clusterlin: add class implementing SFL state (preparation)

This adds a data structure representing the optimization state for the spanning-forest
linearization algorithm (SFL), plus a fuzz test for its correctness.

This is preparation for switching over Linearize() to use this algorithm.

See https://delvingbitcoin.org/t/spanning-forest-cluster-linearization/1419 for
a description of the algorithm.
This commit is contained in:
Pieter Wuille
2025-12-10 14:22:10 -05:00
parent 95bfe7d574
commit c461259fb6
2 changed files with 860 additions and 16 deletions

View File

@@ -395,6 +395,22 @@ struct SetInfo
return *this;
}
/** Remove the transactions of other from this SetInfo (which must be a subset). */
SetInfo& operator-=(const SetInfo& other) noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
transactions -= other.transactions;
feerate -= other.feerate;
return *this;
}
/** Compute the difference between this and other SetInfo (which must be a subset). */
SetInfo operator-(const SetInfo& other) const noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
return {transactions - other.transactions, feerate - other.feerate};
}
/** Construct a new SetInfo equal to this, with more transactions added (which may overlap
* with the existing transactions in the SetInfo). */
[[nodiscard]] SetInfo Add(const DepGraph<SetType>& depgraph, const SetType& txn) const noexcept
@@ -662,6 +678,760 @@ public:
}
};
/** Class to represent the internal state of the spanning-forest linearization (SFL) algorithm.
*
* At all times, each dependency is marked as either "active" or "inactive". The subset of active
* dependencies is the state of the SFL algorithm. The implementation maintains several other
* values to speed up operations, but everything is ultimately a function of what that subset of
* active dependencies is.
*
* Given such a subset, define a chunk as the set of transactions that are connected through active
* dependencies (ignoring their parent/child direction). Thus, every state implies a particular
* partitioning of the graph into chunks (including potential singletons). In the extreme, each
* transaction may be in its own chunk, or in the other extreme all transactions may form a single
* chunk. A chunk's feerate is its total fee divided by its total size.
*
* The algorithm consists of switching dependencies between active and inactive. The final
* linearization that is produced at the end consists of these chunks, sorted from high to low
* feerate, each individually sorted in an arbitrary but topological (= no child before parent)
* way.
*
* We define three quality properties the state can have, each being stronger than the previous:
*
* - acyclic: The state is acyclic whenever no cycle of active dependencies exists within the
* graph, ignoring the parent/child direction. This is equivalent to saying that within
* each chunk the set of active dependencies form a tree, and thus the overall set of
* active dependencies in the graph form a spanning forest, giving the algorithm its
* name. Being acyclic is also equivalent to every chunk of N transactions having
* exactly N-1 active dependencies.
*
* For example in a diamond graph, D->{B,C}->A, the 4 dependencies cannot be
* simultaneously active. If at least one is inactive, the state is acyclic.
*
* The algorithm maintains an acyclic state at *all* times as an invariant. This implies
* that activating a dependency always corresponds to merging two chunks, and that
* deactivating one always corresponds to splitting two chunks.
*
* - topological: We say the state is topological whenever it is acyclic and no inactive dependency
* exists between two distinct chunks such that the child chunk has higher or equal
* feerate than the parent chunk.
*
* The relevance is that whenever the state is topological, the produced output
* linearization will be topological too (i.e., not have children before parents).
* Note that the "or equal" part of the definition matters: if not, one can end up
* in a situation with mutually-dependent equal-feerate chunks that cannot be
* linearized. For example C->{A,B} and D->{A,B}, with C->A and D->B active. The AC
* chunk depends on DB through C->B, and the BD chunk depends on AC through D->A.
* Merging them into a single ABCD chunk fixes this.
*
* The algorithm attempts to keep the state topological as much as possible, so it
* can be interrupted to produce an output whenever, but will sometimes need to
* temporarily deviate from it when improving the state.
*
* - optimal: For every active dependency, define its top and bottom set as the set of transactions
* in the chunks that would result if the dependency were deactivated; the top being the
* one with the dependency's parent, and the bottom being the one with the child. Note
* that due to acyclicity, every deactivation splits a chunk exactly in two.
*
* We say the state is optimal whenever it is topological and it has no active
* dependency whose top feerate is strictly higher than its bottom feerate. The
* relevance is that it can be proven that whenever the state is optimal, the produced
* linearization will also be optimal (in the convexified feerate diagram sense). It can
* also be proven that for every graph at least one optimal state exists.
*
* Note that it is possible for the SFL state to not be optimal, but the produced
* linearization to still be optimal. This happens when the chunks of a state are
* identical to those of an optimal state, but the exact set of active dependencies
* within a chunk differ in such a way that the state optimality condition is not
* satisfied. Thus, the state being optimal is more a "the eventual output is *known*
* to be optimal".
*
* The algorithm terminates whenever an optimal state is reached.
*
*
* This leads to the following high-level algorithm:
* - Start with all dependencies inactive, and thus all transactions in their own chunk. This is
* definitely acyclic.
* - Activate dependencies (merging chunks) until the state is topological.
* - Loop until optimal (no dependencies with higher-feerate top than bottom), or time runs out:
* - Deactivate a violating dependency, potentially making the state non-topological.
* - Activate other dependencies to make the state topological again.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* When merging, we always either:
* - Merge upwards: merge a chunk with the lowest-feerate other chunk it depends on, among those
* with lower or equal feerate than itself.
* - Merge downwards: merge a chunk with the highest-feerate other chunk that depends on it, among
* those with higher or equal feerate than itself.
*
* Using these strategies in the improvement loop above guarantees that the output linearization
* after a deactivate + merge step is never worse or incomparable (in the convexified feerate
* diagram sense) than the output linearization that would be produced before the step. With that,
* we can refine the high-level algorithm to:
* - Start with all dependencies inactive.
* - Perform merges as described until none are possible anymore, making the state topological.
* - Loop until optimal or time runs out:
* - Pick a dependency D to deactivate among those with higher feerate top than bottom.
* - Deactivate D, causing the chunk it is in to split into top T and bottom B.
* - Do an upwards merge of T, if possible. If so, repeat the same with the merged result.
* - Do a downwards merge of B, if possible. If so, repeat the same with the merged result.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* What remains to be specified are a number of heuristics:
*
* - How to decide which chunks to merge:
* - The merge upwards and downward rules specify that the lowest-feerate respectively
* highest-feerate candidate chunk is merged with, but if there are multiple equal-feerate
* candidates, the chunk with the highest-index transaction involving a relevant dependency is
* picked (this will be changed in a later commit).
*
* - How to decide what dependency to activate (when merging chunks):
* - After picking two chunks to be merged (see above), the dependency with the lowest-index
* transaction in the other chunk is activated (this will be changed in a later commit).
*
* - How to decide which chunk to find a dependency to split in:
* - The chunk with the lowest-index representative (an implementation detail) that can be split
* is picked (this will be changed in a later commit).
*
* - How to decide what dependency to deactivate (when splitting chunks):
* - Inside the selected chunk (see above), among the dependencies whose top feerate is strictly
* higher than its bottom feerate in the selected chunk, if any, the one with the lowest-index
* child is deactivated (this will be changed in a later commit).
*/
template<typename SetType>
class SpanningForestState
{
private:
/** Data type to represent indexing into m_tx_data. */
using TxIdx = uint32_t;
/** Data type to represent indexing into m_dep_data. */
using DepIdx = uint32_t;
/** Structure with information about a single transaction. For transactions that are the
* representative for the chunk they are in, this also stores chunk information. */
struct TxData {
/** The dependencies to children of this transaction. Immutable after construction. */
std::vector<DepIdx> child_deps;
/** The set of parent transactions of this transaction. Immutable after construction. */
SetType parents;
/** The set of child transactions of this transaction. Immutable after construction. */
SetType children;
/** Which transaction holds the chunk_setinfo for the chunk this transaction is in
* (the representative for the chunk). */
TxIdx chunk_rep;
/** (Only if this transaction is the representative for the chunk it is in) the total
* chunk set and feerate. */
SetInfo<SetType> chunk_setinfo;
};
/** Structure with information about a single dependency. */
struct DepData {
/** Whether this dependency is active. */
bool active;
/** What the parent and child transactions are. Immutable after construction. */
TxIdx parent, child;
/** (Only if this dependency is active) the would-be top chunk and its feerate that would
* be formed if this dependency were to be deactivated. */
SetInfo<SetType> top_setinfo;
};
/** The set of all TxIdx's of transactions in the cluster indexing into m_tx_data. */
SetType m_transaction_idxs;
/** Information about each transaction (and chunks). Keeps the "holes" from DepGraph during
* construction. Indexed by TxIdx. */
std::vector<TxData> m_tx_data;
/** Information about each dependency. Indexed by DepIdx. */
std::vector<DepData> m_dep_data;
/** The number of updated transactions in activations/deactivations. */
uint64_t m_cost{0};
/** Update a chunk:
* - All transactions have their chunk representative set to `chunk_rep`.
* - All dependencies which have `query` in their top_setinfo get `dep_change` added to it
* (if `!Subtract`) or removed from it (if `Subtract`).
*/
template<bool Subtract>
void UpdateChunk(const SetType& chunk, TxIdx query, TxIdx chunk_rep, const SetInfo<SetType>& dep_change) noexcept
{
// Iterate over all the chunk's transactions.
for (auto tx_idx : chunk) {
auto& tx_data = m_tx_data[tx_idx];
// Update the chunk representative.
tx_data.chunk_rep = chunk_rep;
// Iterate over all active dependencies with tx_idx as parent. Combined with the outer
// loop this iterates over all internal active dependencies of the chunk.
auto child_deps = std::span{tx_data.child_deps};
for (auto dep_idx : child_deps) {
auto& dep_entry = m_dep_data[dep_idx];
Assume(dep_entry.parent == tx_idx);
// Skip inactive dependencies.
if (!dep_entry.active) continue;
// If this dependency's top_setinfo contains query, update it to add/remove
// dep_change.
if (dep_entry.top_setinfo.transactions[query]) {
if constexpr (Subtract) {
dep_entry.top_setinfo -= dep_change;
} else {
dep_entry.top_setinfo |= dep_change;
}
}
}
}
}
/** Make a specified inactive dependency active. Returns the merged chunk representative. */
TxIdx Activate(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(!dep_data.active);
auto& child_tx_data = m_tx_data[dep_data.child];
auto& parent_tx_data = m_tx_data[dep_data.parent];
// Gather information about the parent and child chunks.
Assume(parent_tx_data.chunk_rep != child_tx_data.chunk_rep);
auto& par_chunk_data = m_tx_data[parent_tx_data.chunk_rep];
auto& chl_chunk_data = m_tx_data[child_tx_data.chunk_rep];
TxIdx top_rep = parent_tx_data.chunk_rep;
auto top_part = par_chunk_data.chunk_setinfo;
auto bottom_part = chl_chunk_data.chunk_setinfo;
// Update the parent chunk to also contain the child.
par_chunk_data.chunk_setinfo |= bottom_part;
m_cost += par_chunk_data.chunk_setinfo.transactions.Count();
// Consider the following example:
//
// A A There are two chunks, ABC and DEF, and the inactive E->C dependency
// / \ / \ is activated, resulting in a single chunk ABCDEF.
// B C B C
// : ==> | Dependency | top set before | top set after | change
// D E D E B->A | AC | ACDEF | +DEF
// \ / \ / C->A | AB | AB |
// F F F->D | D | D |
// F->E | E | ABCE | +ABC
//
// The common pattern here is that any dependency which has the parent or child of the
// dependency being activated (E->C here) in its top set, will have the opposite part added
// to it. This is true for B->A and F->E, but not for C->A and F->D.
//
// Let UpdateChunk traverse the old parent chunk top_part (ABC in example), and add
// bottom_part (DEF) to every dependency's top_set which has the parent (C) in it. The
// representative of each of these transactions was already top_rep, so that is not being
// changed here.
UpdateChunk<false>(/*chunk=*/top_part.transactions, /*query=*/dep_data.parent,
/*chunk_rep=*/top_rep, /*dep_change=*/bottom_part);
// Let UpdateChunk traverse the old child chunk bottom_part (DEF in example), and add
// top_part (ABC) to every dependency's top_set which has the child (E) in it. At the same
// time, change the representative of each of these transactions to be top_rep, which
// becomes the representative for the merged chunk.
UpdateChunk<false>(/*chunk=*/bottom_part.transactions, /*query=*/dep_data.child,
/*chunk_rep=*/top_rep, /*dep_change=*/top_part);
// Make active.
dep_data.active = true;
dep_data.top_setinfo = top_part;
return top_rep;
}
/** Make a specified active dependency inactive. */
void Deactivate(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(dep_data.active);
auto& parent_tx_data = m_tx_data[dep_data.parent];
// Make inactive.
dep_data.active = false;
// Update representatives.
auto& chunk_data = m_tx_data[parent_tx_data.chunk_rep];
m_cost += chunk_data.chunk_setinfo.transactions.Count();
auto top_part = dep_data.top_setinfo;
auto bottom_part = chunk_data.chunk_setinfo - top_part;
TxIdx bottom_rep = dep_data.child;
auto& bottom_chunk_data = m_tx_data[bottom_rep];
bottom_chunk_data.chunk_setinfo = bottom_part;
TxIdx top_rep = dep_data.parent;
auto& top_chunk_data = m_tx_data[top_rep];
top_chunk_data.chunk_setinfo = top_part;
// See the comment above in Activate(). We perform the opposite operations here,
// removing instead of adding.
//
// Let UpdateChunk traverse the old parent chunk top_part, and remove bottom_part from
// every dependency's top_set which has the parent in it. At the same time, change the
// representative of each of these transactions to be top_rep.
UpdateChunk<true>(/*chunk=*/top_part.transactions, /*query=*/dep_data.parent,
/*chunk_rep=*/top_rep, /*dep_change=*/bottom_part);
// Let UpdateChunk traverse the old child chunk bottom_part, and remove top_part from every
// dependency's top_set which has the child in it. At the same time, change the
// representative of each of these transactions to be bottom_rep.
UpdateChunk<true>(/*chunk=*/bottom_part.transactions, /*query=*/dep_data.child,
/*chunk_rep=*/bottom_rep, /*dep_change=*/top_part);
}
/** Activate a dependency from the chunk represented by bottom_rep to the chunk represented by
* top_rep, which must exist. Return the representative of the merged chunk. */
TxIdx MergeChunks(TxIdx top_rep, TxIdx bottom_rep) noexcept
{
auto& top_chunk = m_tx_data[top_rep];
Assume(top_chunk.chunk_rep == top_rep);
auto& bottom_chunk = m_tx_data[bottom_rep];
Assume(bottom_chunk.chunk_rep == bottom_rep);
// Activate the first dependency between bottom_chunk and top_chunk.
for (auto tx : top_chunk.chunk_setinfo.transactions) {
auto& tx_data = m_tx_data[tx];
// As an optimization, only iterate over transactions which have dependencies in the
// bottom chunk.
if (tx_data.children.Overlaps(bottom_chunk.chunk_setinfo.transactions)) {
for (auto dep : tx_data.child_deps) {
auto& dep_data = m_dep_data[dep];
if (bottom_chunk.chunk_setinfo.transactions[dep_data.child]) {
return Activate(dep);
}
}
break;
}
}
Assume(false);
return TxIdx(-1);
}
/** Perform an upward or downward merge step, on the specified chunk representative. Returns
* the representative of the merged chunk, or TxIdx(-1) if no merge took place. */
template<bool DownWard>
TxIdx MergeStep(TxIdx chunk_rep) noexcept
{
/** Information about the chunk that tx_idx is currently in. */
auto& chunk_data = m_tx_data[chunk_rep];
SetType chunk_txn = chunk_data.chunk_setinfo.transactions;
// Iterate over all transactions in the chunk, figuring out which other chunk each
// depends on, but only testing each other chunk once. For those depended-on chunks,
// remember the highest-feerate (if DownWard) or lowest-feerate (if !DownWard) one.
// If multiple equal-feerate candidate chunks to merge with exist, pick the last one
// among them.
/** Which transactions have been reached from this chunk already. Initialize with the
* chunk itself, so internal dependencies within the chunk are ignored. */
SetType explored = chunk_txn;
/** The minimum feerate (if downward) or maximum feerate (if upward) to consider when
* looking for candidate chunks to merge with. Initially, this is the original chunk's
* feerate, but is updated to be the current best candidate whenever one is found. */
FeeFrac best_other_chunk_feerate = chunk_data.chunk_setinfo.feerate;
/** The representative for the best candidate chunk to merge with. -1 if none. */
TxIdx best_other_chunk_rep = TxIdx(-1);
for (auto tx : chunk_txn) {
auto& tx_data = m_tx_data[tx];
/** The transactions reached by following dependencies from tx that have not been
* explored before. */
auto newly_reached = (DownWard ? tx_data.children : tx_data.parents) - explored;
explored |= newly_reached;
while (newly_reached.Any()) {
// Find a chunk inside newly_reached, and remove it from newly_reached.
auto reached_chunk_rep = m_tx_data[newly_reached.First()].chunk_rep;
auto& reached_chunk = m_tx_data[reached_chunk_rep].chunk_setinfo;
newly_reached -= reached_chunk.transactions;
// See if it has an acceptable feerate.
auto cmp = DownWard ? FeeRateCompare(best_other_chunk_feerate, reached_chunk.feerate)
: FeeRateCompare(reached_chunk.feerate, best_other_chunk_feerate);
if (cmp <= 0) {
best_other_chunk_feerate = reached_chunk.feerate;
best_other_chunk_rep = reached_chunk_rep;
}
}
}
// Stop if there are no candidate chunks to merge with.
if (best_other_chunk_rep == TxIdx(-1)) return TxIdx(-1);
if constexpr (DownWard) {
chunk_rep = MergeChunks(chunk_rep, best_other_chunk_rep);
} else {
chunk_rep = MergeChunks(best_other_chunk_rep, chunk_rep);
}
Assume(chunk_rep != TxIdx(-1));
return chunk_rep;
}
/** Perform an upward or downward merge sequence on the specified transaction. */
template<bool DownWard>
void MergeSequence(TxIdx tx_idx) noexcept
{
auto chunk_rep = m_tx_data[tx_idx].chunk_rep;
while (true) {
auto merged_rep = MergeStep<DownWard>(chunk_rep);
if (merged_rep == TxIdx(-1)) break;
chunk_rep = merged_rep;
}
}
/** Split a chunk, and then merge the resulting two chunks to make the graph topological
* again. */
void Improve(DepIdx dep_idx) noexcept
{
auto& dep_data = m_dep_data[dep_idx];
Assume(dep_data.active);
// Deactivate the specified dependency, splitting it into two new chunks: a top containing
// the parent, and a bottom containing the child. The top should have a higher feerate.
Deactivate(dep_idx);
// At this point we have exactly two chunks which may violate topology constraints (the
// parent chunk and child chunk that were produced by deactivating dep_idx). We can fix
// these using just merge sequences, one upwards and one downwards, avoiding the need for a
// full MakeTopological.
// Merge the top chunk with lower-feerate chunks it depends on (which may be the bottom it
// was just split from, or other pre-existing chunks).
MergeSequence<false>(dep_data.parent);
// Merge the bottom chunk with higher-feerate chunks that depend on it.
MergeSequence<true>(dep_data.child);
}
public:
/** Construct a spanning forest for the given DepGraph, with every transaction in its own chunk
* (not topological). */
explicit SpanningForestState(const DepGraph<SetType>& depgraph) noexcept
{
m_transaction_idxs = depgraph.Positions();
auto num_transactions = m_transaction_idxs.Count();
m_tx_data.resize(depgraph.PositionRange());
// Reserve the maximum number of (reserved) dependencies the cluster can have, so
// m_dep_data won't need any reallocations during construction. For a cluster with N
// transactions, the worst case consists of two sets of transactions, the parents and the
// children, where each child depends on each parent and nothing else. For even N, both
// sets can be sized N/2, which means N^2/4 dependencies. For odd N, one can be (N + 1)/2
// and the other can be (N - 1)/2, meaning (N^2 - 1)/4 dependencies. Because N^2 is odd in
// this case, N^2/4 (with rounding-down division) is the correct value in both cases.
m_dep_data.reserve((num_transactions * num_transactions) / 4);
for (auto tx : m_transaction_idxs) {
// Fill in transaction data.
auto& tx_data = m_tx_data[tx];
tx_data.chunk_rep = tx;
tx_data.chunk_setinfo.transactions = SetType::Singleton(tx);
tx_data.chunk_setinfo.feerate = depgraph.FeeRate(tx);
// Add its dependencies.
SetType parents = depgraph.GetReducedParents(tx);
for (auto par : parents) {
auto& par_tx_data = m_tx_data[par];
auto dep_idx = m_dep_data.size();
// Construct new dependency.
auto& dep = m_dep_data.emplace_back();
dep.active = false;
dep.parent = par;
dep.child = tx;
// Add it as parent of the child.
tx_data.parents.Set(par);
// Add it as child of the parent.
par_tx_data.child_deps.push_back(dep_idx);
par_tx_data.children.Set(tx);
}
}
}
/** Make state topological. Can be called after constructing. */
void MakeTopological() noexcept
{
while (true) {
bool done = true;
// Iterate over all transactions (only processing those which are chunk representatives).
for (auto chunk : m_transaction_idxs) {
auto& chunk_data = m_tx_data[chunk];
// If this is not a chunk representative, skip.
if (chunk_data.chunk_rep != chunk) continue;
// Attempt to merge the chunk upwards.
auto result_up = MergeStep<false>(chunk);
if (result_up != TxIdx(-1)) {
done = false;
continue;
}
// Attempt to merge the chunk downwards.
auto result_down = MergeStep<true>(chunk);
if (result_down != TxIdx(-1)) {
done = false;
continue;
}
}
// Stop if no changes were made anymore.
if (done) break;
}
}
/** Try to improve the forest. Returns false if it is optimal, true otherwise. */
bool OptimizeStep() noexcept
{
// Iterate over all transactions (only processing those which are chunk representatives).
for (auto chunk : m_transaction_idxs) {
auto& chunk_data = m_tx_data[chunk];
// If this is not a chunk representative, skip.
if (chunk_data.chunk_rep != chunk) continue;
// Iterate over all transactions of the chunk.
for (auto tx : chunk_data.chunk_setinfo.transactions) {
const auto& tx_data = m_tx_data[tx];
// Iterate over all active child dependencies of the transaction.
const auto children = std::span{tx_data.child_deps};
for (DepIdx dep_idx : children) {
const auto& dep_data = m_dep_data[dep_idx];
if (!dep_data.active) continue;
// Skip if this dependency is ineligible (the top chunk that would be created
// does not have higher feerate than the chunk it is currently part of).
if (!(dep_data.top_setinfo.feerate >> chunk_data.chunk_setinfo.feerate)) continue;
// Otherwise, deactivate it and then make the state topological again with a
// sequence of merges.
Improve(dep_idx);
return true;
}
}
}
// No improvable chunk was found, we are done.
return false;
}
/** Construct a topologically-valid linearization from the current forest state. Must be
* topological. */
std::vector<DepGraphIndex> GetLinearization() noexcept
{
/** The output linearization. */
std::vector<DepGraphIndex> ret;
ret.reserve(m_transaction_idxs.Count());
/** A heap with all chunks (by representative) that can currently be included, sorted by
* chunk feerate. */
std::vector<TxIdx> ready_chunks;
/** Information about chunks:
* - The first value is only used for chunk representatives, and counts the number of
* unmet dependencies this chunk has on other chunks (not including dependencies within
* the chunk itself).
* - The second value is the number of unmet dependencies overall.
*/
std::vector<std::pair<TxIdx, TxIdx>> chunk_deps(m_tx_data.size(), {0, 0});
/** The set of all chunk representatives. */
SetType chunk_reps;
/** A list with all transactions within the current chunk that can be included. */
std::vector<TxIdx> ready_tx;
// Populate chunk_deps[c] with the number of {out-of-chunk dependencies, dependencies} the
// child has.
for (TxIdx chl_idx : m_transaction_idxs) {
const auto& chl_data = m_tx_data[chl_idx];
chunk_deps[chl_idx].second = chl_data.parents.Count();
auto chl_chunk_rep = chl_data.chunk_rep;
chunk_reps.Set(chl_chunk_rep);
for (auto par_idx : chl_data.parents) {
auto par_chunk_rep = m_tx_data[par_idx].chunk_rep;
chunk_deps[chl_chunk_rep].first += (par_chunk_rep != chl_chunk_rep);
}
}
// Construct a heap with all chunks that have no out-of-chunk dependencies.
/** Comparison function for the heap. */
auto chunk_cmp_fn = [&](TxIdx a, TxIdx b) noexcept {
auto& chunk_a = m_tx_data[a];
auto& chunk_b = m_tx_data[b];
Assume(chunk_a.chunk_rep == a);
Assume(chunk_b.chunk_rep == b);
// First sort by chunk feerate.
if (chunk_a.chunk_setinfo.feerate != chunk_b.chunk_setinfo.feerate) {
return chunk_a.chunk_setinfo.feerate < chunk_b.chunk_setinfo.feerate;
}
// Tie-break by chunk representative.
return a < b;
};
for (TxIdx chunk_rep : chunk_reps) {
if (chunk_deps[chunk_rep].first == 0) ready_chunks.push_back(chunk_rep);
}
std::make_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
// Pop chunks off the heap, highest-feerate ones first.
while (!ready_chunks.empty()) {
auto chunk_rep = ready_chunks.front();
std::pop_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
ready_chunks.pop_back();
Assume(m_tx_data[chunk_rep].chunk_rep == chunk_rep);
Assume(chunk_deps[chunk_rep].first == 0);
const auto& chunk_txn = m_tx_data[chunk_rep].chunk_setinfo.transactions;
// Build heap of all includable transactions in chunk.
for (TxIdx tx_idx : chunk_txn) {
if (chunk_deps[tx_idx].second == 0) {
ready_tx.push_back(tx_idx);
}
}
Assume(!ready_tx.empty());
// Pick transactions from the ready queue, append them to linearization, and decrement
// dependency counts.
while (!ready_tx.empty()) {
auto tx_idx = ready_tx.back();
Assume(chunk_txn[tx_idx]);
ready_tx.pop_back();
// Append to linearization.
ret.push_back(tx_idx);
// Decrement dependency counts.
auto& tx_data = m_tx_data[tx_idx];
for (TxIdx chl_idx : tx_data.children) {
auto& chl_data = m_tx_data[chl_idx];
// Decrement tx dependency count.
Assume(chunk_deps[chl_idx].second > 0);
if (--chunk_deps[chl_idx].second == 0 && chunk_txn[chl_idx]) {
// Child tx has no dependencies left, and is in this chunk. Add it to the tx queue.
ready_tx.push_back(chl_idx);
}
// Decrement chunk dependency count if this is out-of-chunk dependency.
if (chl_data.chunk_rep != chunk_rep) {
Assume(chunk_deps[chl_data.chunk_rep].first > 0);
if (--chunk_deps[chl_data.chunk_rep].first == 0) {
// Child chunk has no dependencies left. Add it to the chunk heap.
ready_chunks.push_back(chl_data.chunk_rep);
std::push_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
}
}
}
}
}
Assume(ret.size() == m_transaction_idxs.Count());
return ret;
}
/** Get the diagram for the current state, which must be topological. Test-only.
*
* The linearization produced by GetLinearization() is always at least as good (in the
* CompareChunks() sense) as this diagram, but may be better.
*
* After an OptimizeStep(), the diagram will always be at least as good as before. Once
* OptimizeStep() returns false, the diagram will be equivalent to that produced by
* GetLinearization(), and optimal.
*/
std::vector<FeeFrac> GetDiagram() const noexcept
{
std::vector<FeeFrac> ret;
for (auto tx : m_transaction_idxs) {
if (m_tx_data[tx].chunk_rep == tx) {
ret.push_back(m_tx_data[tx].chunk_setinfo.feerate);
}
}
std::sort(ret.begin(), ret.end(), std::greater{});
return ret;
}
/** Determine how much work was performed so far. */
uint64_t GetCost() const noexcept { return m_cost; }
/** Verify internal consistency of the data structure. */
void SanityCheck(const DepGraph<SetType>& depgraph) const
{
//
// Verify dependency parent/child information, and build list of (active) dependencies.
//
std::vector<std::pair<TxIdx, TxIdx>> expected_dependencies;
std::vector<std::tuple<TxIdx, TxIdx, DepIdx>> all_dependencies;
std::vector<std::tuple<TxIdx, TxIdx, DepIdx>> active_dependencies;
for (auto parent_idx : depgraph.Positions()) {
for (auto child_idx : depgraph.GetReducedChildren(parent_idx)) {
expected_dependencies.emplace_back(parent_idx, child_idx);
}
}
for (DepIdx dep_idx = 0; dep_idx < m_dep_data.size(); ++dep_idx) {
const auto& dep_data = m_dep_data[dep_idx];
all_dependencies.emplace_back(dep_data.parent, dep_data.child, dep_idx);
// Also add to active_dependencies if it is active.
if (m_dep_data[dep_idx].active) {
active_dependencies.emplace_back(dep_data.parent, dep_data.child, dep_idx);
}
}
std::sort(expected_dependencies.begin(), expected_dependencies.end());
std::sort(all_dependencies.begin(), all_dependencies.end());
assert(expected_dependencies.size() == all_dependencies.size());
for (size_t i = 0; i < expected_dependencies.size(); ++i) {
assert(expected_dependencies[i] ==
std::make_pair(std::get<0>(all_dependencies[i]),
std::get<1>(all_dependencies[i])));
}
//
// Verify the chunks against the list of active dependencies
//
for (auto tx_idx: depgraph.Positions()) {
// Only process chunks for now.
if (m_tx_data[tx_idx].chunk_rep == tx_idx) {
const auto& chunk_data = m_tx_data[tx_idx];
// Verify that transactions in the chunk point back to it. This guarantees
// that chunks are non-overlapping.
for (auto chunk_tx : chunk_data.chunk_setinfo.transactions) {
assert(m_tx_data[chunk_tx].chunk_rep == tx_idx);
}
// Verify the chunk's transaction set: it must contain the representative, and for
// every active dependency, if it contains the parent or child, it must contain
// both. It must have exactly N-1 active dependencies in it, guaranteeing it is
// acyclic.
SetType expected_chunk = SetType::Singleton(tx_idx);
while (true) {
auto old = expected_chunk;
size_t active_dep_count{0};
for (const auto& [par, chl, _dep] : active_dependencies) {
if (expected_chunk[par] || expected_chunk[chl]) {
expected_chunk.Set(par);
expected_chunk.Set(chl);
++active_dep_count;
}
}
if (old == expected_chunk) {
assert(expected_chunk.Count() == active_dep_count + 1);
break;
}
}
assert(chunk_data.chunk_setinfo.transactions == expected_chunk);
// Verify the chunk's feerate.
assert(chunk_data.chunk_setinfo.feerate ==
depgraph.FeeRate(chunk_data.chunk_setinfo.transactions));
}
}
//
// Verify other transaction data.
//
assert(m_transaction_idxs == depgraph.Positions());
for (auto tx_idx : m_transaction_idxs) {
const auto& tx_data = m_tx_data[tx_idx];
// Verify it has a valid chunk representative, and that chunk includes this
// transaction.
assert(m_tx_data[tx_data.chunk_rep].chunk_rep == tx_data.chunk_rep);
assert(m_tx_data[tx_data.chunk_rep].chunk_setinfo.transactions[tx_idx]);
// Verify parents/children.
assert(tx_data.parents == depgraph.GetReducedParents(tx_idx));
assert(tx_data.children == depgraph.GetReducedChildren(tx_idx));
// Verify list of child dependencies.
std::vector<DepIdx> expected_child_deps;
for (const auto& [par_idx, chl_idx, dep_idx] : all_dependencies) {
if (tx_idx == par_idx) {
assert(tx_data.children[chl_idx]);
expected_child_deps.push_back(dep_idx);
}
}
std::sort(expected_child_deps.begin(), expected_child_deps.end());
auto child_deps_copy = tx_data.child_deps;
std::sort(child_deps_copy.begin(), child_deps_copy.end());
assert(expected_child_deps == child_deps_copy);
}
//
// Verify active dependencies' top_setinfo.
//
for (const auto& [par_idx, chl_idx, dep_idx] : active_dependencies) {
const auto& dep_data = m_dep_data[dep_idx];
// Verify the top_info's transactions: it must contain the parent, and for every
// active dependency, except dep_idx itself, if it contains the parent or child, it
// must contain both.
SetType expected_top = SetType::Singleton(par_idx);
while (true) {
auto old = expected_top;
for (const auto& [par2_idx, chl2_idx, dep2_idx] : active_dependencies) {
if (dep2_idx != dep_idx && (expected_top[par2_idx] || expected_top[chl2_idx])) {
expected_top.Set(par2_idx);
expected_top.Set(chl2_idx);
}
}
if (old == expected_top) break;
}
assert(!expected_top[chl_idx]);
assert(dep_data.top_setinfo.transactions == expected_top);
// Verify the top_info's feerate.
assert(dep_data.top_setinfo.feerate ==
depgraph.FeeRate(dep_data.top_setinfo.transactions));
}
}
};
/** Class encapsulating the state needed to perform search for good candidate sets.
*
* It is initialized for an entire DepGraph, and parts of the graph can be dropped by calling

View File

@@ -27,23 +27,23 @@
* +-----------------------+
* | SearchCandidateFinder | <<---------------------\
* +-----------------------+ |
* | +-----------+
* | | Linearize |
* | +-----------+
* | +-------------------------+ | |
* | | AncestorCandidateFinder | <<--------/ |
* | +-------------------------+ |
* | | ^ | ^^ PRODUCTION CODE
* | | | | ||
* | +-----------+ +---------------------+
* | | Linearize | | SpanningForestState |
* | +-----------+ +---------------------+
* | +-------------------------+ | | |
* | | AncestorCandidateFinder | <<--------/ | |
* | +-------------------------+ | |
* | | ^ | ^^ PRODUCTION CODE |
* | | | | || |
* ==============================================================================================
* | | | | ||
* | clusterlin_ancestor_finder* | | vv TEST CODE
* | | |
* |-clusterlin_search_finder* | |-clusterlin_linearize*
* | | |
* v | v
* +-----------------------+ | +-----------------+
* | SimpleCandidateFinder | <<-------------------| SimpleLinearize |
* | | | | || |
* | clusterlin_ancestor_finder* | | vv TEST CODE |
* | | | |
* |-clusterlin_search_finder* | |-clusterlin_linearize* |
* | | | |
* v | v clusterlin_sfl--|
* +-----------------------+ | +-----------------+ |
* | SimpleCandidateFinder | <<-------------------| SimpleLinearize |<----------------/
* +-----------------------+ | +-----------------+
* | | |
* +-------------------/ |
@@ -1169,6 +1169,80 @@ FUZZ_TARGET(clusterlin_simple_linearize)
}
}
FUZZ_TARGET(clusterlin_sfl)
{
// Verify the individual steps of the SFL algorithm.
SpanReader reader(buffer);
DepGraph<TestBitSet> depgraph;
uint8_t flags{1};
uint64_t rng_seed{0};
try {
reader >> rng_seed >> flags >> Using<DepGraphFormatter>(depgraph);
} catch (const std::ios_base::failure&) {}
if (depgraph.TxCount() <= 1) return;
InsecureRandomContext rng(rng_seed);
/** Whether to make the depgraph connected. */
const bool make_connected = flags & 1;
// Initialize SFL state.
if (make_connected) MakeConnected(depgraph);
SpanningForestState sfl(depgraph);
// Function to test the state.
std::vector<FeeFrac> last_diagram;
auto test_fn = [&](bool is_optimal = false) {
if (rng.randbits(4) == 0) {
// Perform sanity checks from time to time (too computationally expensive to do after
// every step).
sfl.SanityCheck(depgraph);
}
auto diagram = sfl.GetDiagram();
if (rng.randbits(4) == 0) {
// Verify that the diagram of GetLinearization() is at least as good as GetDiagram(),
// from time to time.
auto lin = sfl.GetLinearization();
auto lin_diagram = ChunkLinearization(depgraph, lin);
auto cmp_lin = CompareChunks(lin_diagram, diagram);
assert(cmp_lin >= 0);
// If we're in an allegedly optimal state, they must match.
if (is_optimal) assert(cmp_lin == 0);
}
// Verify that subsequent calls to GetDiagram() never get worse/incomparable.
if (!last_diagram.empty()) {
auto cmp = CompareChunks(diagram, last_diagram);
assert(cmp >= 0);
}
last_diagram = std::move(diagram);
};
// Make SFL state topological.
sfl.MakeTopological();
// Loop until optimal.
while (true) {
test_fn();
if (!sfl.OptimizeStep()) break;
}
test_fn(/*is_optimal=*/true);
// The result must be as good as SimpleLinearize.
auto [simple_linearization, simple_optimal] = SimpleLinearize(depgraph, MAX_SIMPLE_ITERATIONS / 10);
auto simple_diagram = ChunkLinearization(depgraph, simple_linearization);
auto simple_cmp = CompareChunks(last_diagram, simple_diagram);
assert(simple_cmp >= 0);
if (simple_optimal) assert(simple_cmp == 0);
// We can compare with any arbitrary linearization, and the diagram must be at least as good as
// each.
for (int i = 0; i < 10; ++i) {
auto read_lin = ReadLinearization(depgraph, reader);
auto read_diagram = ChunkLinearization(depgraph, read_lin);
auto cmp = CompareChunks(last_diagram, read_diagram);
assert(cmp >= 0);
}
}
FUZZ_TARGET(clusterlin_linearize)
{
// Verify the behavior of Linearize().