lavfi/vf_hue: replace rint by lrint
avoids float to int cast. Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
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@ -105,8 +105,8 @@ static inline void compute_sin_and_cos(HueContext *hue)
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* the saturation.
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* This will be useful in the apply_lut function.
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*/
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hue->hue_sin = rint(sin(hue->hue) * (1 << 16) * hue->saturation);
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hue->hue_cos = rint(cos(hue->hue) * (1 << 16) * hue->saturation);
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hue->hue_sin = lrint(sin(hue->hue) * (1 << 16) * hue->saturation);
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hue->hue_cos = lrint(cos(hue->hue) * (1 << 16) * hue->saturation);
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}
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static inline void create_luma_lut(HueContext *h)
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