fringe feature update
Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk
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CREDITS
1
CREDITS
@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
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ffmpeg. The names are sorted alphabetically.
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ffmpeg. The names are sorted alphabetically.
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Fabrice Bellard
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Fabrice Bellard
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Mario Brito
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Alex Beregszaszi
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Alex Beregszaszi
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Tim Ferguson
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Tim Ferguson
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Brian Foley
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Brian Foley
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13
Changelog
13
Changelog
@ -1,4 +1,12 @@
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Upcoming version 0.4.7:
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Upcoming version 0.4.8:
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- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
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- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
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and Mario Brito)
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- Xan DPCM audio decoder (Mario Brito)
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- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
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- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
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version 0.4.7:
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- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
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- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
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(originally from public domain player for Amiga at http://www.honeypot.net/audio)
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(originally from public domain player for Amiga at http://www.honeypot.net/audio)
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@ -32,6 +40,9 @@ Upcoming version 0.4.7:
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- b frame encoding speedup (Michael)
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- b frame encoding speedup (Michael)
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- wmv2 codec (unfinished - Michael)
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- wmv2 codec (unfinished - Michael)
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- user specified diamond size for EPZS (Michael)
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- user specified diamond size for EPZS (Michael)
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- Playstation STR playback subsystem, still experimental (Mike and Michael)
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- ASV2 codec (Michael)
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- CLJR decoder (Alex)
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.. And lots more new enhances and fixes.
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.. And lots more new enhances and fixes.
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@ -626,6 +626,8 @@ library:
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@tab used in Quake III, Jedi Knight 2, other computer games
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@tab used in Quake III, Jedi Knight 2, other computer games
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@item Interplay MVE @tab @tab X
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@item Interplay MVE @tab @tab X
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@tab format used in various Interplay computer games
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@tab format used in various Interplay computer games
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@item WC3 Movie @tab @tab X
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@tab multimedia format used in Origin's Wing Commander III computer game
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@end multitable
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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@code{X} means that the encoding (resp. decoding) is supported.
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@ -678,6 +680,7 @@ following image formats are supported:
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@item 4X Video @tab @tab X @tab used in certain computer games
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@item 4X Video @tab @tab X @tab used in certain computer games
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@item Sony Playstation MDEC @tab @tab X
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@item Sony Playstation MDEC @tab @tab X
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@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
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@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
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@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
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@end multitable
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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@code{X} means that the encoding (resp. decoding) is supported.
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@ -702,6 +705,10 @@ solutions.
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@item MS IMA ADPCM @tab X @tab X
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@item MS IMA ADPCM @tab X @tab X
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@item QT IMA ADPCM @tab @tab X
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@item QT IMA ADPCM @tab @tab X
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@item 4X IMA ADPCM @tab @tab X
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@item 4X IMA ADPCM @tab @tab X
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@item Duck DK3 IMA ADPCM @tab @tab X
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@tab used in some Sega Saturn console games
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@item Duck DK4 IMA ADPCM @tab @tab X
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@tab used in some Sega Saturn console games
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@item RA144 @tab @tab X
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@item RA144 @tab @tab X
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@tab Real 14400 bit/s codec
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@tab Real 14400 bit/s codec
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@item RA288 @tab @tab X
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@item RA288 @tab @tab X
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@ -713,6 +720,8 @@ solutions.
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@tab used in Quake III, Jedi Knight 2, other computer games
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@tab used in Quake III, Jedi Knight 2, other computer games
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@item Interplay MVE DPCM @tab @tab X
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@item Interplay MVE DPCM @tab @tab X
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@tab used in various Interplay computer games
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@tab used in various Interplay computer games
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@item Xan DPCM @tab @tab X
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@tab used in Origin's Wing Commander IV AVI files
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@end multitable
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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@code{X} means that the encoding (resp. decoding) is supported.
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