Clément Bœsch bd5c860fdb avutil/threadmessage: split the pthread condition in two
Fix a dead lock under certain conditions. Let's assume we have a queue of 1
message max, 2 senders, and 1 receiver.

Scenario (real record obtained with debug added):
    [...]
    SENDER #0: acquired lock
    SENDER #0: queue is full, wait
    SENDER #1: acquired lock
    SENDER #1: queue is full, wait
    RECEIVER: acquired lock
    RECEIVER: reading a msg from the queue
    RECEIVER: signal the cond
    RECEIVER: acquired lock
    RECEIVER: queue is empty, wait
    SENDER #0: writing a msg the queue
    SENDER #0: signal the cond
    SENDER #0: acquired lock
    SENDER #0: queue is full, wait
    SENDER #1: queue is full, wait

Translated:
 - initially the queue contains 1/1 message with 2 senders blocking on
   it, waiting to push another message.
 - Meanwhile the receiver is obtaining the lock, read the message,
   signal & release the lock. For some reason it is able to acquire the
   lock again before the signal wakes up one of the sender. Since it
   just emptied the queue, the reader waits for the queue to fill up
   again.
 - The signal finally reaches one of the sender, which writes a message
   and then signal the condition. Unfortunately, instead of waking up
   the reader, it actually wakes up the other worker (signal = notify
   the condition just for 1 waiter), who can't push another message in
   the queue because it's full.
 - Meanwhile, the receiver is still waiting. Deadlock.

This scenario can be triggered with for example:
    tests/api/api-threadmessage-test 1 2 100 100 1 1000 1000

One working solution is to make av_thread_message_queue_{send,recv}()
call pthread_cond_broadcast() instead of pthread_cond_signal() so both
senders and receivers are unlocked when work is done (be it reading or
writing).

This second solution replaces the condition with two: one to notify the
senders, and one to notify the receivers. This prevents senders from
notifying other senders instead of a reader, and the other way around.
It also avoid broadcasting to everyone like the first solution, and is,
as a result in theory more optimized.
2015-12-07 11:39:28 +01:00
2015-11-12 22:31:46 +01:00
2015-12-07 11:39:28 +01:00
2015-12-04 02:35:42 +01:00
2015-12-07 09:38:59 +01:00
2015-12-07 09:38:59 +01:00
2015-12-06 08:11:47 -05:00
2015-07-08 14:35:02 +02:00
2015-09-20 19:54:57 +02:00
2015-11-07 16:43:36 +01:00
2015-12-04 02:35:42 +01:00
2015-10-06 13:27:29 +02:00
2015-09-09 23:53:15 -03:00

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides a mean to alter decoded Audio and Video through chain of filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • ffserver is a multimedia streaming server for live broadcasts.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process. Few developers follow pull requests so they will likely be ignored.

Description
No description provided
Readme 209 MiB
Languages
C 90.4%
Assembly 7.7%
Makefile 1.3%
C++ 0.2%
Objective-C 0.2%
Other 0.1%