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Later on in this series, we will need to know during path finding if an edge we are traversing was derived from a blinded payment path. In preparation for that, we add a BlindedPayment member to the `unifiedEdge` struct. The reason we will need this later on is because: In the case where we receive multiple blinded paths from the receipient, we will first swap out the final hop node of each path with a single unified target node so that path finding can work as normal. Once we have selected a route though, we will want to know which path an edge belongs to so that we can swap the correct destination node back in.
7.3 KiB
7.3 KiB