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[validation] Fix peer punishment for bad blocks
Because the call to MaybePunishNode() in PeerLogicValidation::BlockChecked() only previously happened if the REJECT code was > 0 and < REJECT_INTERNAL, then there are cases were MaybePunishNode() can get called where it wasn't previously: - when AcceptBlockHeader() fails with CACHED_INVALID. - when AcceptBlockHeader() fails with BLOCK_MISSING_PREV. Note that BlockChecked() cannot fail with an 'internal' reject code. The only internal reject code was REJECT_HIGHFEE, which was only set in ATMP. This change restores the behaviour pre-commit 5d08c9c579ba8cc7b684105c6a08263992b08d52 which did punish nodes that sent us CACHED_INVALID and BLOCK_MISSING_PREV blocks.
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@ -1234,11 +1234,12 @@ void PeerLogicValidation::BlockChecked(const CBlock& block, const CValidationSta
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const uint256 hash(block.GetHash());
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std::map<uint256, std::pair<NodeId, bool>>::iterator it = mapBlockSource.find(hash);
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if (state.IsInvalid()) {
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// Don't send reject message with code 0 or an internal reject code.
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if (it != mapBlockSource.end() && State(it->second.first) && state.GetRejectCode() > 0 && state.GetRejectCode() < REJECT_INTERNAL) {
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// If the block failed validation, we know where it came from and we're still connected
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// to that peer, maybe punish.
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if (state.IsInvalid() &&
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it != mapBlockSource.end() &&
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State(it->second.first)) {
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MaybePunishNode(/*nodeid=*/ it->second.first, state, /*via_compact_block=*/ !it->second.second);
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}
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}
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// Check that:
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// 1. The block is valid
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