Files
multica/server/pkg/db/queries/squad.sql
Naiyuan Qing f29bd93444 feat(squads): rework Create Squad modal (MUL-2233) (#2645)
* feat(squad): accept avatar_url on CreateSquad

Threads avatar_url through the SQL query, sqlc-generated code, and the Go
handler so the create-squad flow can persist an avatar at creation time
instead of forcing a follow-up PATCH.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(squad): add avatar_url to CreateSquadRequest

Extends the TS contract for the new backend field so the frontend can pass
an uploaded avatar URL through api.createSquad.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(squads): rework Create Squad modal to match CreateAgentDialog (MUL-2233)

Replaces the cramped small-dialog flow with the same large-dialog shape used
by Create Agent: identity row (AvatarPicker + name + description with char
counter), grouped Leader picker (My Agents first, then Workspace Agents),
and a new multi-select Additional Members picker covering agents and
workspace members. The members trigger collapses to "+N" once more than
three are selected; promoting an agent to leader auto-drops it from the
additional-members list.

After createSquad, additional members are attached via Promise.allSettled
so a single failure surfaces a warning toast without blocking navigation —
the squad still exists and the user can retry from the Members tab.

Adds packages/views/modals/create-squad.test.tsx covering identity binding,
leader-group ordering, leader/member conflict sanitization, the empty- and
partial-failure success paths, and the create-failure recovery path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(squads): valid trigger HTML + drop conflicted leader from members

Two issues from PR #2645 review:

1. AdditionalMembersPicker's PopoverTrigger was a <button> containing
   MemberChip's remove <button>, which React/HTML flags as nested
   interactive content (hydration + a11y warning). Render the trigger as
   a <div role="combobox"> via Base UI's render prop so the chip's
   remove button is valid.

2. sanitizedMembers only hid the leader from rendered/submitted output,
   so promoting an additional member to leader then switching leader
   away resurrected the hidden pick. Drop it from selectedMembers at
   the moment of promotion via handleLeaderChange; sanitizedMembers is
   no longer needed.

Adds a test that promotes → switches leader and asserts the member is
not resubmitted.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-05-15 13:11:08 +08:00

75 lines
2.4 KiB
SQL

-- name: CreateSquad :one
INSERT INTO squad (workspace_id, name, description, leader_id, creator_id, avatar_url)
VALUES ($1, $2, $3, $4, $5, $6)
RETURNING *;
-- name: GetSquad :one
SELECT * FROM squad WHERE id = $1;
-- name: GetSquadInWorkspace :one
SELECT * FROM squad WHERE id = $1 AND workspace_id = $2;
-- name: ListSquads :many
SELECT * FROM squad WHERE workspace_id = $1 AND archived_at IS NULL ORDER BY created_at ASC;
-- name: ListAllSquads :many
SELECT * FROM squad WHERE workspace_id = $1 ORDER BY created_at ASC;
-- name: UpdateSquad :one
UPDATE squad SET
name = COALESCE(sqlc.narg('name'), name),
description = COALESCE(sqlc.narg('description'), description),
leader_id = COALESCE(sqlc.narg('leader_id'), leader_id),
avatar_url = COALESCE(sqlc.narg('avatar_url'), avatar_url),
instructions = COALESCE(sqlc.narg('instructions'), instructions),
updated_at = now()
WHERE id = $1
RETURNING *;
-- name: ArchiveSquad :one
UPDATE squad SET archived_at = now(), archived_by = $2, updated_at = now()
WHERE id = $1
RETURNING *;
-- name: AddSquadMember :one
INSERT INTO squad_member (squad_id, member_type, member_id, role)
VALUES ($1, $2, $3, $4)
RETURNING *;
-- name: RemoveSquadMember :execrows
DELETE FROM squad_member
WHERE squad_id = $1 AND member_type = $2 AND member_id = $3;
-- name: ListSquadMembers :many
SELECT * FROM squad_member WHERE squad_id = $1 ORDER BY created_at ASC;
-- name: UpdateSquadMemberRole :one
UPDATE squad_member SET role = $4
WHERE squad_id = $1 AND member_type = $2 AND member_id = $3
RETURNING *;
-- name: IsSquadMember :one
SELECT EXISTS(
SELECT 1 FROM squad_member
WHERE squad_id = $1 AND member_type = $2 AND member_id = $3
) AS is_member;
-- name: CountSquadMembers :one
SELECT count(*) FROM squad_member WHERE squad_id = $1;
-- name: GetSquadByAssignee :one
-- Look up the squad when an issue is assigned to a squad.
SELECT s.* FROM squad s WHERE s.id = $1 AND s.workspace_id = $2;
-- name: ListSquadsByMember :many
-- Find all squads a given entity belongs to in a workspace.
SELECT s.* FROM squad s
JOIN squad_member sm ON sm.squad_id = s.id
WHERE s.workspace_id = $1 AND sm.member_type = $2 AND sm.member_id = $3
ORDER BY s.created_at ASC;
-- name: TransferSquadAssignees :exec
-- Transfer all issues assigned to a squad to the squad's leader agent.
UPDATE issue SET assignee_type = 'agent', assignee_id = $2, updated_at = now()
WHERE assignee_type = 'squad' AND assignee_id = $1;