vulkan: synchronize access to execution pool fences
vkResetFences is specified as being user-synchronized (yet vkWaitFences, is not).
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@ -241,6 +241,7 @@ void ff_vk_exec_pool_free(FFVulkanContext *s, FFVkExecPool *pool)
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vk->WaitForFences(s->hwctx->act_dev, 1, &e->fence, VK_TRUE, UINT64_MAX);
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vk->DestroyFence(s->hwctx->act_dev, e->fence, s->hwctx->alloc);
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}
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pthread_mutex_destroy(&e->lock);
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ff_vk_exec_discard_deps(s, e);
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@ -379,12 +380,17 @@ int ff_vk_exec_pool_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf,
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/* Init contexts */
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for (int i = 0; i < pool->pool_size; i++) {
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FFVkExecContext *e = &pool->contexts[i];
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/* Fence */
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VkFenceCreateInfo fence_create = {
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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.flags = VK_FENCE_CREATE_SIGNALED_BIT,
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};
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/* Mutex */
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err = pthread_mutex_init(&e->lock, NULL);
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if (err != 0)
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return AVERROR(err);
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/* Fence */
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ret = vk->CreateFence(s->hwctx->act_dev, &fence_create, s->hwctx->alloc,
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&e->fence);
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if (ret != VK_SUCCESS) {
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@ -488,9 +494,13 @@ int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e)
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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/* Create the fence and don't wait for it initially */
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/* Wait for the fence to be signalled */
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vk->WaitForFences(s->hwctx->act_dev, 1, &e->fence, VK_TRUE, UINT64_MAX);
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/* vkResetFences is defined as being host-synchronized */
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pthread_mutex_lock(&e->lock);
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vk->ResetFences(s->hwctx->act_dev, 1, &e->fence);
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pthread_mutex_unlock(&e->lock);
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/* Discard queue dependencies */
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ff_vk_exec_discard_deps(s, e);
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@ -23,6 +23,7 @@
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#include <stdatomic.h>
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#include "thread.h"
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#include "pixdesc.h"
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#include "bprint.h"
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#include "hwcontext.h"
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@ -152,6 +153,7 @@ typedef struct FFVulkanPipeline {
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typedef struct FFVkExecContext {
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int idx;
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const struct FFVkExecPool *parent;
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pthread_mutex_t lock;
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/* Queue for the execution context */
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VkQueue queue;
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