Files
ffmpeg/libavutil/hwcontext_d3d11va.c
Martin Storsjö 9042402ec7 d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).

Therefore explicitly check the targeted API family instead.

Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.

Signed-off-by: Martin Storsjö <martin@martin.st>

Merged from Libav commit 4d330da006.
2017-08-10 11:58:25 +02:00

18 KiB