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https://github.com/bitcoin/bitcoin.git
synced 2026-09-11 21:20:39 +02:00
refactor: Extract Send() and Receive() into HTTPRemoteClient from HTTPServer
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@@ -600,10 +600,14 @@ void HTTPRequest::WriteReply(HTTPStatusCode status, std::span<const std::byte> r
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keep_alive = false;
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}
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std::shared_ptr client{m_client.lock()};
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if (!client) return;
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if (std::shared_ptr client{m_client.lock()}) {
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client->Send(res, reply_body, keep_alive);
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}
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}
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client->m_keep_alive = keep_alive;
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void HTTPRemoteClient::Send(const HTTPResponse& res, std::span<const std::byte> reply_body, bool keep_alive)
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{
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m_keep_alive = keep_alive;
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// Serialize the response headers
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const std::string headers{res.StringifyHeaders()};
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@@ -612,14 +616,14 @@ void HTTPRequest::WriteReply(HTTPStatusCode status, std::span<const std::byte> r
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bool send_buffer_was_empty{false};
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// Fill the send buffer with the complete serialized response headers + body
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{
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LOCK(client->m_send_mutex);
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send_buffer_was_empty = client->m_send_buffer.empty();
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client->m_send_buffer.insert(client->m_send_buffer.end(), headers_bytes.begin(), headers_bytes.end());
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LOCK(m_send_mutex);
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send_buffer_was_empty = m_send_buffer.empty();
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m_send_buffer.insert(m_send_buffer.end(), headers_bytes.begin(), headers_bytes.end());
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// We've been using std::span up until now but it is finally time to copy
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// data. The original data will go out of scope when WriteReply() returns.
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// This is analogous to the memcpy() in libevent's evbuffer_add()
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client->m_send_buffer.insert(client->m_send_buffer.end(), reply_body.begin(), reply_body.end());
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m_send_buffer.insert(m_send_buffer.end(), reply_body.begin(), reply_body.end());
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// If the buffer already held data, the I/O thread is (or soon will be)
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// draining it, so flag that there is more data to send. This must happen
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@@ -629,27 +633,27 @@ void HTTPRequest::WriteReply(HTTPStatusCode status, std::span<const std::byte> r
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// between, leaving m_send_ready set on an empty buffer. The I/O loop would
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// then only ever poll the socket for writeability, never read the client's
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// next request, and wedge the connection.
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if (!send_buffer_was_empty) client->m_send_ready = true;
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if (!send_buffer_was_empty) m_send_ready = true;
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}
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LogDebug(
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BCLog::HTTP,
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"HTTPResponse (status code: %d size: %lld) added to send buffer for client %s (id=%llu)",
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status,
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res.status,
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headers_bytes.size() + reply_body.size(),
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client->m_origin,
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client->m_id);
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m_origin,
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m_id);
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// If the send buffer was empty before we wrote this reply, we can try an
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// optimistic send akin to CConnman::PushMessage() in which we
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// push the data directly out the socket to client right now, instead
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// of waiting for the next iteration of the I/O loop.
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if (send_buffer_was_empty) {
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client->MaybeSendBytesFromBuffer();
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MaybeSendBytesFromBuffer();
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}
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// Signal to the I/O loop that we are ready to handle the next request.
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client->m_req_busy = false;
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m_req_busy = false;
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}
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CService HTTPRequest::GetPeer() const
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@@ -900,43 +904,7 @@ void HTTPServer::SocketHandlerConnected(const IOReadiness& io_readiness) const
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}
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if (recv_ready || err_ready) {
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char buf[0x10000]; // typical socket buffer is 8K-64K
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const ssize_t nrecv{WITH_LOCK(
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client->m_sock_mutex,
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return client->m_sock->Recv(buf, sizeof(buf), MSG_DONTWAIT);)};
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if (nrecv < 0) {
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const int err = WSAGetLastError();
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if (IOErrorIsPermanent(err)) {
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LogDebug(
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BCLog::HTTP,
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"Permanent read error from %s (id=%llu): %s",
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client->m_origin,
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client->m_id,
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NetworkErrorString(err));
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client->m_disconnect = true;
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}
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} else if (nrecv == 0) {
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LogDebug(
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BCLog::HTTP,
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"Received EOF from %s (id=%llu)",
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client->m_origin,
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client->m_id);
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client->m_disconnect = true;
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} else {
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// Reset idle timeout
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client->m_idle_since = Now<SteadySeconds>();
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// Prevent disconnect until all requests are completely handled.
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client->m_connection_busy = true;
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// Copy data from socket buffer to client receive buffer
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client->m_recv_buffer.insert(
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client->m_recv_buffer.end(),
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buf,
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buf + nrecv);
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}
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client->Receive();
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}
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// Process as much received data as we can.
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// This executes for every client whether or not reading or writing
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@@ -946,6 +914,47 @@ void HTTPServer::SocketHandlerConnected(const IOReadiness& io_readiness) const
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}
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}
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void HTTPRemoteClient::Receive()
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{
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char buf[0x10000]; // typical socket buffer is 8K-64K
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const ssize_t nrecv{WITH_LOCK(
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m_sock_mutex,
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return m_sock->Recv(buf, sizeof(buf), MSG_DONTWAIT);)};
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if (nrecv < 0) {
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const int err = WSAGetLastError();
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if (IOErrorIsPermanent(err)) {
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LogDebug(
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BCLog::HTTP,
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"Permanent read error from %s (id=%llu): %s",
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m_origin,
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m_id,
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NetworkErrorString(err));
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m_disconnect = true;
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}
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} else if (nrecv == 0) {
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LogDebug(
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BCLog::HTTP,
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"Received EOF from %s (id=%llu)",
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m_origin,
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m_id);
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m_disconnect = true;
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} else {
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// Reset idle timeout
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m_idle_since = Now<SteadySeconds>();
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// Prevent disconnect until all requests are completely handled.
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m_connection_busy = true;
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// Copy data from socket buffer to client receive buffer
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m_recv_buffer.insert(
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m_recv_buffer.end(),
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buf,
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buf + nrecv);
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}
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}
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void HTTPServer::SocketHandlerListening(const Sock::EventsPerSock& events_per_sock)
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{
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if (m_stop_accepting) return;
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@@ -580,6 +580,9 @@ public:
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HTTPRemoteClient(const HTTPRemoteClient&) = delete;
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HTTPRemoteClient& operator=(const HTTPRemoteClient&) = delete;
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void Send(const HTTPResponse& res, std::span<const std::byte> reply_body, bool keep_alive) EXCLUSIVE_LOCKS_REQUIRED(!m_send_mutex, !m_sock_mutex);
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void Receive() EXCLUSIVE_LOCKS_REQUIRED(!m_sock_mutex);
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bool MaybeDisconnect(std::chrono::time_point<SteadyClock> now, std::chrono::seconds rpcservertimeout, bool disconnect_all);
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/**
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