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package mmHa
import (
"encoding/json"
"github.com/MickMake/GoUnify/Only"
"strings"
)
const LabelScene = "scene"
func (m *Mqtt) ScenePublishConfig(config EntityConfig) error {
for range Only.Once {
if !config.IsScene() {
break
}
// ok, newDevice := m.NewDevice(config)
// if !ok {
// break
// }
id := JoinStringsForId(m.DeviceName, config.FullId)
payload := Scene {
// Device: newDevice,
Name: String(JoinStrings(m.DeviceName, config.Name)),
// StateTopic: JoinStringsForTopic(m.switchPrefix, id, "state"),
CommandTopic: String(JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "cmd")),
ObjectId: String(id),
UniqueId: String(id),
Qos: 0,
Retain: true,
// PayloadOn: "true",
// PayloadOff: "false",
// StateOn: "true",
// StateOff: "false",
// ValueTemplate: config.ValueTemplate,
Icon: Icon(config.Icon),
}
tag := JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "config")
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m.err = m.Publish(tag, 0, true, payload.Json())
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}
return m.err
}
func (m *Mqtt) ScenePublishValue(config EntityConfig) error {
for range Only.Once {
if !config.IsScene() {
break
}
if config.IgnoreUpdate {
break
}
id := JoinStringsForId(m.DeviceName, config.FullId)
tag := JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "state")
value := config.Value.String()
if value == "--" {
value = ""
}
// @TODO - Real hack here. Need to properly check for JSON.
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if strings.Contains(value, `{`) || strings.Contains(value, `":`) {
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m.err = m.Publish(tag, 0, true, value)
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break
}
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payload := MqttState {
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LastReset: config.LastReset, // m.GetLastReset(config.FullId),
Value: value,
}
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m.err = m.Publish(tag, 0, true, payload.Json())
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}
return m.err
}
type Scene struct {
// A list of MQTT topics subscribed to receive availability (online/offline) updates. Must not be used together with availability_topic.
Availability *Availability `json:"availability,omitempty"`
// When availability is configured, this controls the conditions needed to set the entity to available. Valid entries are all, any, and latest. If set to all, payload_available must be received on all configured availability topics before the entity is marked as online. If set to any, payload_available must be received on at least one configured availability topic before the entity is marked as online. If set to latest, the last payload_available or payload_not_available received on any configured availability topic controls the availability.
AvailabilityMode String `json:"availability_mode,omitempty" default:"latest"`
// Defines a template to extract devices availability from the availability_topic. To determine the devicess availability result of this template will be compared to payload_available and payload_not_available.
AvailabilityTemplate Template `json:"availability_template,omitempty"`
// The MQTT topic subscribed to receive availability (online/offline) updates. Must not be used together with availability.
AvailabilityTopic String `json:"availability_topic,omitempty"`
// The MQTT topic to publish payload_on to activate the scene.
CommandTopic String `json:"command_topic,omitempty"`
// Flag which defines if the entity should be enabled when first added.
EnabledByDefault Boolean `json:"enabled_by_default,omitempty" default:"true"`
// The category of the entity.
EntityCategory String `json:"entity_category,omitempty" default:"None"`
// Icon for the scene.
Icon Icon `json:"icon,omitempty"`
// The name to use when displaying this scene.
Name String `json:"name,omitempty" default:"MQTT"`
// Used instead of name for automatic generation of entity_id
ObjectId String `json:"object_id,omitempty"`
// The payload that represents the available state.
PayloadAvailable String `json:"payload_available,omitempty" default:"online"`
// The payload that represents the unavailable state.
PayloadNotAvailable String `json:"payload_not_available,omitempty" default:"offline"`
// The payload that will be sent to command_topic when activating the MQTT scene.
PayloadOn String `json:"payload_on,omitempty" default:"ON"`
// The maximum QoS level of the state topic. Default is 0 and will also be used to publishing messages.
Qos Integer `json:"qos,omitempty" default:"0"`
// If the published message should have the retain flag on or not.
Retain Boolean `json:"retain,omitempty" default:"false"`
// An ID that uniquely identifies this scene entity. If two scenes have the same unique ID, Home Assistant will raise an exception.
UniqueId String `json:"unique_id,omitempty"`
}
func (c *Scene) Json() string {
j, _ := json.Marshal(*c)
return string(j)
}
func (config *EntityConfig) IsScene() bool {
var ok bool
for range Only.Once {
if config.Units == LabelScene {
ok = true
break
}
}
return ok
}