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Mitigate timeout in CalculateTotalBumpFees
The slow fuzz seed described in #27799 was just slower than expected, not an endless loop. Ensuring that every anscestor is only processed once speeds up the termination of the graph traversal. Fixes #27799
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@ -346,15 +346,20 @@ std::optional<CAmount> MiniMiner::CalculateTotalBumpFees(const CFeeRate& target_
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to_process.insert(iter);
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ancestors.insert(iter);
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}
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std::set<uint256> has_been_processed;
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while (!to_process.empty()) {
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auto iter = to_process.begin();
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const CTransaction& tx = (*iter)->second.GetTx();
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for (const auto& input : tx.vin) {
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if (auto parent_it{m_entries_by_txid.find(input.prevout.hash)}; parent_it != m_entries_by_txid.end()) {
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to_process.insert(parent_it);
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if (!has_been_processed.count(input.prevout.hash)) {
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to_process.insert(parent_it);
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}
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ancestors.insert(parent_it);
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}
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}
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has_been_processed.insert(tx.GetHash());
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to_process.erase(iter);
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}
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const auto ancestor_package_size = std::accumulate(ancestors.cbegin(), ancestors.cend(), int64_t{0},
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