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Board and Swimlane crashed with "Maximum update depth exceeded" on first paint of the Issues route. During cold load the member/agent/squad directory queries are unresolved, so useActorName's `= []` defaults allocated a fresh array every render and its `getActorName` memo changed identity each render. BoardView's `groups` (and SwimLaneView's `laneGroups`) list `getActorName` as a dep, so they churned every render and re-fired the column-resync effect without end; react-virtuoso escalated the loop into the reported crash. This predates MUL-4797 — it was exposed when board/swimlane columns were virtualized with a real <Virtuoso>. - Share stable empty references for the loading directory snapshot so getActorName is referentially stable across cold-load renders (root cause). - Equality-guard the shared column setter in useDragSettle so a content-equal rebuild returns the previous reference and cannot spin the resync effect (defense-in-depth). Regression coverage: useActorName stability during cold load; the column-setter equality guard; and Board (40 cards) + Swimlane rendered with the REAL react-virtuoso under pending directories, which reproduce "Maximum update depth exceeded" without the fix and pass with it. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>