In this commit, we change LinkDirection to be a type alias. This makes
creating wrapper structs/interfaces easier, as we don't need to leak
htlcswitch.LinkDirection, instead we can accept a bool.
In the next commit, we'll start checking feature bits to decide how to
init the chan closer.
In the future, we can move the current chan closer handling logic into
an `MsgEndpoint`, which'll allow us to get rid of the explicit chan
closer map and direct handling.
In this commit, we add the state transitions for the new protofsm based
RBF chan closer. The underlying protocol is a new asymmetric co-op close
process, wherein either side can initiate a chan closer, and use their
settled funds to pay for fees within the channel.
In this commit, we add the ability to specify a custom sequence for a
co-op close tx. This'll come in handy later as the new co-op close
process allows a party to set a custom sequence.
In this commit, we add the initial set of states for the new protofsm
based rbf chan closer. A diagram outlining the new states and their
transitions can be found here:
https://gist.github.com/Roasbeef/acc4ff51b9dff127230228a05553cdfe.
Unlike the existing co-op close process, this co-op close can be
restarted at anytime if either side sends a shutdown message. From
there, we'll each obtain a new RBF'd version that can be re-broadcasted.
This commit creates the set of states, along with the environment that
our state machine will use to drive itself forward.
In this commit, we update the execution logic to allow multiple internal
events to be emitted. This is useful to handle potential out of order
state transitions, as they can be cached, then emitted once the relevant
pre-conditions have been met.
In this commit, we add the SpendMapper which allows callers to create
custom spent events. Before this commit, the caller would be able to
have an event sent to them in the case a spend happens, but that event
wouldn't have any of the relevant spend details.
With this new addition, the caller can specify how to take a generic
spend event, and transform it into the state machine specific spend
event.
In this commit, we add the ability for the state machine to consume wire
messages. This'll allow the creation of a new generic message router
that takes the place of the current peer `readHandler` in an upcoming
commit.
In this commit, we add an optional daemon event that can be specified to
dispatch during init. This is useful for instances where before we
start, we want to make sure we have a registered spend/conf notification
before normal operation starts.
We also add new unit tests to cover this, and the prior spend/conf event
additions.
In this PR, we create a new package, `protofsm` which is intended to
abstract away from something we've done dozens of time in the daemon:
create a new event-drive protocol FSM. One example of this is the co-op
close state machine, and also the channel state machine itself.
This packages picks out the common themes of:
* clear states and transitions between them
* calling out to special daemon adapters for I/O such as transaction
broadcast or sending a message to a peer
* cleaning up after state machine execution
* notifying relevant callers of updates to the state machine
The goal of this PR, is that devs can now implement a state machine
based off of this primary interface:
```go
// State defines an abstract state along, namely its state transition function
// that takes as input an event and an environment, and returns a state
// transition (next state, and set of events to emit). As state can also either
// be terminal, or not, a terminal event causes state execution to halt.
type State[Event any, Env Environment] interface {
// ProcessEvent takes an event and an environment, and returns a new
// state transition. This will be iteratively called until either a
// terminal state is reached, or no further internal events are
// emitted.
ProcessEvent(event Event, env Env) (*StateTransition[Event, Env], error)
// IsTerminal returns true if this state is terminal, and false otherwise.
IsTerminal() bool
}
```
With their focus being _only_ on each state transition, rather than all
the boiler plate involved (processing new events, advancing to
completion, doing I/O, etc, etc).
Instead, they just make their states, then create the state machine
given the starting state and env. The only other custom component needed
is something capable of mapping wire messages or other events from the
"outside world" into the domain of the state machine.
The set of types is based on a pseudo sum type system wherein you
declare an interface, make the sole method private, then create other
instances based on that interface. This restricts call sites (must pass
in that interface) type, and with some tooling, exhaustive matching can
also be enforced via a linter.
The best way to get a hang of the pattern proposed here is to check out
the tests. They make a mock state machine, and then use the new executor
to drive it to completion. You'll also get a view of how the code will
actually look, with the focus being on the: input event, current state,
and output transition (can also emit events to drive itself forward).
In this commit, we fix a bug that would cause a global message router to
be stopped anytime a peer disconnected. The global msg router only
allows `Start` to be called once, so afterwards, no messages would
properly be routed.
With this commit, we allow the `MsgRouter` to be available in the
`ImplementationCfg`. With this, programs outside of lnd itself are able
to now hook into the message processing flow to direct handle custom
messages, and even normal wire messages.
Over time with this, we should be able to significantly reduce the size
of the peer.Brontide struct as we only need all those deps as the peer
needs to recognize and handle each incoming wire message itself.
In this commit, we add a new abstract message router. Over time, the
goal is that this message router replaces the logic we currently have in
the readHandler (the giant switch for each message).
With this new abstraction, can reduce the responsibilities of the
readHandler to *just* reading messages off the wire and handing them off
to the msg router. The readHandler no longer needs to know *where* the
messages should go, or how they should be dispatched.
This will be used in tandem with the new `protofsm` module in an
upcoming PR implementing the new rbf-coop close.
Initially in lnd, we didn't store the extra TLV data that could be
dangling off of gossip messages. This was fixed initially in lnd v0.5
with this PR: https://github.com/lightningnetwork/lnd/pull/1825.
Within the PR, we incorrect set the `ExtraOpaqueData` (extra TLV blob)
of the `ChannelAnnouncement` to the value stored in `edge`, which is
actually our channel update. As 6-ish years ago we didn't yet have
anything that used the TLV gossip fields, this went unnoticed.
Fast forward to 2024, we shipped an experimental version of inbounbd
fees. This starts to store additional data in the `ExtraOpaqueData`
field, the TLV for the inbound fee. Initially, everything is valid when
the first `ChannelAnnouncement` is sent, but as soon as a user attempts
to set an inbound fee policy, we'd incorrectly swap in that new
serialized TLV for the _channel announcement_:
841e24399c (diff-1eda595bbebe495bd74a6a0431c46b66cb4e8b53beb311067c010feac2665dcbR2560).
Since we're just trying to generate a new `channel_update`, we don't
also regenerate the signature for the `channel_announcement` message. As
a result, we end up storing a `channel_announcement` with an invalid sig
on disk, continuing to broadcast that to peers.
Add a new bumpforceclosefee rpc endpoint to the wallet server.
Move the logic from the lncli level to the wallet server rpc level.
This is more in line with a proper client-server design.
wallet lncli: use new bumpforceclosefee endpoint.
Besides using the new bumpforceclosefee rpc endpoint we also enable the
bumping of taproot anchor channels.
The BlindedPathConfig struct is nice for invoice creation but when we
use the Invoice message for viewing an invoice, it would be nicer to see
an "is_blinded" field.