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We don't need so much access to the internals of CCoinsCacheEntry, since many tests are just exercising invalid combinations this way. This implies that `AddFlags` has private access now.
199 lines
7.1 KiB
C++
199 lines
7.1 KiB
C++
// Copyright (c) 2024-present The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <coins.h>
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#include <boost/test/unit_test.hpp>
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#include <list>
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BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
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static constexpr auto NUM_NODES{4};
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std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
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{
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std::list<CoinsCachePair> nodes;
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for (auto i{0}; i < NUM_NODES; ++i) {
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nodes.emplace_back();
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auto node{std::prev(nodes.end())};
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CCoinsCacheEntry::SetDirty(*node, sentinel);
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BOOST_CHECK(node->second.IsDirty() && !node->second.IsFresh());
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BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
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if (i > 0) {
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BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
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BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
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}
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}
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return nodes;
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}
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BOOST_AUTO_TEST_CASE(linked_list_iteration)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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auto node{sentinel.second.Next()};
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check iterating through pairs is identical to iterating through a list
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// Clear the state during iteration
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node = sentinel.second.Next();
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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auto next = node->second.Next();
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node->second.SetClean();
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node = next;
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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// Delete the nodes from the list to make sure there are no dangling pointers
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for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
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BOOST_CHECK(!it->second.IsDirty() && !it->second.IsFresh());
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}
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}
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BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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// Erase the nodes as we iterate through, but don't clear state
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// The state will be cleared by the CCoinsCacheEntry's destructor
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auto node{sentinel.second.Next()};
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for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
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BOOST_CHECK_EQUAL(&(*expected), node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Create linked list sentinel->n1->n2->n3->n4->sentinel
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auto n1{nodes.begin()};
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auto n2{std::next(n1)};
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auto n3{std::next(n2)};
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auto n4{std::next(n3)};
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// Delete n2
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// sentinel->n1->n3->n4->sentinel
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nodes.erase(n2);
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// Check that n1 now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n1->second.IsDirty() && !n1->second.IsFresh());
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BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
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// Delete n1
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// sentinel->n3->n4->sentinel
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nodes.erase(n1);
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// Check that sentinel now points to n3, and n3 still points to n4
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
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// Delete n4
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// sentinel->n3->sentinel
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nodes.erase(n4);
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// Check that sentinel still points to n3, and n3 points to sentinel
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// Also check that state was not altered
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BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
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// Delete n3
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// sentinel->sentinel
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nodes.erase(n3);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_set_state)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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CoinsCachePair n1;
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CoinsCachePair n2;
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// Check that setting DIRTY inserts it into linked list and sets state
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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// Check that setting FRESH on new node inserts it after n1
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CCoinsCacheEntry::SetFresh(n2, sentinel);
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BOOST_CHECK(n2.second.IsFresh() && !n2.second.IsDirty());
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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// Check that we can set extra state, but they don't change our position
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CCoinsCacheEntry::SetFresh(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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// Check that we can clear state then re-set it
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Calling `SetClean` a second time has no effect
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n1.second.SetClean();
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BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Adding DIRTY re-inserts it after n2
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CCoinsCacheEntry::SetDirty(n1, sentinel);
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BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
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BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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}
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BOOST_AUTO_TEST_SUITE_END()
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