sockets to check for IO readiness.
* @return Sockets to check for readiness plus an aux map to find the
* corresponding HTTPRemoteClient given a socket.
*/
IOReadiness GenerateWaitSockets() const;
/**
* Check connected and listening sockets for IO readiness and process them accordingly.
* This is the main I/O loop of the server.
*/
void ThreadSocketHandler();
/**
* Try to read HTTPRequests from a client's receive buffer.
* Complete requests are dispatched, incomplete requests are
* left in the buffer to wait for more data. Some read errors
* will mark this client for disconnection.
* @param[in] client The HTTPRemoteClient to read requests from
*/
void MaybeDispatchRequestsFromClient(const std::shared_ptr<HTTPRemoteClient>& client) const;
/**
* Close underlying socket connections for flagged clients
* by removing their shared pointer from m_connected. If an HTTPRemoteClient
* is busy in a worker thread, its connection will be closed once that
* job is done and the HTTPRequest is out of scope.
*/
void DisconnectClients();
};
std::optional<std::string> GetQueryParameterFromUri(std::string_view uri, std::string_view key);
class HTTPRemoteClient
{
public:
//! ID provided by HTTPServer upon connection and instantiation
const HTTPServer::Id m_id;
//! Remote address of connected client
const CService m_addr;
//! IP:port of connected client, cached for logging purposes
const std::string m_origin;
/**
* In lieu of an intermediate transport class like p2p uses,
* we copy data from the socket buffer to the client object
* and attempt to read HTTP requests from here.
*/
std::vector<std::byte> m_recv_buffer{};
//! Requests from a client must be processed in the order in which
//! they were received, blocking on a per-client basis. We won't
//! process the next request in the queue if we are currently busy
//! handling a previous request.
std::deque<std::unique_ptr<HTTPRequest>> m_req_queue;
//! Set to true by the I/O thread when a request is popped off
//! and passed to a worker thread, reset to false by the worker thread.
std::atomic_bool m_req_busy{false};
/**
* Response data destined for this client.
* Written to by http worker threads, read and erased by HTTPServer I/O thread
*/
/// @{
Mutex m_send_mutex;
std::vector<std::byte> m_send_buffer GUARDED_BY(m_send_mutex);
/// @}
/**
* Set true by worker threads after writing a response to m_send_buffer.
* Set false by the HTTPServer I/O thread after flushing m_send_buffer.
* Checked in the HTTPServer I/O loop to avoid locking m_send_mutex if there's nothing to send.
*/
std::atomic_bool m_send_ready{false};
/**
* Mutex that serializes the Send() and Recv() calls on `m_sock`. Reading
* from the client occurs in the I/O thread but writing back to a client
* may occur in a worker thread.
*/
Mutex m_sock_mutex;
/**
* Underlying socket.
* `shared_ptr` (instead of `unique_ptr`) is used to avoid premature close of the
* underlying file descriptor by one thread while another thread is poll(2)-ing
* it for activity.
* @see https://github.com/bitcoin/bitcoin/issues/21744 for details.
*/
std::shared_ptr<Sock> m_sock GUARDED_BY(m_sock_mutex);
//! Initialized to true while server waits for first request from client.
//! Set to false after data is written to m_send_buffer and then that buffer is flushed to client.
//! Reset to true when we receive new request data from client.
//! Checked during DisconnectClients() and set by read/write operations
//! called in either the HTTPServer I/O loop or by a worker thread during an "optimistic send".
//! `m_connection_busy=true` can be overridden by `m_disconnect=true` (we disconnect).
std::atomic_bool m_connection_busy{true};
//! Client has requested to keep the connection open after all requests have been responded to.
//! Set by (potentially multiple) worker threads and checked in the HTTPServer I/O loop.
//! `m_keep_alive=true` can be overridden `by HTTPServer.m_disconnect_all_clients` (we disconnect).
std::atomic_bool m_keep_alive{false};
//! Flag this client for disconnection on next loop.
//! Either we have encountered a permanent error, or both sides of the socket are done
//! with the connection, e.g. our reply to a "Connection: close" request has been sent.
//! Might be set in a worker thread or in the I/O thread. When set to `true` we disconnect,
//! possibly overriding all other disconnect flags.
std::atomic_bool m_disconnect{false};
explicit HTTPRemoteClient(HTTPServer::Id id, const CService& addr, std::unique_ptr<Sock> socket)
: m_id(id), m_addr(addr), m_origin(addr.ToStringAddrPort()), m_sock{std::move(socket)} {};
// Disable copies (should only be used as shared pointers)
HTTPRemoteClient(const HTTPRemoteClient&) = delete;
HTTPRemoteClient& operator=(const HTTPRemoteClient&) = delete;
/**
* Try to read an HTTP request from the receive buffer.
* @param[in] req A HTTPRequest to read into
* @returns true upon reading a complete request, otherwise false (may throw).
*/
bool ReadRequest(HTTPRequest& req);
/**
* Push data (if there is any) from client's m_send_buffer to the connected socket.
* @returns false if we are done with this client and HTTPServer can skip the next read operation from it.
*/
bool MaybeSendBytesFromBuffer() EXCLUSIVE_LOCKS_REQUIRED(!m_send_mutex, !m_sock_mutex);
};
} // namespace http_bitcoin
#endif // BITCOIN_HTTPSERVER_H