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routing: make sure attempts are always resolved after a timeout
We check the context of the payment lifecycle at the beginning of the `resumepayment` loop. This will make sure we have always the latest state of the payment before deciding on the next steps in the function `decideNextStep`.
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@@ -226,6 +226,19 @@ func (p *paymentLifecycle) resumePayment(ctx context.Context) ([32]byte,
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// critical error during path finding.
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lifecycle:
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for {
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// Before we attempt any new shard, we'll check to see if we've
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// gone past the payment attempt timeout or if the context was
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// canceled. If the context is done, the payment is marked as
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// failed and we reload the latest payment state to reflect
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// this.
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//
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// NOTE: This can be called several times if there are more
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// attempts to be resolved after the timeout or context is
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// cancelled.
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if err := p.checkContext(ctx); err != nil {
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return exitWithErr(err)
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}
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// We update the payment state on every iteration.
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currentPayment, ps, err := p.reloadPayment()
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if err != nil {
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@@ -241,19 +254,11 @@ lifecycle:
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// We now proceed our lifecycle with the following tasks in
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// order,
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// 1. check context.
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// 2. request route.
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// 3. create HTLC attempt.
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// 4. send HTLC attempt.
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// 5. collect HTLC attempt result.
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// 1. request route.
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// 2. create HTLC attempt.
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// 3. send HTLC attempt.
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// 4. collect HTLC attempt result.
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//
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// Before we attempt any new shard, we'll check to see if we've
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// gone past the payment attempt timeout, or if the context was
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// cancelled, or the router is exiting. In any of these cases,
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// we'll stop this payment attempt short.
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if err := p.checkContext(ctx); err != nil {
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return exitWithErr(err)
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}
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// Now decide the next step of the current lifecycle.
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step, err := p.decideNextStep(payment)
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@@ -868,25 +868,16 @@ func TestResumePaymentFailOnTimeoutErr(t *testing.T) {
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// Create a test paymentLifecycle with the initial two calls mocked.
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p, m := setupTestPaymentLifecycle(t)
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paymentAmt := lnwire.MilliSatoshi(10000)
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// We now enter the payment lifecycle loop.
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//
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// 1. calls `FetchPayment` and return the payment.
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m.control.On("FetchPayment", p.identifier).Return(m.payment, nil).Once()
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// 2. calls `GetState` and return the state.
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ps := &channeldb.MPPaymentState{
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RemainingAmt: paymentAmt,
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}
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m.payment.On("GetState").Return(ps).Once()
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// We now enter the payment lifecycle loop, we will check the router
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// quit channel in the beginning and quit immediately without reloading
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// the payment.
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// NOTE: GetStatus is only used to populate the logs which is
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// not critical so we loosen the checks on how many times it's
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// been called.
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m.payment.On("GetStatus").Return(channeldb.StatusInFlight)
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// 3. quit the router to return an error.
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// Quit the router to return an error.
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close(p.router.quit)
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// Send the payment and assert it failed when router is shutting down.
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