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test: Unroll && conditions in macros
Using `&&` in `BOOST_CHECK` is problematic as failures will not indicate which condition failed. By unrolling these checks, the user knows exactly which expression is the failing case. As an example, here is a line that would be particularly hard to debug if it failed: ``` src/test/net_tests.cpp BOOST_CHECK((*ret)[1] && (*ret)[1]->m_type == "headers" && std::ranges::equal((*ret)[1]->m_recv, MakeByteSpan(msg_data_2))); ``` If any one of these conditions fail, the whole expression fails, with no values printed or indication as to which condition failed. This is also required when using test macros that support value decomposition, which requires `&&` and `||` are `delete`. Examples include `BOOST_TEST`, doctest, Catch2, etc. ref: https://catch2-temp.readthedocs.io/en/latest/assertions.html#other-limitations ref: https://fekir.info/post/decomposing-an-expression/
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@@ -21,7 +21,8 @@ std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
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auto node{std::prev(nodes.end())};
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CCoinsCacheEntry::SetDirty(*node, sentinel);
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BOOST_CHECK(node->second.IsDirty() && !node->second.IsFresh());
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BOOST_CHECK(node->second.IsDirty());
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BOOST_CHECK(!node->second.IsFresh());
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BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
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@@ -63,7 +64,8 @@ BOOST_AUTO_TEST_CASE(linked_list_iteration)
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// Delete the nodes from the list to make sure there are no dangling pointers
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for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
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BOOST_CHECK(!it->second.IsDirty() && !it->second.IsFresh());
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BOOST_CHECK(!it->second.IsDirty());
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BOOST_CHECK(!it->second.IsFresh());
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}
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}
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@@ -105,9 +107,11 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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nodes.erase(n2);
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// Check that n1 now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n1->second.IsDirty() && !n1->second.IsFresh());
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BOOST_CHECK(n1->second.IsDirty());
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BOOST_CHECK(!n1->second.IsFresh());
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BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
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@@ -116,7 +120,8 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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nodes.erase(n1);
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// Check that sentinel now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
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@@ -126,7 +131,8 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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nodes.erase(n4);
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// Check that sentinel still points to n3, and n3 points to sentinel
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK(n3->second.IsDirty());
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BOOST_CHECK(!n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
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@@ -148,7 +154,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Check that setting DIRTY inserts it into linked list and sets state
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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@@ -156,7 +163,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Check that setting FRESH on new node inserts it after n1
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CCoinsCacheEntry::SetFresh(n2, sentinel);
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BOOST_CHECK(n2.second.IsFresh() && !n2.second.IsDirty());
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BOOST_CHECK(n2.second.IsFresh());
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BOOST_CHECK(!n2.second.IsDirty());
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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@@ -164,7 +172,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Check that we can set extra state, but they don't change our position
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CCoinsCacheEntry::SetFresh(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && n1.second.IsFresh());
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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@@ -172,7 +181,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Check that we can clear state then re-set it
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK(!n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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@@ -180,7 +190,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Calling `SetClean` a second time has no effect
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK(!n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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@@ -188,7 +199,8 @@ BOOST_AUTO_TEST_CASE(linked_list_set_state)
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// Adding DIRTY re-inserts it after n2
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK(n1.second.IsDirty());
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BOOST_CHECK(!n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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