Reset internal state on corrupted blocks in wavpack decoder.
wavpack_decode_block() supposes that it is called back with the exact same buffer unless it has returned with an error. With multi-channels files, wavpack_decode_frame() was breaking this assumption. Signed-off-by: Michael Niedermayer <michaelni@gmx.at> (cherry picked from commit c2a016ad4d9c29285813ba5806189e63e063e0fb)
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@ -1173,6 +1173,15 @@ static int wavpack_decode_block(AVCodecContext *avctx, int block_no,
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return samplecount * bpp;
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}
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static void wavpack_decode_flush(AVCodecContext *avctx)
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{
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WavpackContext *s = avctx->priv_data;
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int i;
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for (i = 0; i < s->fdec_num; i++)
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wv_reset_saved_context(s->fdec[i]);
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}
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static int wavpack_decode_frame(AVCodecContext *avctx,
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void *data, int *data_size,
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AVPacket *avpkt)
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@ -1205,11 +1214,14 @@ static int wavpack_decode_frame(AVCodecContext *avctx,
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if(frame_size < 0 || frame_size > buf_size){
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av_log(avctx, AV_LOG_ERROR, "Block %d has invalid size (size %d vs. %d bytes left)\n",
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s->block, frame_size, buf_size);
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wavpack_decode_flush(avctx);
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return -1;
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}
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if((samplecount = wavpack_decode_block(avctx, s->block, data,
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data_size, buf, frame_size)) < 0)
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data_size, buf, frame_size)) < 0) {
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wavpack_decode_flush(avctx);
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return -1;
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}
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s->block++;
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buf += frame_size; buf_size -= frame_size;
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}
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