Files
bitcoin/src/test/coinscachepair_tests.cpp
Lőrinc 15aaa81c38 coins, refactor: Remove direct GetFlags access
We don't need so much access to the internals of CCoinsCacheEntry, since many tests are just exercising invalid combinations this way.
This implies that `AddFlags` has private access now.
2024-12-02 13:52:34 +01:00

199 lines
7.1 KiB
C++

// Copyright (c) 2024-present The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <coins.h>
#include <boost/test/unit_test.hpp>
#include <list>
BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
static constexpr auto NUM_NODES{4};
std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
{
std::list<CoinsCachePair> nodes;
for (auto i{0}; i < NUM_NODES; ++i) {
nodes.emplace_back();
auto node{std::prev(nodes.end())};
CCoinsCacheEntry::SetDirty(*node, sentinel);
BOOST_CHECK(node->second.IsDirty() && !node->second.IsFresh());
BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
if (i > 0) {
BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
}
}
return nodes;
}
BOOST_AUTO_TEST_CASE(linked_list_iteration)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
auto node{sentinel.second.Next()};
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check iterating through pairs is identical to iterating through a list
// Clear the state during iteration
node = sentinel.second.Next();
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
auto next = node->second.Next();
node->second.SetClean();
node = next;
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
// Delete the nodes from the list to make sure there are no dangling pointers
for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
BOOST_CHECK(!it->second.IsDirty() && !it->second.IsFresh());
}
}
BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
// Erase the nodes as we iterate through, but don't clear state
// The state will be cleared by the CCoinsCacheEntry's destructor
auto node{sentinel.second.Next()};
for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
BOOST_CHECK_EQUAL(&(*expected), node);
node = node->second.Next();
}
BOOST_CHECK_EQUAL(node, &sentinel);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
auto nodes{CreatePairs(sentinel)};
// Create linked list sentinel->n1->n2->n3->n4->sentinel
auto n1{nodes.begin()};
auto n2{std::next(n1)};
auto n3{std::next(n2)};
auto n4{std::next(n3)};
// Delete n2
// sentinel->n1->n3->n4->sentinel
nodes.erase(n2);
// Check that n1 now points to n3, and n3 still points to n4
// Also check that state was not altered
BOOST_CHECK(n1->second.IsDirty() && !n1->second.IsFresh());
BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
// Delete n1
// sentinel->n3->n4->sentinel
nodes.erase(n1);
// Check that sentinel now points to n3, and n3 still points to n4
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
// Delete n4
// sentinel->n3->sentinel
nodes.erase(n4);
// Check that sentinel still points to n3, and n3 points to sentinel
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
// Delete n3
// sentinel->sentinel
nodes.erase(n3);
// Check that sentinel's next and prev are itself
BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_set_state)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
CoinsCachePair n1;
CoinsCachePair n2;
// Check that setting DIRTY inserts it into linked list and sets state
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
// Check that setting FRESH on new node inserts it after n1
CCoinsCacheEntry::SetFresh(n2, sentinel);
BOOST_CHECK(n2.second.IsFresh() && !n2.second.IsDirty());
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
// Check that we can set extra state, but they don't change our position
CCoinsCacheEntry::SetFresh(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty() && n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
// Check that we can clear state then re-set it
n1.second.SetClean();
BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Calling `SetClean` a second time has no effect
n1.second.SetClean();
BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Adding DIRTY re-inserts it after n2
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
}
BOOST_AUTO_TEST_SUITE_END()