lavfi/vf_hue: replace rint by lrint

avoids float to int cast.

Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
This commit is contained in:
Ganesh Ajjanagadde 2015-12-25 13:17:14 -08:00
parent 0779d54a21
commit 4e7cfefa16

View File

@ -105,8 +105,8 @@ static inline void compute_sin_and_cos(HueContext *hue)
* the saturation.
* This will be useful in the apply_lut function.
*/
hue->hue_sin = rint(sin(hue->hue) * (1 << 16) * hue->saturation);
hue->hue_cos = rint(cos(hue->hue) * (1 << 16) * hue->saturation);
hue->hue_sin = lrint(sin(hue->hue) * (1 << 16) * hue->saturation);
hue->hue_cos = lrint(cos(hue->hue) * (1 << 16) * hue->saturation);
}
static inline void create_luma_lut(HueContext *h)